ark123 wrote: More like Elektra (Unusable) amiriteguize
kensterr wrote: Why are there 2 5/5/3 in the poll?
simonsez wrote: kensterr wrote: Why are there 2 5/5/3 in the poll? Because anything and everything will overwrite her trap tile, which is pretty underpowered to begin with, red 3 is the only answer that makes sense. All 6 answers should have been 5/5/3. The OP messed up.
Thugpatrol wrote: [her black doesn't really get that much better from 3 -> 5
simonsez wrote: Thugpatrol wrote: [her black doesn't really get that much better from 3 -> 5 2200 extra damage and one extra turn of damage avoidance isn't bad. But yeah, if her red was tweaked, she could easily be made usable.
dkffiv wrote: I ran some gimmick Patch + Elektra combos when I was doing Gauntlet and my main guys were dead or locked out. Stealing strike tiles (esp. Patch's) + black does a devastating amount of damage, especially when the enemy cascades and fires 3 off at once . Black also generates AP when it goes off so if you manage to get all 4 to go off with 5 covers, you only need 6 more AP to cast it again. If they changed it so that enemy special tiles can't overwrite traps (I wouldn't care if Daken can see that the 1 tile that isn't changing = DD's ambush) I might value her red more highly. Drop purple to 6 and black to 9 and she's a hell of a lot faster too. Would make purple usable after 4 match-3s instead of 5 if they have no strike tile generators.
Phaserhawk wrote: Here's my take so far Purple--agreed, needs to be cheaper or needs to do more for current cost Black--just needs more damage, cost and ability is actually about right Red--needs waaaaaay, more for what it is right now. Either you need to have it create 2-3 tiles for that dmg, or about double or triple it's damage but this is a bad skill the more I use it.