entropic01 wrote: 4/5/4 -Less max damage for purple if 10+ blue tiles exist
Zathrus wrote: entropic01 wrote: 4/5/4 -Less max damage for purple if 10+ blue tiles exist Less damage, period. You lose at least 10% damage (perhaps more) for EVERY swap.
funny russkie wrote: What is the interaction with swapping (purple) and strike tiles? I am guessing that all the swaps are added together and then the strike tiles are added on top of that? It would be really nice if the strike tiles added to each swap, but it probably doesn't work that way.
entropic01 wrote: After toying with Magneto some more, I think I'm sold on the 5/3/5 build. Trying to use the red, it just doesn't trigger nearly as many cascade/matches as I would hope. Now my problem is I have a 1/3/5 Magneto. That 1 blue cover is painful right now. Tried to get another in the Lightning round and was top 10 but couldn't survive the home stretch. Ugh...
DumDumDugn wrote: You guys with the 3 red are lucky. I've tried getting top 2 in mags rounds 3 times only to get top 8 instead. Stuck with a 5/1/5 mags lol
entropic01 wrote: I know that most people are running a 5/3/5 but does anyone run 4/5/4? I am strongly considering going 4/5/4 instead on my current 1/3/4 Mag.4/5/4 +Spammable red attack that helps clear the board in stuck states -Not as AP efficient on blue attacks -Less max damage for purple if 10+ blue tiles exist5/3/5 +Higher overall damage from purple +AP neutral or gain on blue attacks -Completely useless red skill at level 3, no good way to clear the board I don't have a high level Rag and I like the concept of having someone that may be able to clear those "stuck" board states. However since my Mag isn't very far developed, I figured I better consult the people already rocking maxed out Mags. Any input is appreciated.
Kiamodo wrote: 5/3/5 is better in every way. Step away from the phone and don't do anything you will regret later!
SageWilliams wrote: Can someone help explained Magnetized Projectile to me? I am confused as it says it destroys 5 random tiles but does not generate AP. When you destroy these tiles, do they cause damage based on Mags level?
xinyucao wrote: 5 red is bad if one plan to team up with rag. Due to lower lvl cap of rag, mag always use his red instead of rag using his on defence.