Pylgrim wrote: New Pistol (Gray Suit Black Widow) 4 Black Widow fires 1 shot at the board, clearing a tile, dealing damage and generating AP. Level 2: Clears 2 tiles, costs 6. Level 3: Deals additional 50 damage per tile destroyed. Level 4: Deals additional 100 damage (Max: 250) per tile destroyed. Level 5: Clears 4 tiles, costs 9.
ErikPeter wrote: Pylgrim wrote: New Pistol (Gray Suit Black Widow) 4 Black Widow fires 1 shot at the board, clearing a tile, dealing damage and generating AP. Level 2: Clears 2 tiles, costs 6. Level 3: Deals additional 50 damage per tile destroyed. Level 4: Deals additional 100 damage (Max: 250) per tile destroyed. Level 5: Clears 4 tiles, costs 9. I was going to say that this power is too good, but getting 5 ranks in it is at the expense of 5 in purple, which makes it a very difficult choice. Nice work. I still think it is probably too good, assuming the tiles are targeted like her current power. On most boards there is a couple matches that could be made with a single shot. With 4 shots you're probably getting 10+ AP in various colors (say, green) and/or setting up a crit, plus dealing damage. As someone who has suffered 2 purple GSW for ages, I would gladly stay at 3 to get this version at 5
Pylgrim wrote: ErikPeter wrote: Pylgrim wrote: New Pistol (Gray Suit Black Widow) 4 Black Widow fires 1 shot at the board, clearing a tile, dealing damage and generating AP. Level 2: Clears 2 tiles, costs 6. Level 3: Deals additional 50 damage per tile destroyed. Level 4: Deals additional 100 damage (Max: 250) per tile destroyed. Level 5: Clears 4 tiles, costs 9. I was going to say that this power is too good, but getting 5 ranks in it is at the expense of 5 in purple, which makes it a very difficult choice. Nice work. I still think it is probably too good, assuming the tiles are targeted like her current power. On most boards there is a couple matches that could be made with a single shot. With 4 shots you're probably getting 10+ AP in various colors (say, green) and/or setting up a crit, plus dealing damage. As someone who has suffered 2 purple GSW for ages, I would gladly stay at 3 to get this version at 5 Yeah, it is hard to measure the power of this ability in the paper. I am surprised that after a year we have not a single character capable to remove one (or a number of individual) tile, to have a point of comparison. While I was making it I debated for a while to make it only clear 3 tiles at cost 8, but as you mentioned, it really didn't seem enough of a pull to ever drop green or purple from 5 covers.
ErikPeter wrote: Spreading Paranoia 7 Green AP Loki's lies provoke friend and foe alike, escalating the situation. Creates a 3-turn Paranoia countdown tile which, when activated, changes up to two random basic tiles into Paranoia countdown tiles if there are fewer than 6 on the board. Level 2: Create two tiles. Maximum 8 tiles. Level 5: Create 3 tiles. Maximum 10 tiles. Level 4: Countdown tiles create one additional Paranoia countdown tile. Maximum 12 Paranoia tiles. Level 5: Decreases countdown to 2.
DirigiblePilot wrote: Spreading Paranoia seems like a really cool ability. At the moment, it seems that its main purpose would be to block special tiles (and, if the animation is really long, annoy people when used on defense.) What if you took it a step further and said any color tile, rather than any basic tile? That would be kinda cool, though rather anti-synergistic with Trickery.
ErikPeter wrote: Since you'd have a few CDs going off every turn after it got out of control, it also would reliably cascade, which is brutal enough. Plus you wouldn't want to have the tiles overwrite each other. However, being able to accidentally overwrite your own special tiles might be a reasonable drawback for a power that easily creates 12 CDs going off every 2 turns!