locked wrote: My plea to the character designers as an avid Magneto lover/abuser (I stil run him a lot in PvP against all these maxed Hulks and Dakens): do not completely ruin him, for the love of Marvel! He's the only good board control character among 3*s and even 4*s (Mororo? IW? Loki? Ragnarok? Laughable. GSBW is decent-ish but so horribly slow. Sentry and She-Hulk are too new and rare.)
IceIX wrote: NorthernPolarity wrote: So you're saying that roster level is not directly factored in when matchmaking assigns opponents to you? Based off of what you said in the last two comments, the scenario then is that the 3x85 guy is at some random MMR, gets a level 100 3*, which lets him win more games and is enough to propel him to the next, shark infested MMR pool? I've just heard a bunch of stories where the level of 3* seemed like the direct reason why their MMRs jumped as opposed to what you're implying, which is that the 3* won them more games instead. Having levels of characters directly influence your PVE scaling or PVP MMR directly penalizes you for leveling if you can figure out the right balance ahead of time. So we simply don't do that. But what *does* happen is that since we have these people sticking out at 1* or 2*, they start to accrete around certain MMR values. As more 85s hit this area, there becomes less of a reason for the matchmaker to look outside that to anyone else. So you hit this pocket where all the 85s are all you really see. Then you put in a level 100 3* and with a few wins and maybe a few successful defenses, boom. You've broken the bubble. Now you're sitting out in the big pond beyond, where it's scary. You'll still get a few of your old buddies back in 85 land sometimes as the matchmaker looks backward in MMR a little, but it's also looking into the jaws of that one player who has a whole 25 points in the Tourney, 3x 141s, and low MMR since no one ever wants to attack him at that level.
NorthernPolarity wrote: So you're saying that roster level is not directly factored in when matchmaking assigns opponents to you? Based off of what you said in the last two comments, the scenario then is that the 3x85 guy is at some random MMR, gets a level 100 3*, which lets him win more games and is enough to propel him to the next, shark infested MMR pool? I've just heard a bunch of stories where the level of 3* seemed like the direct reason why their MMRs jumped as opposed to what you're implying, which is that the 3* won them more games instead.
HailMary wrote: locked wrote: My plea to the character designers as an avid Magneto lover/abuser (I stil run him a lot in PvP against all these maxed Hulks and Dakens): do not completely ruin him, for the love of Marvel! He's the only good board control character among 3*s and even 4*s (Mororo? IW? Loki? Ragnarok? Laughable. GSBW is decent-ish but so horribly slow. Sentry and She-Hulk are too new and rare.) Hulk's Clap also provides good board control. Nothing's going to measure up to 2-AP cascade triggers, but Clap probably comes closest in 3* land.
IceIX wrote: 1. Yep. We have quite a lot of players that are sitting on mounds of growing Iso-8 and maxed 1*/2* characters. Every now and then a new character release will make a couple people level one, then we see them suddenly blow the rest of the Iso-8 on leveling others as they figure out that there's a whole new world out there. 2. They don't get what they should because they don't invest the Iso-8 that they have in them when that's available. We've got a not insignificant percentage of players sitting there with 3-5 85s and a half dozen or so completely viable 3*s that have enough covers to overtake those 85s. Those same users also tend to be hoarding Iso for... I dunno, the Isopocalypse or something. Users that don't crunch the numbers or read guides simply don't realize that with a relatively minimal Iso-8 expenditure, the characters that they already have could give them a strong boost.
A Level 40 Punisher base shows a 1* holdout that these 3* characters without much of a push will be stronger than their current roster. They then have something to work for and will likely start down the path of leveling 2*s and 3*s to do so. 2* players similarly suddenly have less than half the deficit to make up to start pushing into 3* land. As for shift in power levels, a 15 vs a 141 will get thwomped more than a 40 versus a 166. Tile damage and ability damage don't scale linearly. The difference isn't night and day, but there is a tad more survivability there.
Nope. The people we're targeting are generally sitting on hoards of unused/unusable Iso. They're not likely to suddenly buy more if they haven't figured out a use for it by now. Of course, a few weeks down the line when they're again down to normal levels of Iso-8 in the bank, who knows. Our main goal here is to get people that have stalled to realize that there's more to the game than the little tiers they've set for themselves and continue to play as a result.
gobstopper wrote: ...1. For 2* players, they have experienced the uphill battle of 2*-3* MMR and realize that 85s are better than underleveled 3*s... ...ISO is only half the equation. If they don't have the covers, no amount of ISO will be usable...
HailMary wrote: gobstopper wrote: ...1. For 2* players, they have experienced the uphill battle of 2*-3* MMR and realize that 85s are better than underleveled 3*s... ...ISO is only half the equation. If they don't have the covers, no amount of ISO will be usable... Boosting 3* levels relative to 2* levels would reduce the "L94s are better than underleveled 3*s" issue, since 3*s, as an entire tier, are less underleveled now. It would simultaneously reduce the "I don't have enough covers to get my 3*s past my 2*s, so I'm gonna hoard Iso" problem, since, if I'm reading it correctly, it reduces the number of covers needed to make a 3* surpass a maxed 2*. The same logic applies to semi-covered 2*s vs. 1*s.
raziel777 wrote:
IceIX wrote: We've got another X-Men coming somewhat soon...
mohio wrote: locked wrote: Still reading, but LYCRA MAX OUT YOUR GAZILLION OF 140s, STAT! edit: although the ISO should be the same?.. Still, no reason to underlevel a character now, nice! well, 165 is more of a nice looking number than 166 right? We have one of these guys in our alliance too and I joked he was going to have to delete all his 2* and re-level them cause 94 is just too unsightly.
locked wrote: Still reading, but LYCRA MAX OUT YOUR GAZILLION OF 140s, STAT! edit: although the ISO should be the same?.. Still, no reason to underlevel a character now, nice!
bonfire01 wrote: I see no real point to this change at all. An under-covered 3* is still going to be weaker than a max level 2* even if they start at a slightly higher level. They will still need to top 100 (well now over 100) to be more useful than a max level 2* and all we're really getting out of it is longer regeneration times. I think I can summarize this entire change as: We saw 1*/2* players saving ISO and not levelling up characters so we decided to try and make a 1 cover 3* look less useless by increasing their starting level even though they are still completely useless and would still need the same number of covers AND additional levels to be of any real use. Oh...... and everyone will take longer to heal (only real, genuine gameplay change). Am I missing anything? I guess there's now a bigger difference between a maxed 1* and 2* with 1* level caps remaining the same. I imagine +10% max levels to a 2* is roughly equivalent to +17% max levels to a 3* meaning no real difference for someone who's got 1 3* maxed and is relying on a lvl 85 to pair with them (would have to crunch some numbers to be sure but I reckon it's probably about right). As far as both 3* and 4* getting 17% ish increases it probably means a maxed 4* will now have less of an advantage over a maxed 3*, not by tons but by a bit. Don't get it at all but won't really affect me (apart from regen timers I guess) so.... ??
IceIX wrote: [ Yes, we're aware that some of the 4* star characters are sub-optimal. Invisible Woman can definitely be powerful in certain situations though, as seen in a couple of the Sim Challenges.
IceIX wrote: His Yellow is fairly chaotic, a lot of fun, and requires a different concept of AP management. Definitely interesting. As for him being OP, it's possible that there will be a few people that will level him to max and dominate through IAPs. However, that cost is purposefully prohibitive so that doesn't happen. It's also one of the reasons that brackets exist, so that the very very small numbers of people that could possibly do that would be spread out throughout the player population instead of placing the entire group that could do so at the top spots of a combined leaderboard.