stephen43084 wrote: The main two reasons for higher scoring: (1) season points and (2) help their alliance scores. A friend of mine, Jamie Madrox (it'd be funny if I mispelled his name due to being too lazy to look it up) came up with this idea of a smart scoring system. This would also solve the problem of some time slices having relatively higher scores than others. He can explain this far better than me. If I understand him correctly, basically, whoever gets first in a 500 person bracket gets 500 points regardless of their actual score. So if someone wins with a score of 401 or a score of 4,000, they get 500 points towards their alliance and individual season scores. Likewise, 2nd place gets 499, 3rd 498, and so on. I thought this would be a great idea to cross over into alliances for seasons. If an alliance got 1st in a pvp, they would get 10,000 points or whatever relative point total, 2nd would get 9,999, and so on. These points would go to their season totals. Meaning instead of their changing player composition throughout the season determing their score, their score is determined by how they place in each pvp. So for example if The X-Men II got 1st place in every PVP and had a score of 80,000 going into the last event and half their players left, their score would be unaffected for the season. More importantly for alliances 50-150 this would mean that changing players at the end of the season would stop and players would stop being cut at the last minute due to the way the new system would work.