Phantron wrote: It doesn't really solve the problem because you can see when the AI pulls these tricks on you, what happens is on each turn you see their total AP going up from using the aforementioned combos. Sure, they can only use it once a turn, but it's not like you can somehow comeback from a game where an enemy is throwing 5 distinct skills at you every turn. It might not be immediately over like a human player would, but it's still pretty much over unless you pull off a miracle in the next 3 turns. The problem is that you shouldn't have skills that can create an infinite loop, or even anything close to it (e.g. Thunderclap into Lightning Storm is probably going to give you enough red back to repeat the cycle most of the time). I always felt Moonstone's Gravity Warp is where the maximum of AP creating moves should be. In the ideal case, it's 8 purple AP that converts into 4 AP of relatively random color + damage. Classic Storm is basically 1 green AP -> 1 random AP, but does considerably less damage. Those should be the ceiling of the efficiency you can convert AP into random AP, let alone AP into colored AP.
Phantron wrote: Actually, I just thought of something. Several abilities end your turn when you use it, like Twin Pistols and I think something from Invisible Woman does that too. Presumably this is because the said ability is powerful, but seriously, does anyone think Thunderclap is weaker than Twin Pistols? So just make an ability that's basically self-sustaining like Thunderclap end your turn when you use it.
Spoit wrote: Something that has a good chance of generating a potential crit ending your turn right where the AI could cascade it? Yeah that sounds like a great idea . Seriously, they should just try bringing it up to 3 AP before doing any of these silly super-drastic ideas
Spoit wrote: Phantron wrote: Actually, I just thought of something. Several abilities end your turn when you use it, like Twin Pistols and I think something from Invisible Woman does that too. Presumably this is because the said ability is powerful, but seriously, does anyone think Thunderclap is weaker than Twin Pistols? So just make an ability that's basically self-sustaining like Thunderclap end your turn when you use it. Something that has a good chance of generating a potential crit ending your turn right where the AI could cascade it? Yeah that sounds like a great idea . Seriously, they should just try bringing it up to 3 AP before doing any of these silly super-drastic ideas
Ronfar wrote: Apparently there are a number of cheap powers that lend themselves to looping. For example, Ragnarok's Thunderclap makes green tiles to fuel Storm's AP generating moves.