simonsez wrote: Acceptance: It's time to face reality. No, the devs do NOT care about alienating hardcore players. No... we do NOT matter" any more or less than any other individual player
Cryptobrancus wrote: any more or less than any other individual player
orbitalint wrote: Any suggestions for another time waster? I'm beginning to consider new options...
simonsez wrote: Acceptance: It's time to face reality. No, the devs do NOT care about alienating hardcore players. We are an impediment that needs to be removed. The play of hardcore players is mostly self-sustaining. We are not a source of revenue. We are a frustration to those who potentially ARE paying customers. They're trying to dangle a carrot in front of the face of new players, and we come along and smack it out of their hand. Basically, the answer to most of the complaints and arguments that have been expressed around here, is simply, "No... we do NOT matter"
Malcrof wrote: What they need is simple. 2 separate games inside of the game
simonsez wrote: Malcrof wrote: What they need is simple. 2 separate games inside of the game The only way that's going to work is if there is some reason for the people in the veteran's game to spend money. Otherwise, the devs would never spend the resources to recode the game and segregate us. It's a far more cost-effective solution to just make us "opt out", so to speak. The question then is, what would make us spend money? It would have to be some radical new content, since we're past the point where we *need* to buy in-game currency to finance our gameplay. What could they add to the game that would make me want to spend money? Definitely not "buy-in" tournaments. Those never interested me, and their sporadic appearances suggests I'm not alone. But if they added a heavily story-driven semi-casual gameplay mode, with tons of ISO awarded, plus wild-card tokens, I think they'd get me.
simonsez wrote: I thought maybe it was time for an on-line support group. See where you currently are in the 5 stages, and godspeed on your journey towards acceptance.Denial: "I'm looking forward to these changes. I think this will make for a much better playing experience!"Anger: "****?! You ruined the game! This totally sucks! Don't you people care about alienating your most hardcore players?!"Bargaining: "Ok, if you put back matchmaking the way it used to be, what if we separated players by tiers? Or what if we had amnesty for transitioners so they don't lose points? Or what if you limited how many times you could be attacked? Or what if, what it, what if... "Depression: "I can't deal with this **** anymore. There's no longer any reason to play anymore. It's all pointless."Acceptance: It's time to face reality. No, the devs do NOT care about alienating hardcore players. We are an impediment that needs to be removed. The play of hardcore players is mostly self-sustaining. We are not a source of revenue. We are a frustration to those who potentially ARE paying customers. They're trying to dangle a carrot in front of the face of new players, and we come along and smack it out of their hand. Basically, the answer to most of the complaints and arguments that have been expressed around here, is simply, "No... we do NOT matter"
Cryptobrancus wrote: What if they had mass sandboxing of whole classes of players. Hear me out. A sandboxed player still can fight anyone they want, but simply doesn't show up on anyone else's radar. What if you could half-sandbox people so they can still be in alliances and earn points and fight matches as normal, but if someone from the other side of the sandbox hits you you simply don't notice, it does not affect you at all. Can't be easy to organize but it could work.