Malcrof wrote: Actually, the point of the 30 day PVE is so now that the movie is out, the influx of new players have a chance at getting the character they just saw in the theaters, while giving them the time to build a roster to complete the event. This thread is for them, the new people (welcome!) who will play and search out the forums for help. This was explained, in detail, in the threads announcing the 30 day event, the why and how of it all.
Buret0 wrote: I Human Torch might work better? I'm sure that the low level teammate could easily beat the survival nodes when 160 5/3/5 Torch's attack tiles or flame jets are one-shotting a bunch of level 20 enemies. .
Buret0 wrote: Malcrof wrote: Actually, the point of the 30 day PVE is so now that the movie is out, the influx of new players have a chance at getting the character they just saw in the theaters, while giving them the time to build a roster to complete the event. This thread is for them, the new people (welcome!) who will play and search out the forums for help. This was explained, in detail, in the threads announcing the 30 day event, the why and how of it all. I've got a fairly new player in my alliance. I wouldn't have noticed, but he/she has been asking for team-ups daily, so I finally took a look at the roster (I was getting frustrated with the daily requests and was just going to send a carnage). A single cover 3*, a few 2*s, and a bunch of 1*s. I'm guessing that this event is really only manageable for such a player with the use of higher level team ups. I was sending OBW, MBW (Sting covers only), and a bunch of AP generation/tile creation team ups. Now that I see the rest of what they are working with, I'm wondering whether those are the kinds of things they need or whether something like Human Torch might work better? I'm sure that the low level teammate could easily beat the survival nodes when 160 5/3/5 Torch's attack tiles or flame jets are one-shotting a bunch of level 20 enemies. For those that don't find an alliance, I don't think that they are going to be able to beat survival nodes within the first thirty days of joining the game, even if the enemies are scaled down.
Phumade wrote: One other suggestion for Node 5 is to focus on the one character that can actively move the tiles, use the rest of the wave as time to stockpile AP. I found that I could save my high damage nukes for the later rounds and have multiple strikes to finish off characters before they they could fire off their powers.
Malcrof wrote: puppychow wrote: On the one hand, I appreciate D3 taking the initiative to offer suggestions for players to get their own Antman. On the other hand. . . the fact that D3 feels the need to step in reflects the frustration that many players are feeling regarding this event. Is it an issue of roster weakness? Lack of player experience? Plain bad luck? Who knows. Clearly, the data D3 is getting shows that a substantial player base is struggling to beat this event just once. Will players simply give up and rage quit MPQ in frustration? I'm afraid I could see this happening. Actually, the point of the 30 day PVE is so now that the movie is out, the influx of new players have a chance at getting the character they just saw in the theaters, while giving them the time to build a roster to complete the event. This thread is for them, the new people (welcome!) who will play and search out the forums for help. This was explained, in detail, in the threads announcing the 30 day event, the why and how of it all.
puppychow wrote: On the one hand, I appreciate D3 taking the initiative to offer suggestions for players to get their own Antman. On the other hand. . . the fact that D3 feels the need to step in reflects the frustration that many players are feeling regarding this event. Is it an issue of roster weakness? Lack of player experience? Plain bad luck? Who knows. Clearly, the data D3 is getting shows that a substantial player base is struggling to beat this event just once. Will players simply give up and rage quit MPQ in frustration? I'm afraid I could see this happening.
Malcrof wrote: next purple Daredevil token i get, i am starting a 2nd DD.. just a 5 cover purple DD to send out team ups, so lower level peeps in my alliance have a chance on ninja/muscle ddq type nodes. Wish i had thought of it earlier, sold so many...
Kolence wrote: Malcrof wrote: next purple Daredevil token i get, i am starting a 2nd DD.. just a 5 cover purple DD to send out team ups, so lower level peeps in my alliance have a chance on ninja/muscle ddq type nodes. Wish i had thought of it earlier, sold so many... Wouldn't it be easier to make a 5 black Moonstone for those kinds of nodes? I'd sooner make a 2nd DD for TU with his blue (and I have ), it can remain on the board through multiple waves and is great against single tile-mover per wave situation, like in this case.
JackTenrec wrote: I think I must have gotten terrible board randomization, because I've tried mission 5 with both (reasonably covered) Falcon/Blade and (maxed) MNMag and CStorm and gotten my **** handed to me both times -- I can barely enter wave 2 before defeat. I'm not in any rush to pick up Ant-Man since I don't have any slots open (and don't feel like dropping anyone from my roster), but I have some serious doubts about completing the event in 30 days unless I use PvP to farm some Whales.