Crowl wrote: Ones like Psylocke, Ragnarok and of course IM40 seem like clear candidates to buff, not that we will see anything when a buffed powers could instead be used as a new one on a new character.
Sandwichboy wrote: Doc Ock and Beast are actually severely underrated right now. Medical Marvel may be very meh, but Animal Inside is remarkably good considering how cheap it is, it's very good damage:AP and the fact that it can easily lead to cascades. And the improved Mutagenic Breakthrough is pretty solid, again because it's dirt cheap and only a 1 turn CD. Paired with Scarlet Witch, he's a solid mid tier 3*. As for Doc Ock, put him with (or against) Carnage and good god is he nasty. Against any character that pumps out lots of special tiles, he is evil. Just for fun I used him against teams in Women of Marvel that included mohawk storm and Manipulation was oneshotting characters. Sure, he's primarily good just for offence (unless he's paired with Carnage) but he's nowhere near as bad as people still think he is. Daredevil is fine. He's easily underestimated and can be incredibly annoying defensively. Slows down a lot of battles and the damage from you matching Ambush is not bad either. IM40 doesn't need a complete rework so much as just dump the drains and lower the AP for his attacks. Then he goes from being useless to being like LThor; kinda boring but reliably effective damage dealer. Spidey needs to dump Yellow as a heal and take a cue from his 1* counterpart and get some damage going. If he's the last guy left on your team he is screwed, and from a lore standpoint alone that's just stupid. Something that deals damage and places a web tile, and if X< web tiles exist it consumes them for extra damage. When he had the ability to completely lock down a team, his 100% defensive build worked. Now it just doesn't. Quicksilver needs his numbers seriously tweaked. Blue needs to maybe do a bit less damage but require 2-3 locked tiles to go off, and the other powers need to do more damage. The idea of a speedster that requires that much buildup to do anything is laughably ironic. Punisher would be an easy fix; increase the number of attack tiles generated by Molotov to 3 at max level (possibly increase the damage they do, but that might be overkill) and increase the cost of Judgement to 10 but allow you to place the hole he shoots in the board. Or keep it at 8 and have it end the turn. Psylocke, also easy fix. Remove the limitation on red for PLACING the strike tiles, but keep the limitation on how much it reduces the cost. Still min 5 AP, but keep churning out strike tiles with it. Change Bewilder to a max drain of 5 from ALL colours. Still a CD, still deniable, but actually useful. Vision...that's a tough one. Maybe turn the density powers into active/passives that still change his attack protocol when active but give lesser versions of the damage and defense boost as a passive? So he still hits harder and takes less damage in general, but can temporarily boost those with a CD that gets consumed with attack protocol. Bullseye and Captain Marvel need some tweaks to their damage numbers to make them anything approaching competitive 3*s, and Gamora would be a hell of a lot more effective with a change to her black power of a strike tile for every 2 of her symbols. Maybe a slight tweak to her damage. Sentry...Should be deleted from the game. Stupidest Gary Stu character added to the comics in years and now he's useless in game. Just get rid of him. Please.
Sandwichboy wrote: 8 green for a targeted 3x3 hole AND 3 strike tiles is 4* territory. Even that might be understating it. Being able to take out a critical spot for that little and boost your damage without any negative adjustment would be seriously overpowered. That's exactly why Hood's yellow ends the turn, and that's a lot more than 8 ap (yes I know it also does a ton more damage, but it's also clearing 18 tiles instead of 9 and adding strike tiles.) He SHOULD be able to target it, but without some sort of balancing adjustment to cost or number/power of strike tiles, etc, it would instantly be one of the most powerful utility powers in the game.
Haetron wrote: Psylocke's blue could stand to be revamped with the "per tick" tech like Ant-Man and Squirrel Girl use, with the AP drain popping each tick of the CD tile, for a lower total amount. The poll I recently ran indicated by and far that Iron Man and Spidey are the top 2 3 stars in need of a fix, however.
ErikPeter wrote: And while he's not defensive in PvP, his at least his horrible animation will make him annoying to play against.
ErikPeter wrote: Seems to me a lot of these 'issues' talk about viability of characters in PvP only. But the reality is that different characters have different strengths. Punisher's not so bad. Anyone complaining about his green doesn't have it at 5 ranks; the strength is in the Strikes, making it targeted misses the point of who Punisher is. The tile destruction is there to shuffle the board a little more and sometimes cascade, to bring more green onto the board so you can use Judgment again. ... That said I do think they could buff him a bit damage numbers-wise to put him on par with other 3*. Retribution did get a big buff when they boosted everyone's HP. Quicksilver is quite strong when paired with Invisible Woman. Force Bubbles make blue is super easy to detonate and his cheap green and black powers (if you've locked some tiles) are very useful on offense/PvE. A tile swap + damage for 7 AP is really good. And while he's not defensive in PvP, his at least the locked tiles make him annoying to play against. If he's powered up, I don't want to fight him, because the AI always manages to get some blue cascades. Spider-Man is great in PvE as well. His protect tiles are really strong. And while heals aren't worth the AP in even-level fights (when you're better off just dealing damage), Web Bandages can be crucial in high-level Simulator fights. Pair him with Scarlet Witch and you will have lots of defense and lots of stuns.
vinicius18 wrote: The Punisher problem is the randomness of Judgement. He often takes my protect tiles or his own strikes made earlier. Hardly also removes any special tile on the board, as the purple blade. Even moving to 10AP your green I prefer than the current one.
ronin-san wrote: vinicius18 wrote: The Punisher problem is the randomness of Judgement. He often takes my protect tiles or his own strikes made earlier. Hardly also removes any special tile on the board, as the purple blade. Even moving to 10AP your green I prefer than the current one. What if we got to choose one of four quadrants of the board, and it randomly destroyed a 3x3 there? I'd be willing to concede a 2x2 if I got to choose which part of the board it nukes.