ZzzWolph wrote: Considering he is the only 4* Legendary, he's pretty garbage. His skills suck and cost too much AP for him to be useful. At the moment, he's only useful in PvP defense due to his high HP at higher levels. Some people like to avoid fighting teams with him just because it takes longer to take all that HP away
Bugpop wrote: I've gotten two yellow and two green within the last month. Maybe it's luck? I dunno if his red comes out of there. Right now I just admire him
MrMeer wrote: Wow, you guys randomly pulled that many 4* Wolvies?! Holy ****! How many widows and hawkeyes did you have to got through? I think you can count yourselves extremely lucky... Too bad the luck doesn't tranlate into usefulness...
DayvBang wrote: I've got a 1/1/2 one out of random pulls. Not sure what to do with him, really, but I'm leveling him now and then and hoping the devs improve his skillet. It irritates me that the 2* Wolverine and Daken get passive heals, and 4* has to rely on a fragile countdown gem for his healing to have a chance.
soenottelling wrote: Jokes aside, I think his red should scale up nicely with his lvl...its just 15 red is insanely expensive from what I've seen and heard. Very few reasons to use a 15 red over 2-3 lower lvl reds. 2-3 mjolnir would easy give you enough yellow combos for a thunder as well for example...and you can use that on multiple characters since the patch says there is no bleeding overkill now. I think the issue there is the other characters *cough...2 ap for ragnarok..cough* that are the issue and not the move necessarily. If it does big damage with a powerful effect it should be expensive. The yellow isn't bad, but I think it would be cooler if it healed every turn it was out instead of just when it breaks. Maybe 10% of the max heal per turn and then a big heal if it explodes? I don't know the stats on his x force but I'd assume it compares with doom's summon damage at higher lvls.