HairyDave wrote: Mr Bagman user there is seeing MUCH lower levels than you before the community scaling kicks in. He might be getting a bonus for levelling the man of bags too Check out the rest of his roster too - if there's a low-covered Steve Rogers he could be powering through on match damage alone.
HairyDave wrote: I'm just joking but in the last couple of PVEs my top 10s have had people with Bagman either as their highest character or at least put a decent amount of ISO into him. I just assume I'm being punished for not having him on my roster
Baltias wrote: Also, it seems to me that the current event doesn't reset the scaling like the subevents before. So the scaling will probably skyrocket towards the end. My highest node is lv 250+ already. Haven't seen such high level nodes for ages in pve.
rooter wrote: I am seeing level 327 characters. I really wish I knew how it worked. Even though I have a chance to beat them, the fights take forever! Every opponent is sitting at 15k+ health.
Sumilea wrote: rooter wrote: I am seeing level 327 characters. I really wish I knew how it worked. Even though I have a chance to beat them, the fights take forever! Every opponent is sitting at 15k+ health. I seem to be keeping my levels down by picking a team that just about beats the node. Say it is a trivial group of lvl 80's then I break out a 1 star team and win taking the quite a bit of damage and repeat. The big guns only come out for the really hard nodes or speed clearing near the end of the subs/events.
daibar wrote: Does that mean if you have spare characters lying around, it's worth it to charge underpowered into a battle and lose purposefully?
MarvelMan wrote: Not sure how successful the suicide match route is. I played a decent bit the second day (into top 50, barely) then suicided my whole roster above 30 before calling it a night. Nodes were at ~130 when I stopped, and I had run a good dozen losses, including multiple with my main team by using up my health packs on them. Next day....nodes at 240. Played up to #2 before the refresh....nodes now at 280. I just dont get it. Suicided my roster again this morning....who knows if it will help. As people said above, its not that the 280 is that bad, 288 Yelena is MUCH better than 288 Jug, its just that it takes a long time.
Ben Grimm wrote: I think community scaling is more responsible this time out, though the scaling combined with the death goons has also meant there are a lot more all-or-nothing battles. Community scaling is one of the dumbest things they do in this game, and I don't understand what purpose it serves. At all.
simonsez wrote: Ben Grimm wrote: I think community scaling is more responsible this time out, though the scaling combined with the death goons has also meant there are a lot more all-or-nothing battles. Community scaling is one of the dumbest things they do in this game, and I don't understand what purpose it serves. At all. One purpose it serves is to provide a downside to doing nothing and then trying to rubberband the **** out of the event, but i'd be happier if they'd get rid of both, rather than having them play off one another like that.
Ben Grimm wrote: The people who start late get some community scaling but little to no personal so they still have it easier, maybe much easier.
Thugpatrol wrote: The problem with scaling and rubberbanding is they're juggling a whole lot of things all at once. They want everyone, regardless of roster strength or time availability, to feel like they can compete. At the same time they don't want anyone to feel too comfortable, because they're trying to push people in various ways to spend money. In the end it feels awkward and unfair, because it is awkward and unfair. It seems like there should be a more graceful solution that's not such a mess without sacrificing their business goals.