GameloftNYC wrote: 5/5/3 for me. i never had problems with 2* wolverine not regenerating and i don't see it happening here either. i'd rather manage yellow than **** one of his skills that do something
Celerity wrote: I'm really going to need to see his skills in action before I decide on a build. I don't see why 5 in Healing Factor would be necessary; as much as I love it on 2* Wolvie, if your team doesn't use yellow, lv3 will almost always trigger. It seems like pretty much any build could be viable depending on how much overkill the red provides.
GameloftNYC wrote: 5/5/3 for me. i never had problems with 2* wolverine not regenerating and i don't see it happening here either.
Nonce Equitaur 2 wrote: Played a few Florida missions with Patch and Loki. It was just as much fun as I thought it would be, especially when facing Daken and Bullseye. Suddenly, I have 9 strike tiles and 8 protect tiles. Rags would do an all out attack cycle for 3 points of damage, and the Patch Loki team would down one character with each hit.
Phantron wrote: He'd probably work well with Hulk with maxed Anger, since you give strike tiles to the enemy team so they trigger Hulk's anger, which is boosted by your own strike tiles and hits all 3 enemy players. Sure, Hulk will be taking a beating, but that's what he's supposed to be doing.
Spoit wrote: Phantron wrote: He'd probably work well with Hulk with maxed Anger, since you give strike tiles to the enemy team so they trigger Hulk's anger, which is boosted by your own strike tiles and hits all 3 enemy players. Sure, Hulk will be taking a beating, but that's what he's supposed to be doing. What are the relative red/green values?