Lucius Brimstone wrote: Look at any person's roster. Chances are they have a max level OBW. Not because she is better than having a max leveled 3 star, but because she was essential before 3 stars were available to most players. Oh wow, yeah. I hadn't really considered that point of view: that a character's ranking could reflect not their utility inside of end game (3/4 star range) but rather their utility in the game overall. She absolutely out-ranks most 3 stars and 2 stars because she's so valuable to the budding 2 star and transitioning player-base, much like Storm and M-Widow. Interesting. With that logic she should be a top ten character for suresies. Thanks for the insight.
Look at any person's roster. Chances are they have a max level OBW. Not because she is better than having a max leveled 3 star, but because she was essential before 3 stars were available to most players.
onimus wrote: The problem is, I don't really think 3/5/5 is the answer either. Because 14 red is just difficult to come by. If I power farm it, I can get it after one person is downed, maybe. But ultimately, that cuts out a large part of his offense. Plus, what AI will ever farm 14 red?
Ben Grimm wrote: onimus wrote: The problem is, I don't really think 3/5/5 is the answer either. Because 14 red is just difficult to come by. If I power farm it, I can get it after one person is downed, maybe. But ultimately, that cuts out a large part of his offense. Plus, what AI will ever farm 14 red? I'm not advocating 3/5/5 because I'm going to use his red a lot; I'm arguing it because it's the equivalent of keeping IM40 at 1 on yellow. His green can kill you on defense if you have it at 5, but Daken and Patch can often absorb the damage pretty easily at 3 even if you can't take out the purple tiles. I actually win a lot of defensive matches with those two, though I do sometimes substitute others in for the end of the push. How important those two are to you may depend on how often you're able to play. During the week, since I can't play much except in the evenings, they're absolutely essential, and having those two be my only two people would barely affect my pvp strategy. For people who can play on their own schedule, it's going to be a different situation. For sustained play, most of the other heavy hitters are going to take themselves out. For those of us who are seriously schedule-constrained, Patch/Lazy Daken isthe most useful PVP combo in the game.
Ben Grimm wrote: I guess I don't worry about defense as much because I tank enough that I don't get attacked a lot, and when I do, it tends to be 166 teams that wouldn't be concerned with anyone I could put up. When I get high enough in the rankings, I'm not usually using my climb team anymore, so Patch is less a problem. But importantly, the usefulness of a given character is going to vary wildly based on how people like to use him. He may not be top 5 to you, whereas he is to me; likewise, I find Fury fairly useless, but that's because mine's been 1/1/1 since the end of Season 3 and I don't anticipate using him any time remotely soon. Yelena is more useful to me right now.
Budget Player Cadet wrote: For those saying patch needs a partner: Hulk. No, seriously. Hulk. It's the same strategy you'd use to counter patch, except the other way around: you throw your beserker rage, then put your Hulk out front. Patch heals himself, and Hulk has a massive life pool and faster-than-average life regen, so he'll usually be good for a few matches, and his Anger absolutely SHREDS the enemy team. IMO Patch is top 10. Not high in the top 10, but I cannot think of 10 characters above him. He definitely beats out Captain Marvel, anyways...
Unreallystic wrote: I don't think Hood is 'that high', he just has good synergy with Sentry. Though the point stil lstands about Sentry. I too actually wasn't a mags user, I put ISO into mine, but didn't bother maxing out as I didin't know how he would change when the nerf came...I'd be POed if he became 'Spiderman 2.0'. heh, thankfully I think they gave him a 'fair one'. So I don't feel blinded by the synergy they had. MMags/MStorm synergize well, doesn't mean they are useless without each other...MMags is actually a work horse for multiple characters including the 'improved but squishy' MHawkeye. In general though I'm curious about the community feelings on CapMarvel and Colossus. I don't like Cap, but I can see 'some' bonus with her as a tank...the 'red' hulk if you will, and Big Steel seems like the perfect cover for other characters like Patch/X-Force/Hood. - Unreall
rixmith wrote: I don't have enough Captain Marvel covers to say how she is on offense, but having encountered her I quickly learned to skip teams that had her at a high level. I think she's scarier than Hulk because of the low cost of her active powers and. In my opinion she is borderline Top 10. I've had far less problems going up against teams with Colossus (another character I don't have very many covers so can't comment about offense) and don't consider him a threat on defense. So, for now, I think he is more middle of the pack.
Pwuz_ wrote: rixmith wrote: I don't have enough Captain Marvel covers to say how she is on offense, but having encountered her I quickly learned to skip teams that had her at a high level. I think she's scarier than Hulk because of the low cost of her active powers and. In my opinion she is borderline Top 10. I've had far less problems going up against teams with Colossus (another character I don't have very many covers so can't comment about offense) and don't consider him a threat on defense. So, for now, I think he is more middle of the pack. Really? She doesn't seem that threatening unless you hit her. Just like Hulk, just whittle her down with match 3 damage, then finish her off with a couple big moves or stun her to prevent her AP generation. Her active skills are not nearly as effective as Hulk's. Hypersonic Punch actually gives you a strength tile when she attacks! Unless she can match it away, or has some teammate that can neutralize special tiles (Loki, Falcon, Doc. Ock) I'll gladly take that hit.
onimus wrote: A lot of health to patiently whittle away. Just like hulk. Besides, that means no strike tiles, no AoE and no damage per turn. That cuts out a pretty big amount of the character base. More than likely, you're going to proc her energy absorption at least a hand full of times. Also, unless she is the last target left, her ability goes off for each big hit. There is no countdown tile like with Hulk where it is harmless if he does go down. Once you damage CapMarvel, unless it is the last hit before she dies, her team gets that AP. Which makes her an insanely strong power generator. Much stronger than Hulk's power generation.
locked wrote: Troll much? I voted Hypersonic as 3rd best active black ability, right behind Rage of the Panther and Surgical Strike. I have her maxed; the tile she 'gifts' to the enemy is like strength 50 (=ignorable).