Phantron wrote: Professor X's ability is problematic because normally match 5s aren't that common even with strong board shaking abilities so they made his passive pretty powerful to go with a relatively rare occurrence, and then you have stuff like Idle Hands or IFoKL that is just an incredibly strong board manipulator. On the other hand, IFoKL is already quite insane by itself as you can do stuff like IFoKL into 3 Rage of the Panthers on a good board that doesn't even require anything fancy, so I think it is more likely that you got the enablers (in this case, IFoKL) nerfed instead of Master Plan. I don't think Idle Hands is the problem here because it's just not reliable to get enough bubbles to get it cheap enough and if you're collecting black the normal way that'd still take quite a while to get it going.
papa07 wrote: Their nerfing metrics don't care if you have him at a useable level. The nerf decision is made when people stop buying his covers and they have milked all the money out of us that they can. Prof X should have at least 2 more months before they cripple him.
whitecat31 wrote: Believe me when I say this, that BagSilver (**** for short) is not the problem. The issue is Professor X. The dev team was so proud of Professor X, that they nerfed all the other engines that could exploit it. They turned Mystique into Mystaque. They turned the 2star Magneto into Magnerfo. They nerfed Iron fists (IF for short). They nerfed BagSilver before release. They even slightly nerfed Professor X. Then they nerfed boost amounts. They even raise many characters hit points. The one character that could counter balance Professor X, called X-force they even nerfed, pissing off tons of veterans. They have done everything possible to make Professor X's wheel chair super shiny. Why? The best guess is players will buy Professor X covers, level him up, and then MPQ will laugh to the bank as they nerf Professor X, and then say "this too shall pass." There is two types of marketing techniques. There is the slash and burn policy, and there is a long term cater to customer policy. This too shall pass, is the justification of the "slash and burn" policy. One thing about this is the three characters in question are all relatively new, and most likely are not fully covered by well over 99% of the player population. So what MPQ will do, is wait for the metrics, to say it is over used, and then the nerf bat will come. Since less than 1 percent of the population has this setup, be sure to abuse it. Please be forewarned though, if something is good, and fun, MPQ will destroy it.
reckless442 wrote: Here's a secret. GSBW is better than Iron Fist. Once you have her purple, you can almost certainly get two match-5s -- so match damage, 8k damage from Prof X, plus 8 black AP for QS, which you can often use to make another match-5. Oh, and 10+ green can be used for QS's or GSBW's green. That sequence is usually enough to take down a full-strength 4Thor.
GrumpySmurf1002 wrote: reckless442 wrote: Here's a secret. GSBW is better than Iron Fist. Once you have her purple, you can almost certainly get two match-5s -- so match damage, 8k damage from Prof X, plus 8 black AP for QS, which you can often use to make another match-5. Oh, and 10+ green can be used for QS's or GSBW's green. That sequence is usually enough to take down a full-strength 4Thor. With this combination Prof X is already underleveled (only way for Quicksilver black to be priority), so with GSBW, you're generating purple from X's blue. This doesn't need anyone else, it feeds itself into Sniper Rifles.
whitecat31 wrote: They nerfed BagSilver before release.
GrumpySmurf1002 wrote: And yes, that would mean if Prof X is that meta-changing that people start covering him quickly and he pops up everywhere, he'll get hit with the bat quickly, and it will appear it was done because the money already came in.
rednailz wrote: Gowaderacer wrote: You've discovered an exploit with Quicksilver! Here comes the nerf bat! PX will get the nerf first, since he's a 4*
Gowaderacer wrote: You've discovered an exploit with Quicksilver! Here comes the nerf bat!
arktos1971 wrote: Wish you had contacted me first before you made your test. I was one of your guinea pig...
raisinbman wrote: I've felt this way for a long time....Professor X's match-5 is supposed to be this 'forbidden fruit' skill where you can only get to it 'randomly' which is why they nerfed all match-5ers the way they did. Problem is, setting up a match 5 is too lenient for what the ability does. Others have said it and I have too they shoulda just changed his match 5 thing instead of breaking everyone else. Suprised they nerfed him the way they did. And Iron Fist is weird. Maybe they didn't want to nerf alot of characters at once. And so they only lightly tapped him with the nerfbat. But it says something when you nerf a character and they're STILL the top 3* in the game(and better than many of the nerfed 4*). I don't know how Iron Fist got off without getting nerfed as badly especially when they seemed to want to EXTERMINATE ALL LIFE errr AP tricks. I only hope that because me investing in Iron Fist isn't a "if" but "when" it'll be before he's nerfed into oblivion. I'd say the same thing about Charles, but 4* are out of my reach. And partly this makes me mad because it just seems like they nerfed Magstorm to keep it out of the reach of 2* players' hands(the majority of players) while if you have Professor X/Iron Fist(probably a veteran or pay to play), you get a free pass to do what everyone else was doing just because less people are doing it.
GrumpySmurf1002 wrote: papa07 wrote: Their nerfing metrics don't care if you have him at a useable level. The nerf decision is made when people stop buying his covers and they have milked all the money out of us that they can. Prof X should have at least 2 more months before they cripple him. While this is the fun conspiracy answer, all signs point to the nerfs actually coming from skewed values in their usage metrics. If you harken back to the days where Sentry dominated the landscape, the devs were actually a bit confused about whether to address Sentry. He had such niche usage (i.e. High-end PvP) that he wasn't really on their radar, his usage numbers were quite low. This differed from the Spidey/cMags usage (as I understand it), because those two dominated the landscape, especially in high-scaled PvE. It was at that point that the Devs switched their thought process, putting a bigger focus on what was happening at the top of the food chain. If I had to guess, this is when they started really focusing on match length as a key value for balancing. This is why, IMO, 4Thor got hit, and then XForce right behind it, because those two dominated the landscape, and were quick about it too. Obviously there are other things that go into "should we nerf it," because Fist, Quicksilver and Professor all got hit before there were really any metrics to begin with. But overall, if everyone gravitates towards one team/character at the top, you can expect a change. And yes, that would mean if Prof X is that meta-changing that people start covering him quickly and he pops up everywhere, he'll get hit with the bat quickly, and it will appear it was done because the money already came in.
Malcrof wrote: whitecat31 wrote: Believe me when I say this, that BagSilver (**** for short) is not the problem. The issue is Professor X. The dev team was so proud of Professor X, that they nerfed all the other engines that could exploit it. They turned Mystique into Mystaque. They turned the 2star Magneto into Magnerfo. They nerfed Iron fists (IF for short). They nerfed BagSilver before release. They even slightly nerfed Professor X. Then they nerfed boost amounts. They even raise many characters hit points. The one character that could counter balance Professor X, called X-force they even nerfed, pissing off tons of veterans. They have done everything possible to make Professor X's wheel chair super shiny. Why? The best guess is players will buy Professor X covers, level him up, and then MPQ will laugh to the bank as they nerf Professor X, and then say "this too shall pass." There is two types of marketing techniques. There is the slash and burn policy, and there is a long term cater to customer policy. This too shall pass, is the justification of the "slash and burn" policy. One thing about this is the three characters in question are all relatively new, and most likely are not fully covered by well over 99% of the player population. So what MPQ will do, is wait for the metrics, to say it is over used, and then the nerf bat will come. Since less than 1 percent of the population has this setup, be sure to abuse it. Please be forewarned though, if something is good, and fun, MPQ will destroy it. With Kingpin just released and Hulkbuster on the way, i think there is a long term plan for 4stars that we have to wait and see. The nerf to green on XF may be due to the fact that with an upcoming 4* release, no-one will use it compared to said new char's green... you never know.
NorthernPolarity wrote: whitecat31 wrote: They nerfed BagSilver before release. My biggest pet peeve MPQ related is people using prerelease information as ammunition against the devs, especially given how Ice posts in every thread that the character is subject to change. Maybe the devs should just stop giving everyone prerelease information, since if all it does is give people ammo to spew nonsense like this, then the forum doesn't deserve to have prerelease information in the first place. I'm not going to comment about the rest of your conspiracy theory, but leave prerelease information out of it.
whitecat31 wrote: Believe me when I say this, that BagSilver (**** for short) is not the problem. The issue is Professor X. The dev team was so proud of Professor X, that they nerfed all the other engines that could exploit it.
Phantron wrote: Seriously, try to envision a character that can make a lot of match 5s that wouldn't be overpowered. Prof X is a 'win more' mechanism but he's not really the enabler. Anyone who can get Master Plan going is pretty much already overpowered. Now Master Plan does magnify the advantage but Iron Fist was always capable of matching away half of the board for ridiculous AP gains.