Merganzer wrote: I have a few questions that I have not found the answers to yet (and I feel foolish asking them): 1) Sometimes the stars on my characters flash. Why do they do that? 2) Sometimes the circles you click on to pick teams to fight are red and sometimes they are cream-colored. I noticed that when they are red you have no penalty for skipping them but the cream-colored ones you lose Iso-8. Is there a reason for this? Are the red circle teams more challenging than the others? 3) What determines what symbols are on the match tiles? Is it random or does the position/level/something else influence which tiles have which symbols. I am frustrated that storm has so many symbols on the board. I causes her to die early in many fights. 4) Does it matter if a hero is in the right, left or center position? Thanks for answering my questions. I am a newcomer and not yet a hardcore player.
budman59 wrote: Hi hope I did not pass this question up. What does it cost to start an alliance? How many spots do you get to start then what is the cost for the next spot's? Thanks for any and all help. Have great day
Ardros wrote: If this has been asked already and I missed it, I apologize. But, I currently play on my iPad (not backed up to FB), as well as on my android phone (which is backed up). I would like to see if it is possible to "merge" the two instead of removing one completely with overriding it with the backup. I want to play it on one device, but dont want to lose the rosters I have on my other device. Is this possible? Thanks.
MercyEhm wrote: Hey- I hope this isn't too tedious I'm wondering how the AI determines which TU to use. Within my alliance we've attacked each other to see what gets pulled etc... Oddly - 90% of the time the TU used is not one I'm currently holding nor is it a character I have well levelled. I do have a very healthy roster and when a bogus 1* Iron Man gets used, I truly have to wonder about my defensive capabilities. Let's face it, TUs are an expectation and part if your attack strategy. I'd be extremely grateful if someone could clear that up for me. Thank you kindly =<^..^>=
HailMary wrote: MercyEhm wrote: Hey- I hope this isn't too tedious I'm wondering how the AI determines which TU to use. Within my alliance we've attacked each other to see what gets pulled etc... Oddly - 90% of the time the TU used is not one I'm currently holding nor is it a character I have well levelled. I do have a very healthy roster and when a bogus 1* Iron Man gets used, I truly have to wonder about my defensive capabilities. Let's face it, TUs are an expectation and part if your attack strategy. I'd be extremely grateful if someone could clear that up for me. Thank you kindly =<^..^>= The AI uses a random non-Sentry TUP.
MercyEhm wrote: HailMary wrote: MercyEhm wrote: Hey- I hope this isn't too tedious I'm wondering how the AI determines which TU to use. Within my alliance we've attacked each other to see what gets pulled etc... Oddly - 90% of the time the TU used is not one I'm currently holding nor is it a character I have well levelled. I do have a very healthy roster and when a bogus 1* Iron Man gets used, I truly have to wonder about my defensive capabilities. Let's face it, TUs are an expectation and part if your attack strategy. I'd be extremely grateful if someone could clear that up for me. Thank you kindly =<^..^>= The AI uses a random non-Sentry TUP. But I've had World Ruptures used on me many times in PVP - seems like it's only once I've hit 1100 however.
Pwuz_ wrote: MercyEhm wrote: HailMary wrote: MercyEhm wrote: Hey- I hope this isn't too tedious I'm wondering how the AI determines which TU to use. Within my alliance we've attacked each other to see what gets pulled etc... Oddly - 90% of the time the TU used is not one I'm currently holding nor is it a character I have well levelled. I do have a very healthy roster and when a bogus 1* Iron Man gets used, I truly have to wonder about my defensive capabilities. Let's face it, TUs are an expectation and part if your attack strategy. I'd be extremely grateful if someone could clear that up for me. Thank you kindly =<^..^>= The AI uses a random non-Sentry TUP. But I've had World Ruptures used on me many times in PVP - seems like it's only once I've hit 1100 however. I could be mistaken, but I'm pretty sure the developers changed that with one of the Updates post TUs being introduced. I could be totally wrong, but I can't recall seeing the AI pull World Rupture as a TU in a long time.
MercyEhm wrote: I envy you! I just got wiped after Panther launched his yellow, TU again a darn World Rupture. Maybe you aren't getting them because they saved them all for me. I just wish I could figure out the randomness of it. I wonder if your rank/scaling/roster has any influence. Your thoughts?
IceIX wrote: For an initial start, and upcoming soon: - Adding the ability to delete Team-Ups - Reducing the number of Team-Ups that can be used by the AI from 3 to 1 - Making it so AP theft and destruction abilities (like Black Widow's Aggressive Recon) will also steal Team-Up AP. - Taking another pass on which abilities can be used by the AI in Team-Ups. The AI should no longer use Sentry or Juggernaut. - Fixing a bug that allowed AI teams to Team-Up with a character on their team.