MTGOFerret wrote: LMAO @ this event... sure lets use your MMR but force you to use just about none of the characters you earned that MMR with. Oh and while we're at it we'll lock your new Punsher,Hulk, and Patch. so your second team is junk too! ****.. I REALLY want to like this game and have a fair amount of patience overall but it's getting seriously pushed. Why is asking for a fair shake at things too much to ask ?!?I think the bottom line here is that PVP and PVE should be treated separately! As let's be honest not all players like pvp so then they gain an unfair advantage in the PVE ? Here's the suggestion I made before. It keeps things fair and allows all difficulties to compete. everyone starts with the same difficulty in an event. the NPC's start low level and the missions low points. Each time you beat a mission the NPCS level scale up and so do the points. Once you beat the final difficulty for a mission, the mission becomes worth 1 point. Mission difficulty is NOT liked to other missions they act independently Reset difficulty every 8 hours to base level and points.
abuelo wrote: The event creators just don't know what they are doing. It's official.
DefectiveChicken wrote: abuelo wrote: The event creators just don't know what they are doing. It's official. They know precisely what they're doing. It's just that what they're doing is an intricate and carefully-choreographed piece of performance art.
whorst wrote: DefectiveChicken wrote: abuelo wrote: The event creators just don't know what they are doing. It's official. They know precisely what they're doing. It's just that what they're doing is an intricate and carefully-choreographed piece of performance art. They must feed of negative energy or something
The Ladder wrote: MTGOFerret wrote: LMAO @ this event... sure lets use your MMR but force you to use just about none of the characters you earned that MMR with. Oh and while we're at it we'll lock your new Punsher,Hulk, and Patch. so your second team is junk too! ****.. I REALLY want to like this game and have a fair amount of patience overall but it's getting seriously pushed. Why is asking for a fair shake at things too much to ask ?!?I think the bottom line here is that PVP and PVE should be treated separately! As let's be honest not all players like pvp so then they gain an unfair advantage in the PVE ? Here's the suggestion I made before. It keeps things fair and allows all difficulties to compete. everyone starts with the same difficulty in an event. the NPC's start low level and the missions low points. Each time you beat a mission the NPCS level scale up and so do the points. Once you beat the final difficulty for a mission, the mission becomes worth 1 point. Mission difficulty is NOT liked to other missions they act independently Reset difficulty every 8 hours to base level and points. I'm not a computer programming whiz, but surely it can't be too difficult to set up a system where enemies do increase in levels each time you beat them, but cap out eventually. Something like: Mission 1: Enemies start out at Lv5, max at Lv15 Mission 2: Enemies start out at Lv10, max at Lv20 Mission 3: Enemies start out at Lv15, max at Lv30 ... Mission 13: Enemies start out at Lv100, max at Lv150 Mission 14: Enemies start out at Lv150, max at Lv230 Mission 15: Enemies default to Lv230 (if they insist) At least everyone gets to play then, finding their natural level. Please let me know if I am being stupid here. Thanks.
LordWill wrote: I'm hoping this was a glitch and they will be issuing a patch to fix it.... At least they released it today instead of on the weekend so I am hoping they did that to address any bugs/issues. I would just like to know. Is this working as intended or is the scaling a legit issue?