The Hunt - demand for compensation petition - sign here
Comments
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Kelbris wrote:What exactly are you guys whining about? Lack of understanding how rubber banding worked? I went to bed a little above #50. I woke up #127. I finished around #17 (needed a couple more matches to get to top 15 but I was busy with things of actual importance). If you repeatedly played all four missions in Savage Land as soon as Florida was secured, that's your own fault. I didn't need to "collaborate" with anyone to understand that I should leave at least two of them at full strength, while still not blowing my wad on the Devil Dinosaur mission since it was one of the quickest ones; other people were going to rubber band up past me while I slept and then my missions had very little reward left when I needed to get back into a high tier. Why the hell would you want to be in first BEFORE the event's over?
The points in Savage Land sucked. You had 9 days prior to realize the disparity between that and both Alaska and Florida's repeatables. Hell, I'm probably only mid-tier and I figured this out and still managed to get a Red Punisher. This event was awesome; I must have gotten over 100 level ups between Spidey, Doom, Daken, Rags, and other heroes with all the ISO it gave out for easy 18/18/18 missions.
Go play some Fire Emblem or something and figure out some strategy. And if you're whining about spending money, that's your own choice. It's your money. Value it more.
Totally agree, I don't know what the point of raging.
1st of all spend your money on health when you can invest on something worth like Spidey.
Don't come and cry that you use money on health pack. You should throw in money to his yellow and there was 2 dark avengers tourney with spidey reward.
2nd don't come and complain that you don't have iso to invest on him I can easily get 10kplus iso with the hunt. So level up spidey .
3rd of all you have a good damn 10 days of figuring out the rubber band effect.
Last of all check the forum about the feedback player give about the tournament.
If you fail to do all this 4 simply step I have nothing to say to you.
You are too blinded by the tournament or you just did not play smart. So what is the point of registering to the forum and not gathering information.
I was playing pokemon for the whole week and I did not even grind so hard and I end up #1 with 500 gap away from #2 as I know they have no more repeatable mission to catch up and I sleep peacefully thought the last 4 hours of the tourney getting all 3 punisher. You have no one to blame but yourself. So I don't think there is a need of devs to reply this thread.0 -
I mean, I sat on the rubber banding until the last 45 minutes and them ground them down to single digits, only to watch me lose my #5 spot at under 30 seconds. The top person was less than a hundred points away, I want to say less than 40, but I didn't take a screenshot. If you went to bed with a mere 500 point lead, and then still won, I'd say that's more down to your bracket (and luck), since the rubberbanding scaling at the top wasn't anywhere near that severe in every other day.
But then again, I was complaining about it days ago (before it was cool /hipster)0 -
No glitch! Came 1st and got 3 punishers! Didn't spend a penny!! Im more pissed about the end time of the Doctor event n dropping from 2nd to top 25! Stupid yanks!!!!0
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Spoit wrote:I mean, I sat on the rubber banding until the last 45 minutes and them ground them down to single digits, only to watch me lose my #5 spot at under 30 seconds. The top person was less than a hundred points away, I want to say less than 40, but I didn't take a screenshot. If you went to bed with a mere 500 point lead, and then still won, I'd say that's more down to your bracket (and luck), since the rubberbanding scaling at the top wasn't anywhere near that severe in every other day.
But then again, I was complaining about it days ago (before it was cool /hipster)
Spoit if you played the past red iso you will know the calculation. if you calculate the point you will know if you can make it or not. I have a leading of 2k from 2nd at 1st. By finshing Florida it already tell you the result. The result stop at Florida tell you who will be in the top . At the rubber banding of the people below me start to push I calculated there is a lack of 500 points. So they can only earn 1500 then they will have 0 points missions. Knowing that I have already secure the top 3 prize .0 -
Kelbris wrote:
Go play some Fire Emblem or something and figure out some strategy.
Awakening is nice but time for Ys in my case ^^
On topic though, I was also a bit surprised at the lack of rubberbanding for me at the end but I suppose I miscalculated. Oh well. Too bad. Still only have one Sue cover so far so I will probably go after them for now. Still lack a couple of wolverine 4* and 2 ragnarock green ones as well.0 -
Well, I certainly don't deserve any compensation - I got reading a book, lost track of time, and logged in 1 minute after the competition ended. So no Punisher for me.
I'm also against the idea of compensation in general for this event. There was no glitch or bug, and most of the winners were people who worked out how to score more efficiently. People who think they were cruelly denied a top 3 placing to "inferior" opponents need to think about how those opponents might have played differently if the rubber-banding wasn't there.
Having said that, we're still on a position where gaming the tourney system appears to be more important than playing the game itself, and I think that does need some sort of action. It's a shame that (if the current poll is anything to go by), "grind" and "rubber-banding" are the main options for deciding who wins, with "skill" nowhere in the equation.
Of course, it's hard to make skill count, as the game has a random element, boosts, different power levels etc etc. But I think it's still worth trying to think about ways on which two players with equal rosters and resources could still compete by playing the game, instead of the meta-game.
For example, have a challenge where players must defeat an escalating series of challenges, with no cap. For example, an enemy team that levels up every time that you defeat it. Your score is based on the highest level you are able to defeat. There could be more than one of these encounters, with different restrictions (for example, a 1* challenge, an Avengers challenge, a Dark Avengers challenge, an open challenge) so everyone can play.
In this example, it doesn't matter when you start or finish, just how many foes you can defeat.
I'm sure that there are other ideas - and better ideas - of making tournaments that are more engaging and less "swingy". I'd like to suggest that we spend our efforts in helping the devs to come up with those ideas, instead of demanding compensation because they haven't quite got it right yet.
So, /not signed.0 -
I don't think a compensation is necessary. People that won didn't cheat you out of anything, they just understood the system better. Even if you wouldn't have ended up with 0 points in the end, the same would have applied to them. The margin by which they had won, would probably be even higher.
However the event rules should be definitely clearer beforehand. They are different in every tourney and it's always a gamble when to join. Some poor guinea pig always has to find out how the repeats/refreshes and rubber banding is set up this time. And might be even get screwed for his efforts
Normally I wouldn't mind some surprises, but in a competitive environment it's really counter productive.
Also the missions that required IW were quite a bad move imho. The hero was brand new and no guest supplied? Why?
PS: I ended up 4th because I miscalculated the time I need to clear all missions, can haz free black punisher nao?0 -
Kelbris wrote:Bugpop wrote:Wow guys. When they released IM40 I got top spot but then in the following weeks they were handing him out like crazy. I felt dumb for putting so much effort into it.
Did you guys not notice the truckload of ISO you earned for this event. D3 was like, have fun. Go play and get an easy 10k ISO for each round.
I mean, the best you can do is get a cover for each color, right? So you train punisher. Now you have 1/1/1. Who plans to spend $100 in Hero points to upgrade to max? Who is going to spend additional money levelling it now? No sense in getting angry.
Well, IM40 could have been a special case. They needed a new Iron Man that people would use in story missions now that there are 3-stars out there that make 35 look like a kid with a water gun.
They have been awarding IW with the same kind of rarity as X.Wolverine. The 3 star covers awarded to the top 10 and sometimes as a not-too-difficult to achieve progression award.
I think its unfair to speculate whether IM40 was a special case. Just going by how other 3-stars are awarded, people will likely have several punishers before the end of the year.0 -
Bugpop wrote:Kelbris wrote:Bugpop wrote:Wow guys. When they released IM40 I got top spot but then in the following weeks they were handing him out like crazy. I felt dumb for putting so much effort into it.
Did you guys not notice the truckload of ISO you earned for this event. D3 was like, have fun. Go play and get an easy 10k ISO for each round.
I mean, the best you can do is get a cover for each color, right? So you train punisher. Now you have 1/1/1. Who plans to spend $100 in Hero points to upgrade to max? Who is going to spend additional money levelling it now? No sense in getting angry.
Well, IM40 could have been a special case. They needed a new Iron Man that people would use in story missions now that there are 3-stars out there that make 35 look like a kid with a water gun.
They have been awarding IW with the same kind of rarity as X.Wolverine. The 3 star covers awarded to the top 10 and sometimes as a not-too-difficult to achieve progression award.
I think its unfair to speculate whether IM40 was a special case. Just going by how other 3-stars are awarded, people will likely have several punishers before the end of the year.
The point is not whether or not we'll eventually get The Punisher, anyone can and will.
The point is that the Event was designed to promote gameplay that ultimately directly hamstrung your ability to get the very thing the Event had been telling you for days you were well on your way to get.
I don't want money, I want what the game spent 9 days telling me I was going to get. When you design an Event with a main bracket that puts you at 15 at the end of EVERY subevent (that you're finishing in 100-200 level, mind) then you are reinforcing and encouraging the idea that you can stay in that zone to the end and still land in a spot with 1 or 2 Punisher covers. To have that work all the way until the last HOUR of a NINE DAY event is patently unfair.
A lot of people in this thread are really misunderstanding the root of the problem here AND casting ridiculous expectations on what the disappointed parties should or shouldn't have "known". I even saw someone post that by registering this forum it's OUR fault for not having read every thread since the information we would have needed to have a strong finish had been posted.
How exactly does that work? How exactly is that fair? Do you just link to the thread after every match? Have it come out of one of Thor's speech balloons?
Just curious.0 -
KidInsomnia wrote:Bugpop wrote:Kelbris wrote:Bugpop wrote:Wow guys. When they released IM40 I got top spot but then in the following weeks they were handing him out like crazy. I felt dumb for putting so much effort into it.
Did you guys not notice the truckload of ISO you earned for this event. D3 was like, have fun. Go play and get an easy 10k ISO for each round.
I mean, the best you can do is get a cover for each color, right? So you train punisher. Now you have 1/1/1. Who plans to spend $100 in Hero points to upgrade to max? Who is going to spend additional money levelling it now? No sense in getting angry.
Well, IM40 could have been a special case. They needed a new Iron Man that people would use in story missions now that there are 3-stars out there that make 35 look like a kid with a water gun.
They have been awarding IW with the same kind of rarity as X.Wolverine. The 3 star covers awarded to the top 10 and sometimes as a not-too-difficult to achieve progression award.
I think its unfair to speculate whether IM40 was a special case. Just going by how other 3-stars are awarded, people will likely have several punishers before the end of the year.
The point is not whether or not we'll eventually get The Punisher, anyone can and will.
The point is that the Event was designed to promote gameplay that ultimately directly hamstrung your ability to get the very thing the Event had been telling you for days you were well on your way to get.
I don't want money, I want what the game spent 9 days telling me I was going to get. When you design an Event with a main bracket that puts you at 15 at the end of EVERY subevent (that you're finishing in 100-200 level, mind) then you are reinforcing and encouraging the idea that you can stay in that zone to the end and still land in a spot with 1 or 2 Punisher covers. To have that work all the way until the last HOUR of a NINE DAY event is patently unfair.
A lot of people in this thread are really misunderstanding the root of the problem here AND casting ridiculous expectations on what the disappointed parties should or shouldn't have "known". I even saw someone post that by registering this forum it's OUR fault for not having read every thread since the information we would have needed to have a strong finish had been posted.
How exactly does that work? How exactly is that fair? Do you just link to the thread after every match? Have it come out of one of Thor's speech balloons?
Just curious.
I think youve been playing long enough to know your placement in any event means **** until the last hour.0 -
Not even remotely signed.
I was in the top 3 for most of the event and ended up with only one Punisher cover. That happened because I was overzealous in playing the Savage Land missions the night/morning before and made what should have been my final push too early. That's a mistake that I made. Not a glitch. Let's take some personal responsibility here, folks.
That being said, the rubberbanding in this event was (I think) a bit of an over-correction in favor of casual play over grinding. It was very difficult to predict how you were doing at any given point and that made strategizing difficult. I would like to see more transparency from the game in general; there's a lot of stuff about it that isn't clearly explained. Checking off event rewards as you earn them is a step in the right direction, giving us red crystals above the heads of our buffed characters instead of numbers is at least a step and a half in the wrong one. It's early days; we should have a little faith and patience. As has been mentioned, this event was hugely rewarding even if you didn't get multiple Punisher covers.
I do like the idea previously suggested that there could be some campaign style sub-game that rewards play in a way that's separate from the competitions. A supplementary campaign chapter that just had rewards attached to the missions (possibly with indefinitely scaling difficulty, as was suggested) would be a lot of fun and would give skilled players in inconvenient timezones/with lives opportunities to get some good prizes. They could replace the Shield Simulator, for instance, with something worth playing.0 -
DumDumDugn wrote:I think youve been playing long enough to know your placement in any event means tinykitty until the last hour.
I've been playing for a month now (I think? not sure how long the game has been out even) and no, I've never dropped out of contention like that in a single hour. I also never had the established expectations of an event shift so radically. If I climbed up to a 50 place finish then I stayed there and held my own there.
I climbed to the mid 20s of my bracket on the first few days of the event and worked my way back up there for every subevent. There was no evidence from the game that the final Savage Land push would work any differently.0 -
KidInsomnia wrote:I climbed to the mid 20s of my bracket on the first few days of the event and worked my way back up there for every subevent. There was no evidence from the game that the final Savage Land push would work any differently.
How did it work any differently? Did you do something different during that last round?0 -
Each sub-mission was worth a finite amount of points to each player. Rubberbanding affected that total but there was only so much avaialble from each sub-mission. All players had ten days and multiple iterations of each sub-mission to figure this out.
The other aspect of this thread is the complaint that I was top 3 after I had used up all the points and was unfairly robbed of covers. That is a false premise akin to stopping an auto race short of the end as soon as one driver gets into the lead and decides the race is over. Or a golfer who has the lead telling the other golfers still playing the tournament is over I won my score is better than yours.
What happened in The Hunt was all of you had hich placements because there were other players still working on exhausting their points in the Savage sub-mission. When you rose to top 3 that was not a true ranking anymore than a driver who leads on lap 50 or a golfer who sits in the clubhouse with the lowest score is declared the winner. The competition has an end time for every player to exhaust their point totals. When the timer hit zero your point total wasn't as high as others.
The huge fallacy in this thread is the thought that because I was top 3 at some point after doing everything that is where it should've ended and I get my covers.0 -
Misguided wrote:KidInsomnia wrote:I climbed to the mid 20s of my bracket on the first few days of the event and worked my way back up there for every subevent. There was no evidence from the game that the final Savage Land push would work any differently.
How did it work any differently? Did you do something different during that last round?
It worked differently for a few reasons.
1. Savage Land missions didn't include a high point value level 230-villain mission so people who built their strategy around farming those levels of points couldn't apply it on that last push and may have fallen short (players fault).
2. Because everyone was pushing in the last hour, even clearing high point missions didn't equate to the same jump up the totem pole as in previous subs, because others were clearing high-point missions as well. (a bit opaque, but still players fault to not anticipate this).
3. My issue with the ending was that high-point main brackets (#1 was near 60K in mine) were **** by the rubberbanding at the end moreso than lower pointed main brackets. Even though I waited to clear Savage until I had maxed the point values, those point values were still appreciably lower than they had been for any previous sub that I waited to clear (including previous Savages), despite my main being at high levels throughout the event. Meaning that even with the proper strategy AND execution, there were people who played optimally that ended up on the outside of the Punisher club looking in, and there's no amount of "figure it out" or "read the threads" that fixes that.
I personally ended up just out of reach at 52 after my points dried up with 10 minutes to go, after many days of careful planning and positioning. I'm not advocating for restitution AT ALL, and I had an absolute field day with all the token and ISO farming I did. I think it was a solid event in terms of rewards for all who played, so the huge backlash is largely unwarranted. I also believe that 2 weeks from now there will be more Punishers in play than you can shake some dual-wielded pistols at.
That being said, it's also understandable for the culmination of nearly 2 weeks of plotting, scheming, and playing only to see a prize evaporate at the goal line to generate some ruffled feathers, and for people to express that. This happens in any given competitive endeavor. See: "the referees stole that game from my team". Sometimes it's just complaining and sometimes it's valid. In this case it's a little of both.0 -
Purty Hawkeye wrote:Each sub-mission was worth a finite amount of points to each player. Rubberbanding affected that total but there was only so much avaialble from each sub-mission. All players had ten days and multiple iterations of each sub-mission to figure this out.
The other aspect of this thread is the complaint that I was top 3 after I had used up all the points and was unfairly robbed of covers. That is a false premise akin to stopping an auto race short of the end as soon as one driver gets into the lead and decides the race is over. Or a golfer who has the lead telling the other golfers still playing the tournament is over I won my score is better than yours.
What happened in The Hunt was all of you had hich placements because there were other players still working on exhausting their points in the Savage sub-mission. When you rose to top 3 that was not a true ranking anymore than a driver who leads on lap 50 or a golfer who sits in the clubhouse with the lowest score is declared the winner. The competition has an end time for every player to exhaust their point totals. When the timer hit zero your point total wasn't as high as others.
The huge fallacy in this thread is the thought that because I was top 3 at some point after doing everything that is where it should've ended and I get my covers.
Great post. Everybody should read this.0 -
Rules should be explained clearly in every event. That's the point. I had no clue that Savage Land points wouldn't reset in the last day. I played it in the morning and f*cked myself. If I knew that in advance, things would be different, for sure.
I know that no compensation will come. But they should make another events and give us all another chance to get the Punisher, as soon as possible. I obtained IW with minimal effort. But in the Hunt, despite 9 days of hard work and poor sleep, I didn't make it. Frustrating.
When the Punisher will be available in the Heroic Pack?0 -
Purty Hawkeye wrote:Each sub-mission was worth a finite amount of points to each player. Rubberbanding affected that total but there was only so much avaialble from each sub-mission. All players had ten days and multiple iterations of each sub-mission to figure this out.
The other aspect of this thread is the complaint that I was top 3 after I had used up all the points and was unfairly robbed of covers. That is a false premise akin to stopping an auto race short of the end as soon as one driver gets into the lead and decides the race is over. Or a golfer who has the lead telling the other golfers still playing the tournament is over I won my score is better than yours.
What happened in The Hunt was all of you had hich placements because there were other players still working on exhausting their points in the Savage sub-mission. When you rose to top 3 that was not a true ranking anymore than a driver who leads on lap 50 or a golfer who sits in the clubhouse with the lowest score is declared the winner. The competition has an end time for every player to exhaust their point totals. When the timer hit zero your point total wasn't as high as others.
The huge fallacy in this thread is the thought that because I was top 3 at some point after doing everything that is where it should've ended and I get my covers.
This is patently untrue.
How could have "figured this out" over the ten days when
(A) It's never explicitly stated in the game (minus the suggested attached 40gigs of forum posts I guess)
(B) I never had to exhaust any challenges in any of the EIGHT previous Subevents to maintain a top 50 spot?
I don't want a top 3 position, I don't deserve a top 3 position, I never EXPECTED a top three position. But I held a top 50 position at the end of every Sub-event without exhausting a single mission. It's not crazy to have expected that to be sustained in the final subevent.
The huge fallacy in this thread is actually that people expected everyone to know that missions could be exhausted when the game itself (or my bracket at least) never showed me any evidence that I would eventually run out of enough points to stay above 50.
And let me be clear. I am not a hater, I am not bashing the game. I love this game. It's pretty much my GOTY, which is hugely surprising to me. But I can't just sit idly by when people are claiming that dedicated players like myself, who have happily invested time and money in this game, should have known better or are somehow to blame for expecting the game to behave the way it had for the previous 9 days, 10 hours, and 59 minutes.
That's just not building or engendering a strong or fair community.0 -
KidInsomnia wrote:Purty Hawkeye wrote:Each sub-mission was worth a finite amount of points to each player. Rubberbanding affected that total but there was only so much avaialble from each sub-mission. All players had ten days and multiple iterations of each sub-mission to figure this out.
The other aspect of this thread is the complaint that I was top 3 after I had used up all the points and was unfairly robbed of covers. That is a false premise akin to stopping an auto race short of the end as soon as one driver gets into the lead and decides the race is over. Or a golfer who has the lead telling the other golfers still playing the tournament is over I won my score is better than yours.
What happened in The Hunt was all of you had hich placements because there were other players still working on exhausting their points in the Savage sub-mission. When you rose to top 3 that was not a true ranking anymore than a driver who leads on lap 50 or a golfer who sits in the clubhouse with the lowest score is declared the winner. The competition has an end time for every player to exhaust their point totals. When the timer hit zero your point total wasn't as high as others.
The huge fallacy in this thread is the thought that because I was top 3 at some point after doing everything that is where it should've ended and I get my covers.
This is patently untrue.
How could have "figured this out" over the ten days when
(A) It's never explicitly stated in the game (minus the suggested attached 40gigs of forum posts I guess)
(B) I never had to exhaust any challenges in any of the EIGHT previous Subevents to maintain a top 50 spot?
I don't want a top 3 position, I don't deserve a top 3 position, I never EXPECTED a top three position. But I held a top 50 position at the end of every Sub-event without exhausting a single mission. It's not crazy to have expected that to be sustained in the final subevent.
The huge fallacy in this thread is actually that people expected everyone to know that missions could be exhausted when the game itself (or my bracket at least) never showed me any evidence that I would eventually run out of enough points to stay above 50.
And let me be clear. I am not a hater, I am not bashing the game. I love this game. It's pretty much my GOTY, which is hugely surprising to me. But I can't just sit idly by when people are claiming that dedicated players like myself, who have happily invested time and money in this game, should have known better or are somehow to blame for expecting the game to behave the way it had for the previous 9 days, 10 hours, and 59 minutes.
That's just not building or engendering a strong or fair community.
Plenty of people figured out the scoring algorithm. Yes it was transparent, but if lots of people could figure it out, it really wasn't THAT transparent.0 -
KidInsomnia wrote:But I can't just sit idly by when people are claiming that dedicated players like myself, who have happily invested time and money in this game, should have known better or are somehow to blame for expecting the game to behave the way it had for the previous 9 days, 10 hours, and 59 minutes.
That's just not building or engendering a strong or fair community.
The problem is the game DID behave the same. I haven't seen any evidence that the rules of the rubber-banding magically changed or that the logic behind how the events worked was any different Sunday. It's the players behaviors who changed at the end, and as a result, the end of the event was not what many expected.0
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