optimus2861 wrote: As mentioned in the Bullseye character discussion thread, the loaner node is one of the worst-designed loaner nodes yet. Elektra, Bullseye, Moonstone. No blue or yellow power at all, a useless Elektra purple (only if Beast resolves his blue power do you get strike tiles to steal), Moonstone's purple is effectively blocked by Cage, which means you're relying on Bullseye's powers to do all your damage other than an Elektra or Moonstone red. And Bullseye tanks every tile on the board except red, so he's exposed to a lot of damage if Cage gets his abilities off. I'm not enjoying this event at all this time around. I got the 50 HP stash, and hope to get the 50 HP progression, but I just wrecked hard on the Fury node (sniper rifle ), have none of the essentials, and don't feel like burning many more health packs.
Malcrof wrote: optimus2861 wrote: As mentioned in the Bullseye character discussion thread, the loaner node is one of the worst-designed loaner nodes yet. Elektra, Bullseye, Moonstone. No blue or yellow power at all, a useless Elektra purple (only if Beast resolves his blue power do you get strike tiles to steal), Moonstone's purple is effectively blocked by Cage, which means you're relying on Bullseye's powers to do all your damage other than an Elektra or Moonstone red. And Bullseye tanks every tile on the board except red, so he's exposed to a lot of damage if Cage gets his abilities off. I'm not enjoying this event at all this time around. I got the 50 HP stash, and hope to get the 50 HP progression, but I just wrecked hard on the Fury node (sniper rifle ), have none of the essentials, and don't feel like burning many more health packs. If you are not using the purple to take out Cage's shield and do damage to kill him first and get strikes, save up enough to do a double shot with electra. The 2nd cast steals the tiles you create and gives them to you. The node is easy.. get reds, ballet, once low enough, off with green or purple bullseye, creating mad strike tiles to chain bullseye
raisinbman wrote: Malcrof wrote: optimus2861 wrote: As mentioned in the Bullseye character discussion thread, the loaner node is one of the worst-designed loaner nodes yet. Elektra, Bullseye, Moonstone. No blue or yellow power at all, a useless Elektra purple (only if Beast resolves his blue power do you get strike tiles to steal), Moonstone's purple is effectively blocked by Cage, which means you're relying on Bullseye's powers to do all your damage other than an Elektra or Moonstone red. And Bullseye tanks every tile on the board except red, so he's exposed to a lot of damage if Cage gets his abilities off. I'm not enjoying this event at all this time around. I got the 50 HP stash, and hope to get the 50 HP progression, but I just wrecked hard on the Fury node (sniper rifle ), have none of the essentials, and don't feel like burning many more health packs. If you are not using the purple to take out Cage's shield and do damage to kill him first and get strikes, save up enough to do a double shot with electra. The 2nd cast steals the tiles you create and gives them to you. The node is easy.. get reds, ballet, once low enough, off with green or purple bullseye, creating mad strike tiles to chain bullseye eh, yes it's easy(what isn't easy when you can just redo it) All I know is Bullseye immediately died the first time I did it . ~~~~~~ I'm surprised they redid this event. I'm glad they tuned down that XForce node(before, it had XForce when he was a joke, then he turned into Tier God. I'm glad they kept the HP, but it's a little strange they redid the "last" Node(Fury/Widow/X), I never felt it was that hard, but I guess that's good for us. Really, as long as you outspeed them, you can do that node no matter the level since they have so little synergy. Also kinda sucks I don't have Elektra. But this isn't a serious event so....
raisinbman wrote: All I know is Bullseye immediately died the first time I did it .
dearbluey wrote: I'm assuming our 2/3/4 requirement for next pve will be villains.
raisinbman wrote: dearbluey wrote: I'm assuming our 2/3/4 requirement for next pve will be villains. are they rllly gonna make us use 2*/4* in gauntlet?
StevO-J wrote: Current pattern of 2*/3*/4* essentials seems to be the ones you win in the previous PVE tournament. So that would make it Miss Marvel (C. Danvers), Mystique and Invisible Woman for the Gauntlet, if the pattern holds I guess.
dearbluey wrote: StevO-J wrote: Current pattern of 2*/3*/4* essentials seems to be the ones you win in the previous PVE tournament. So that would make it Miss Marvel (C. Danvers), Mystique and Invisible Woman for the Gauntlet, if the pattern holds I guess. I hadn't noticed that. Thanks!
StevO-J wrote: dearbluey wrote: StevO-J wrote: Current pattern of 2*/3*/4* essentials seems to be the ones you win in the previous PVE tournament. So that would make it Miss Marvel (C. Danvers), Mystique and Invisible Woman for the Gauntlet, if the pattern holds I guess. I hadn't noticed that. Thanks! I read someone's post here on the forum somewhere noting this, can't remember where, so credit to someone somewhere. It seems to be the case in the last two PVE's (at least) and it makes some form of sense I guess, being able to win at least one character for next tournament's essentials kinda like it used to be with 3*'s before the 'streamlining'. Would this mean BagMan will never be needed for essentials if this pattern holds? He's only available in PVP match rewards IIRC, never a placement reward in PVE or PVP right? This would mean I could throw out my (temporary) BagMan if the need arises for an extra spot on my roster...
raisinbman wrote: What the EFF is Kingpin doing on Thunderbolts Mountain?