raisinbman wrote: AnIron...Man :AnIron...Man: : I'm not sure why D3 released him as is. I think his should either NULLIFY strike tiles completely and/or make it so that he can't die(he'll stay at 1 HP) while that countdown tile is out. It'd give him the edge he needs for his not to be completely laughable. His is okay but ofc Surgical strike is better. I think if they made it cheaper in exchange for upping the self damage that'd be reasonable.
ronin-san wrote: raisinbman wrote: AnIron...Man :AnIron...Man: : I'm not sure why D3 released him as is. I think his should either NULLIFY strike tiles completely and/or make it so that he can't die(he'll stay at 1 HP) while that countdown tile is out. It'd give him the edge he needs for his not to be completely laughable. His is okay but ofc Surgical strike is better. I think if they made it cheaper in exchange for upping the self damage that'd be reasonable. His fastball special should do ability dmg when he's solo. Otherwise, it's absolutely worthless. Maybe make sense of the Red. Make it use to tack on additional damage, maybe. His isn't the problem. It shouldn't make him immortal. I think they just didn't have a way to make him an ACTUAL meat shield without making it an ability. I think they built him correctly, vs Cage's passive red. How do you code "reduce match damage to 1"? They did the best within the confines of the game. Strike tiles should do their job against him.
ErikPeter wrote: Yeah, that's unjustified....I'm skeptical of most of your "fixes". Many of them address problems that aren't really there to begin with.