Archjojo wrote: Storm, Modern10 AP - Lightning Strike - lvl 5: shatters 9 tilesStorm calls a blinding bolt of electricity from the heavens, shattering 8 tiles, doing damage and earning AP for each. Usefull skill. It does damage, can clear timers if your lucky. generates AP for cleared tiles and can start chains doing more damage and generating more AP 9 AP - Mistress of the Elements - lvl 5: cost 1 AP less Fierce winds swirl, sending heavy weights aloft and turning yhem against the enemy. Deals 3 damage for each Environmental tile, then shatter them. Will generate AP for the elemental tiles shattered. and can cause chains for extra damage and more AP.9 AP - Hailstorm - at lv 5: converts 18 tilesOroro glares and dark clouds coalesce. Hailstones pelt the enemy. Converting 16 basic tiles to attack tiles. Drops 16 attack tiles that do 1 dmg each till they are cleared. If not cleared fast they can hurt over time.
Twanbon wrote: Green all the way. Generates a bunch of free AP, resets a clogged board, and potentially combos into cascades. If I would have started from scratch I would have gone 5/5/3.
Mutant Avenger wrote: Yeah, 5/3/5 is almost the best way to go. There are plenty of other teammates to pair her with that have far more reliable/devastating red attacks. Black is rare outside of villains, and many villain black attacks are expensive on AP. Filling the screen with Storm's attack tiles is nice gravy damage to tack onto your foes every turn, which I feel outweighs her red power.
New Mutant wrote: I'm new to this game and I really like Modern Storm. It seems her green power will be the most useful so I am going to max that out if I am able. I have a couple of other questions regarding her other powers I am hoping someone can help me... 1. Does her red power generate environmental AP when it shatters those tiles? 1A. Does the damage per tile increase as she goes up in level? 2. Does the damage per tile on her black attack tiles go up as she goes up in level? 3. Elsewhere in this forum I read something about an effective combo using her Green/red powers, could someone explain the strategy to me? I'd really appreciate any insight; thank you!
New Mutant wrote: @ Misguided & Bugpop - much appreciated! Just out of curiosity, what do you think is a better build to maximize Storm's cascade/AP generation. Is it 5Green/5Red/3Black?
Bugpop wrote: New Mutant wrote: @ Misguided & Bugpop - much appreciated! Just out of curiosity, what do you think is a better build to maximize Storm's cascade/AP generation. Is it 5Green/5Red/3Black? That's my preference. I prefer modern storm to classic storm, specifically for her red/green abilities. classic storm has a similar green ability but doesn't have the red.
MissMarvelBoobs wrote: Bugpop wrote: New Mutant wrote: @ Misguided & Bugpop - much appreciated! Just out of curiosity, what do you think is a better build to maximize Storm's cascade/AP generation. Is it 5Green/5Red/3Black? That's my preference. I prefer modern storm to classic storm, specifically for her red/green abilities. classic storm has a similar green ability but doesn't have the red. 5/3/5 the damage from e.tile is too low. chance for cascade is too random.based on luck. max modern storm can delivered 135 damage per turn. to compare modern storm to classic storm is like to compare a soldier to general. and u must be read a lot of people complain about cstorm efficiency to finish the round in a couple turn. no 3star character, even maxed can finish the enemy quickly.
KevinMark wrote: I accidentally leveled up her red to 4. Now my build is 3/4/4. What do you suggest I should make my final build? I really like both green and black powers. Red is pretty sweet as well but it doesn't warrant fully upgrading as she really doesn't need it that often. Final level gives 1 cost reduction making it a 5 AP power.