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Comments
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DumDumDugn wrote:
Plenty of people figured out the scoring algorithm. Yes it was transparent, but if lots of people could figure it out, it really wasn't THAT transparent.
I'm not sure what you mean by transparent. If it was transparent everyone would have figured it out.
Regardless of whether or not some people "figured it out", the game itself did not display any evidence of it until the very last minute. If this was working effectively, I should have had to do the same push at the end of EVERY subevent to maintain my top 50 spot.0 -
KidInsomnia wrote:
I'm not sure what you mean by transparent. If it was transparent everyone would have figured it out.
Regardless of whether or not some people "figured it out", the game itself did not display any evidence of it until the very last minute. If this was working effectively, I should have had to do the same push at the end of EVERY subevent to maintain my top 50 spot.
What you're not factoring in is that some people skipped some events, but nobody was skipping the last savage land event.0 -
KidInsomnia wrote:Regardless of whether or not some people "figured it out", the game itself did not display any evidence of it until the very last minute. If this was working effectively, I should have had to do the same push at the end of EVERY subevent to maintain my top 50 spot.
Unless other people played differently the last day. You keep leaving out the people factor out. If the people in your bracket behaved different the last day, the results you see are going to be different than the other 9 days.0 -
DumDumDugn wrote:
Plenty of people figured out the scoring algorithm. Yes it was transparent, but if lots of people could figure it out, it really wasn't THAT transparent.
Pretty much this(although I think transparent in this case should mean that it was easy to figure out).
I think the problem is in either or both of two things. One is that some people's brackets were much more competitive than they thought with many more people who had figured out how to play with the system(perhaps earlier).
The other sounds like the points rubberbanding algorithm broke down at extremely high main bracket totals. In that the thresholds set up were not capable of accounting for those higher point gaps in the same way as a lower scoring bracket. But this relies on what other forum members have reported as being at least somewhat accurate, which I think the various reports have a fair amount of inaccurate assumptions but enough truth to lead me to believe this is a strong possibility.0 -
DumDumDugn wrote:
Great post. Everybody should read this.
Yes, great post, very much agree.0 -
Kyosokun wrote:
Unless other people played differently the last day. You keep leaving out the people factor out. If the people in your bracket behaved different the last day, the results you see are going to be different than the other 9 days.
I still think the biggest factor was that there were no other events ending at some point in the future. Once people completed / zeroed out Savage Land they couldn't jump into another sub-mission causing the rubber banding to kick in and increase the point values in Savage Land. So once you exhausted Savage Land... that was it.0 -
I thought the event was fantastic. No complaints here. I think everyone should just calm down about 1000%0
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Kyosokun wrote:
Unless other people played differently the last day. You keep leaving out the people factor out. If the people in your bracket behaved different the last day, the results you see are going to be different than the other 9 days.
I really think Kyosokun has nailed it on the head here. The difference in the last event was that it was...last. No one who wanted to compete for the top spots was going to skip it, and I firmly believe there were a lot of people playing right at the end, just as there is at the end of any event. I think those factors made it appear as though the rubberbanding had changed. But that's just a guess, mind you.0
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