Cymmina wrote: A couple things missing here: Does the level of the hero matter? Is a level 40 GSBW as good as one that is level 166, assuming they have the same number of covers? Does the number of covers matter? Is a 0/0/1 GSBW as good as one that is 0/0/5?
xellessanova wrote: How do you get Team-Ups? 1. If you defeat a playable character that matches tiles, there is a small percentage chance that one of their active powers will drop as a Team-Up. This power will have the same number of covers as the character you defeated (so for instance, beating Original Black Widow with 3 Purple covers will drop an 8 TU AP cost Team-Up that steals 3 of each non-Purple AP). The level of the Team-Up power is equal to the average of your 4 highest-level characters or the maximum level for that character's star level, whichever is the lowest.
HariSeldon wrote: Thanks for a great post! One thought on the Steve Rogers Yellow - I find it to be quite useful in goon fights where they are generating yellow countdown tiles. Because it give 3 yellows to place, I can often knock out a CD (and sometimes more than one), manage to get a match5, and shake up the board a bit in the process. It's not the TU I'd want for more 3-on-3 hero fights, but in those high level good situations, I still find it handy to deploy. Thanks again!
TxMoose wrote: xellessanova wrote: How do you get Team-Ups? so...I beat a level 160 axwolvie (feed by goons) and he drops a 94 adamantium slash? how cheesy. I swear I just did that earlier in EotS.
xellessanova wrote: How do you get Team-Ups? so...I beat a level 160 axwolvie (feed by goons) and he drops a 94 adamantium slash? how cheesy. I swear I just did that earlier in EotS.
xellessanova wrote: After R73 (to make it simpler?) the levels on PVE drop TUs were capped, while the alliance TUs were scaled up so their character levels don't matter any more. I can't confirm whether stored TUs existing in inventory were scaled down or up respectively after R73, but I think they were.
xellessanova wrote: The stated reason from the developers was that the super-scaled TU made PVE nodes too easy, adding to community scaling; they thought that having TU autoscale would be a good replacement.
Scoregasms wrote: I have tried for the past week to get a KK Green (Embiggened Bash) team up and always end up only getting her Purple (Inhuman Stretchiness) instead, now 6/6 for Purple instead of Green. I have a Green in my inventory, so I know I've gotten it before, but wanted to see if anyone else has gotten one recently (i.e. in the past 7 days) and if this is just my bad luck or if this is a change I'm not aware of?
stowaway wrote: One option for the worst list is Ares. I get them constantly from players in my alliance with 2* rosters. They know he's a powerful character, so they send him along thinking they're helping. But it's a very rare situation where I would want to drain all my green AP for a 2* ability, albeit a very good one at that level.
d0nk3y wrote: stowaway wrote: One option for the worst list is Ares. I get them constantly from players in my alliance with 2* rosters. They know he's a powerful character, so they send him along thinking they're helping. But it's a very rare situation where I would want to drain all my green AP for a 2* ability, albeit a very good one at that level. That TU is literally the last ditch emergency attack - two down from a terrible cascade and the enemy's 1 turn away from finishing you off, so you nuke him and hope for the best. Supernova is kinda the same way. *edit* Also, why no love for 1* Hawkeye? His TUs are cheap, selectable and can be used to really get you out of a bind. 7 TU AP to wipe out a row or 8 TU AP to turn any basic or Protect tile into a critical tile? Yes please.
d0nk3y wrote: *edit* Also, why no love for 1* Hawkeye? His TUs are cheap, selectable and can be used to really get you out of a bind. 7 TU AP to wipe out a row or 8 TU AP to turn any basic or Protect tile into a critical tile? Yes please.