Phaentom wrote: I noticed Beast max level with 3 covers is 45 and She Hulk is 53, intentional or just an error?
Nonce Equitaur 2 wrote: [anchor=beast1]Beast (Classic)[/anchor]3 Star Rarity (Rare) Wiki link.At Max Level: HP: 6800 Tile damage: 70/13/79/12/61/11Mutagenic Breakthrough - 8 Green AP Hank has big plans for a genetic experiment that might lead to unpredictable results. Creates a 3 turn Blue Countdown tile that, when activated, converts 4 surrounding basic tiles into random special tiles with strength 22.Level Upgrades Level 2: Creates special tiles of strength 28 Level 3: Reduces to 2 turn cooldown Level 4: Creates special tiles of strength 33 Level 5: Reduces to 1 turn cooldownMax Level: 4 strength 105 special tiles Animal Inside - Green 9 AP Jumping and slashing as he moves through enemies, Hank can barely control his animal side. Deals 137 damage to all enemies. If there's a friendly Blue special tile on the board, Beast smashes up his lab destroying 3 random tiles, each dealing 33 to all enemies but not generating AP.Level Upgrades Level 2: 164 damage to all enemies Level 3: Destroys 6 random tiles Level 4: 219 damage to all enemies Level 5: Destroys 12 random tilesMax Level: 696 damage / 12 tiles destroyed at 104 damage each Medical Marvel - Yellow 11 AP Dr. McCoy uses his medical triage skills to patch up the team before they rush back into battle. Gives a burst of 274 health to allies. If there's a friendly Blue speical tile on the board, he provides a gadget to aid them. 1 Yellow tiles become strength 16 Protect tiles.Level Upgrades Level 2: Gives a burst of 356 health to allies. Level 3: Inceases to 2 Protect tiles. Level 4: Gives a burst of 493 health to allies. Level 5: Inceases to 3 strength 21 Protect tiles.Max Level: 1564 healing / 3 strength 69 Protect tiles Original post: IceIX announced that a new X-Men member would be arriving soon, and also announced that a character with a name starting with B would be arriving soon.
Chaotic Ryu wrote: His Green is extremely underwhelming. She-Hulk's Red costs the exact same amount of Red AP and does pretty much the same thing straight up, except a little less base damage. Perhaps that should make it do what it does at full power straight up and gains blue AP from any smashed special blue tiles.
Marty17 wrote: Beast's (1st line of attack) foreground pic is like he's being kicked in the crotch...
Sandmaker wrote: Here's the math for the green with a Blue out: 3*(696 + 12*104) = 5832 total damage for 9 ap = 648 damage per ap Compare this to Call of the storm: 2259*4 = 9036 total damage for 14 ap =645.428 per green ap We see that just pure damage wise it's already better than CotS, and that's not including the benefits of likely getting cascades from destroying 12 tiles. Of course, the trade off is that you need the blue out, but that seems fair considering we're comparing it to one of the more OP abilities in the game.
unimatrix wrote: Sandmaker wrote: Here's the math for the green with a Blue out: 3*(696 + 12*104) = 5832 total damage for 9 ap = 648 damage per ap Compare this to Call of the storm: 2259*4 = 9036 total damage for 14 ap =645.428 per green ap We see that just pure damage wise it's already better than CotS, and that's not including the benefits of likely getting cascades from destroying 12 tiles. Of course, the trade off is that you need the blue out, but that seems fair considering we're comparing it to one of the more OP abilities in the game. If you're gonna calculate this way.. for beast. you have to also include the cost of blue special tiles .. 8 blue AP.
Sandmaker wrote: Chaotic Ryu wrote: His Green is extremely underwhelming. She-Hulk's Red costs the exact same amount of Red AP and does pretty much the same thing straight up, except a little less base damage. Perhaps that should make it do what it does at full power straight up and gains blue AP from any smashed special blue tiles. Here's the math for the green with a Blue out: 3*(696 + 12*104) = 5832 total damage for 9 ap = 648 damage per ap Compare this to Call of the storm: 2259*4 = 9036 total damage for 14 ap =645.428 per green ap We see that just pure damage wise it's already better than CotS, and that's not including the benefits of likely getting cascades from destroying 12 tiles. Of course, the trade off is that you need the blue out, but that seems fair considering we're comparing it to one of the more OP abilities in the game.
DayvBang wrote: I just played with Beast's blue at five covers in the first Simulator battle. His blue countdown does count as a "blue special" tile for the purposes of his green and yellow skills, so you don't have to wait for it to go off to get those benefits. However, wow, between edge-placed countdowns, inability to overwrite TU tiles, and instant matches from placing four blue tiles near each other, you're lucky to actually have more than two of his four tiles on the board after it goes off. This countdown tile suffers even more from random placement than most.
Typhon13 wrote: Nonce Equitaur 2 wrote: [anchor=beast1]Beast (Classic)[/anchor]3 Star Rarity (Rare) Wiki link.At Max Level: HP: 6800 Tile damage: 70/13/79/12/61/11Mutagenic Breakthrough - 8 Green AP Hank has big plans for a genetic experiment that might lead to unpredictable results. Creates a 3 turn Blue Countdown tile that, when activated, converts 4 surrounding basic tiles into random special tiles with strength 22.Level Upgrades Level 2: Creates special tiles of strength 28 Level 3: Reduces to 2 turn cooldown Level 4: Creates special tiles of strength 33 Level 5: Reduces to 1 turn cooldownMax Level: 4 strength 105 special tiles Animal Inside - Green 9 AP Jumping and slashing as he moves through enemies, Hank can barely control his animal side. Deals 137 damage to all enemies. If there's a friendly Blue special tile on the board, Beast smashes up his lab destroying 3 random tiles, each dealing 33 to all enemies but not generating AP.Level Upgrades Level 2: 164 damage to all enemies Level 3: Destroys 6 random tiles Level 4: 219 damage to all enemies Level 5: Destroys 12 random tilesMax Level: 696 damage / 12 tiles destroyed at 104 damage each Medical Marvel - Yellow 11 AP Dr. McCoy uses his medical triage skills to patch up the team before they rush back into battle. Gives a burst of 274 health to allies. If there's a friendly Blue speical tile on the board, he provides a gadget to aid them. 1 Yellow tiles become strength 16 Protect tiles.Level Upgrades Level 2: Gives a burst of 356 health to allies. Level 3: Inceases to 2 Protect tiles. Level 4: Gives a burst of 493 health to allies. Level 5: Inceases to 3 strength 21 Protect tiles.Max Level: 1564 healing / 3 strength 69 Protect tiles Original post: IceIX announced that a new X-Men member would be arriving soon, and also announced that a character with a name starting with B would be arriving soon. First off, increase his health a little, maybe to shulk level. His blue is ok for me, maybe decrease the cost by 1. For his green, have him destroy the tiles unconditionally, just add the extra damage that comes with the tiles when there is a blue special, and increase that damage. For his yellow, eliminate the healing, make the protect tiles unconditional, double their power, and decrease the cost to 9.
ark123 wrote: Sandmaker wrote: Chaotic Ryu wrote: His Green is extremely underwhelming. She-Hulk's Red costs the exact same amount of Red AP and does pretty much the same thing straight up, except a little less base damage. Perhaps that should make it do what it does at full power straight up and gains blue AP from any smashed special blue tiles. Here's the math for the green with a Blue out: 3*(696 + 12*104) = 5832 total damage for 9 ap = 648 damage per ap Compare this to Call of the storm: 2259*4 = 9036 total damage for 14 ap =645.428 per green ap We see that just pure damage wise it's already better than CotS, and that's not including the benefits of likely getting cascades from destroying 12 tiles. Of course, the trade off is that you need the blue out, but that seems fair considering we're comparing it to one of the more OP abilities in the game. Do you know how easy it is to get a blue tile out with a good character? Let's count them. 1 - Steve (expensive as hell) 2- ....Hawkeye? So yeah, that's not likely. That skill is going to have to be used without a blue tile the overwhelming majority of the time. Compare THAT to call of them storm. Also it's a green, so it's in the same color of Lthor as AoE goes. I don't even want to see how it compares against that one.
OnesOwnGrief wrote: ark123 wrote: Sandmaker wrote: Chaotic Ryu wrote: His Green is extremely underwhelming. She-Hulk's Red costs the exact same amount of Red AP and does pretty much the same thing straight up, except a little less base damage. Perhaps that should make it do what it does at full power straight up and gains blue AP from any smashed special blue tiles. Here's the math for the green with a Blue out: 3*(696 + 12*104) = 5832 total damage for 9 ap = 648 damage per ap Compare this to Call of the storm: 2259*4 = 9036 total damage for 14 ap =645.428 per green ap We see that just pure damage wise it's already better than CotS, and that's not including the benefits of likely getting cascades from destroying 12 tiles. Of course, the trade off is that you need the blue out, but that seems fair considering we're comparing it to one of the more OP abilities in the game. Do you know how easy it is to get a blue tile out with a good character? Let's count them. 1 - Steve (expensive as hell) 2- ....Hawkeye? So yeah, that's not likely. That skill is going to have to be used without a blue tile the overwhelming majority of the time. Compare THAT to call of them storm. Also it's a green, so it's in the same color of Lthor as AoE goes. I don't even want to see how it compares against that one. Blue Special Tile Generators Primary (Reliable) Beast: 8 Blue Captain America: 11 Blue Black Panther: 8 Blue Hawkeye: 9 Blue (post update) Psylocke: 10 Blue Invisible Woman: 13 Blue Magneto (Marvel Now): 9 BlueSecondary (Unreliable) Magneto (Classic): 9 Yellow (post update) Human Torch: 11 Black Nick Fury: 12 Yellow, 12 Purple (very unreliable) Falcon: 11 Purple (highly likely) Storm (Modern) (Mohawk): 9 Black (highly likely) I say that's a fairly sizable list of characters in which you can easily get a blue special tile from. Of course not all of them are "top tier" but do they honestly have to be at this point?