On Patrol - A Team-up Guide (last updated 11.29.16)
Comments
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Thanks for that guide.
One observation - Quake's green (at 4400-ish damage for 11 AP) is, IMHO, a good AoE Damage effect and not really a board shake (the shuffle cannot generate new matches the way a shake does).
Also, I tend to resort to TU's if a match goes badly, and I think a lot of people are the same. Ghost Rider's , while situational, is a particularly useful TU for pulling your bacon out of the fire (near the end of a match when you're one or two characters down). I'm actually building a L70 0/0/5 GR just for handing out his black as a TU (currently he's at 0/0/2 covers - it's a long-term plan).1 -
A simple question, and I may have missed it in this post, but is there any benefit to the person sending the team ups? They can't use their heroes during that time, are they rewarded at all?0
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Slothkins wrote:A simple question, and I may have missed it in this post, but is there any benefit to the person sending the team ups? They can't use their heroes during that time, are they rewarded at all?
The TU sender can still use their sent character as normal. The timer is only to limit sending the same character as a Team-Up multiple times during a certain period.
Generally the main benefit of sending Team-Ups to alliance members is that the whole alliance benefits from individual players scoring higher and beating matches more reliably and/or quickly.0 -
What I bring from this guide: When sending teamups for XP, send Carnage, Cyclops, Elektra and Invisible Woman. 4 XP with a 12 hour patrol time? Yes please!
(though the recipient may not be happy for Invisible Woman or Elektra teamups...)0 -
A note for the next update - the new Chulk only has a TU available. (blue is now passive)0
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I have a and I have not been able to send him to my alliance. It seems only his can be shared.0
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Bolt - 1d4 yellow only
Goblin - 1d4 no yellow
C4ge - 24h
Bl4de - 12h
Strang3 - 16h
Peggy - 1d12h
J. Drew - 24h
Gwenpool - 24h
Wasp - no idea
5trange - no idea, probably 1d4
Agent Venom - no idea0 -
Thanks for the update. FYI, you have a red flag next to Kate Bishop where a blue flag should be. I sure wish she didn't go out for 36 hours, because I think her powers work well as TUs. Also, there's no mention of Spider-Woman's active black (can't send due to self-target).0
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Besides the "patrol time", whats the thought on Black Bolt?
I have him at 2 yellow covers and i figure he must serve some utility for some people....right?
they can take a 4/4/4, or 5/4/4 character and make them 5/5/5 for a few turns.
Is this something people want to receive, or should i stop sending it?0 -
DJSquiggy wrote:Besides the "patrol time", whats the thought on Black Bolt?
I have him at 2 yellow covers and i figure he must serve some utility for some people....right?
they can take a 4/4/4, or 5/4/4 character and make them 5/5/5 for a few turns.
Is this something people want to receive, or should i stop sending it?0 -
Agent Venom's team-up is 12h0
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If i send a 5* character as team up to my team mate that is a new player who has only a 3* one covered level 40 as his best character. Does that mean that the team up he will recive is only lvl 40? Or lvl 255 as its the lowest lvl a 5* character can be?
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This is in need of an update... I'll add what I know...
Medusa: Purple
Carol Danvers: Black
Hawkguy: Purple
Riri Williams: 36hrs
Cloak & Dagger: 24hrs
G4mora: 24hrs
Medusa: 24hrs
Carol Danvers: 24hrs
Hawkguy: 16hrs
Devil Dino: 12hrs
Agent Venom: 12hrs
No team-ups:
Thanos (both)
4* Rocket & Groot
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The most important update to note - the new Riri and Mordo both have a 4-hour return!0
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If you switch alliances, do you keep the team-ups you got or does it reset to zero?0
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You'll keep your team-ups.2
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How do we update this necro thread?0
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