Blackflag wrote: pandaberry6 wrote: I am so glad I spent money to get my first rags cover. And I am glad I spent money to get his red to 5. And I am glad I spent money on iso to level him up. Because he was a fun character that made the game move quickly. This is serious bull tinykitty. Well that's exactly why I don't spend money anymore. when they nerfed storm I had spent money to buy iso to max her out like 3 hours prior. They need to be careful with the nerfs or people are going to stop paying for stuff when they just know it'll be nerfed.
pandaberry6 wrote: I am so glad I spent money to get my first rags cover. And I am glad I spent money to get his red to 5. And I am glad I spent money on iso to level him up. Because he was a fun character that made the game move quickly. This is serious bull tinykitty.
pandaberry6 wrote: walkyourpath wrote: Seems like there's a trend towards slowing the game down in general. If that's the case, then the value of Hulk increases regardless of whether his black passive gets triggered or not. Tank characters in general (including IM40/Thor) will be more likely to scare off attackers at the ends of tourneys due to high HP. Don't agree with the degree of the Rag nerf, but he will still be valuable for tank purposes as well. Thanks for the points in Shield training by the way... I made it to 3000 today!
walkyourpath wrote: Seems like there's a trend towards slowing the game down in general. If that's the case, then the value of Hulk increases regardless of whether his black passive gets triggered or not. Tank characters in general (including IM40/Thor) will be more likely to scare off attackers at the ends of tourneys due to high HP. Don't agree with the degree of the Rag nerf, but he will still be valuable for tank purposes as well.
walkyourpath wrote: pandaberry6 wrote: walkyourpath wrote: Seems like there's a trend towards slowing the game down in general. If that's the case, then the value of Hulk increases regardless of whether his black passive gets triggered or not. Tank characters in general (including IM40/Thor) will be more likely to scare off attackers at the ends of tourneys due to high HP. Don't agree with the degree of the Rag nerf, but he will still be valuable for tank purposes as well. Thanks for the points in Shield training by the way... I made it to 3000 today! My pleasure - put in a tank team to try and help others over the top. With the 500HP prog rewards being dropped to 100, I doubt many will be shooting for 3000 anymore.
GameloftNYC wrote: its still top tier imo BWG, IM40, RAG get yellow, charge up with iron man, get red in the 2 turns it takes to charge, then shoot them with widow. the difference is the 3-4 turns extra that it takes ironman to charge.
Kev42 wrote: pandaberry6 wrote: walkyourpath wrote: Seems like there's a trend towards slowing the game down in general. If that's the case, then the value of Hulk increases regardless of whether his black passive gets triggered or not. Tank characters in general (including IM40/Thor) will be more likely to scare off attackers at the ends of tourneys due to high HP. Don't agree with the degree of the Rag nerf, but he will still be valuable for tank purposes as well. Thanks for the points in Shield training by the way... I made it to 3000 today! Yeah, No Kidding. Thanks a ton. I walkedalloveryourpath to get near 3k. Hit it, then put in Team BagMan and they've been taking one hell of a beating since.
DumDumDugn wrote: GameloftNYC wrote: its still top tier imo BWG, IM40, RAG get yellow, charge up with iron man, get red in the 2 turns it takes to charge, then shoot them with widow. the difference is the 3-4 turns extra that it takes ironman to charge. before: going in with a +3r/y, match 1 red, turn 2 sniper after: going in with 3r/y, match 3 yellows, activate recharge, wait another 2 turns, turn 7? sniper. Assuming your recharges don't get interrupted. Even with the 9+3 = 12 red, you're still unlikely to generate the requisite 19 green (you'll only have 6 before due to recharge, and 2 claps only generate 8 green max). Come on now that doesn't sound very top tier.
Misguided wrote: I wish more than ever now that 2* widow was the 3* instead.
Nemek wrote: DumDumDugn wrote: GameloftNYC wrote: its still top tier imo BWG, IM40, RAG get yellow, charge up with iron man, get red in the 2 turns it takes to charge, then shoot them with widow. the difference is the 3-4 turns extra that it takes ironman to charge. before: going in with a +3r/y, match 1 red, turn 2 sniper after: going in with 3r/y, match 3 yellows, activate recharge, wait another 2 turns, turn 7? sniper. Assuming your recharges don't get interrupted. Even with the 9+3 = 12 red, you're still unlikely to generate the requisite 19 green (you'll only have 6 before due to recharge, and 2 claps only generate 8 green max). Come on now that doesn't sound very top tier. This actually HAD to change, and is probably the main reason for the nerf. Rag + Widow was bad for the game. Turn 2 sniper meant the end of most teams. That means no matter what characters or abilities were released, it just wouldn't matter if they never trigger on defense. The dev team has decided that rounds should last more than 2 turns, and that's an appropriate decision.
DumDumDugn wrote: Nemek wrote: DumDumDugn wrote: GameloftNYC wrote: its still top tier imo BWG, IM40, RAG get yellow, charge up with iron man, get red in the 2 turns it takes to charge, then shoot them with widow. the difference is the 3-4 turns extra that it takes ironman to charge. before: going in with a +3r/y, match 1 red, turn 2 sniper after: going in with 3r/y, match 3 yellows, activate recharge, wait another 2 turns, turn 7? sniper. Assuming your recharges don't get interrupted. Even with the 9+3 = 12 red, you're still unlikely to generate the requisite 19 green (you'll only have 6 before due to recharge, and 2 claps only generate 8 green max). Come on now that doesn't sound very top tier. This actually HAD to change, and is probably the main reason for the nerf. Rag + Widow was bad for the game. Turn 2 sniper meant the end of most teams. That means no matter what characters or abilities were released, it just wouldn't matter if they never trigger on defense. The dev team has decided that rounds should last more than 2 turns, and that's an appropriate decision. I agree with a nerf. I wanted 3AP, would accept 4. Both of these would significantly increase the time it took to generate 19 AP for Widow. 6 AP is hilarious though.
Skyedyne wrote: The point being is that because of min maxing per the style of this game, the devs are being shown what they did wrong, and are now trying to rectify the situation, as they should. Thinking otherwise while building ends with this happening, and you get players who feel **** because they didn't think that a nerf WOULD happen. Just follow your play style and line of thinking, not what is best or FOTM. You end up having more fun in the long run.
Destro wrote: Honestly. OBW moves up and so does Hulk move up. One thing,it seems from my perspective is defense improves. It will entail more strategy. I am mad at the nerf but only because I have rethink and go back to leveling. That's what upset me most is the time I wasted building a decent combo.