kripton wrote: I've got a lvl 82 hawk. For a 2** he does me very well with my max thor, but he will be replaced when I get my 3* spider leveled. His blue countdown has saved me a number of times vs high level rags. Often he is the last m man standing when I fight harder opponents but the 4 turn stun with a red countdown tile is a nice finisher. I didn't have many characters leveled tho, and I got his covers maxed faster than storm.
GT-47LM wrote: kripton wrote: I've got a lvl 82 hawk. For a 2** he does me very well with my max thor, but he will be replaced when I get my 3* spider leveled. His blue countdown has saved me a number of times vs high level rags. Often he is the last m man standing when I fight harder opponents but the 4 turn stun with a red countdown tile is a nice finisher. I didn't have many characters leveled tho, and I got his covers maxed faster than storm. A high leveled modern Hawkeye is definitely good, people usually underestimate him. He gets even more annoying when he keeps putting up countdown tiles that you can't get rid of because their is either no nearby matches, or because his purple passive is in effect so that you can't hit him.
Psykopathic wrote: How does not being able to hit him effect being able to remove his countdown tiles in any way?
Misguided wrote: Psykopathic wrote: How does not being able to hit him effect being able to remove his countdown tiles in any way? If you can't match the tile, you don't have the option of killing him.
Psykopathic wrote: Misguided wrote: Psykopathic wrote: How does not being able to hit him effect being able to remove his countdown tiles in any way? If you can't match the tile, you don't have the option of killing him. He said because of his purple ability I can't break his countdown tiles. It doesn't matter if I can directly damage hawkeye or not, I can still take out his tiles just fine...
Mommson wrote: It works as follows: If your whole team is hit by something (let's say C. Storms blue for 1000 damage each) and Hawkeyes avoid triggers, he takes no damage, but whoever is now in front takes his own and hawkeyes damage. If this is Thor, then Thor takes 2000 damage, Hawkeye takes 0 damage and your third member takes 1000 damage. If it's normal damage to one person, the damage is not different. Hawkeye avoids and Thor takes the exact same amount of damage Hawkeye would have taken
jozier wrote: Mommson wrote: It works as follows: If your whole team is hit by something (let's say C. Storms blue for 1000 damage each) and Hawkeyes avoid triggers, he takes no damage, but whoever is now in front takes his own and hawkeyes damage. If this is Thor, then Thor takes 2000 damage, Hawkeye takes 0 damage and your third member takes 1000 damage. If it's normal damage to one person, the damage is not different. Hawkeye avoids and Thor takes the exact same amount of damage Hawkeye would have taken I don't think that's correct. I don't recall having one of my team members hit for double damage if a Rocket or Flamethrower went off.
Skyedyne wrote: If Hawkeye supposedly practiced everyday, one would think that he would be able to fire off arrows in quick succession, AND with precision. So my thought here is why wasn't the mechanic behind Captain America used here instead? It makes more sense in my mind if the ability fired, and then placed a a random countdown tile on the board to return AP, enabling him to fire more rapidly. Plus, destroying the tile essentially represents him getting his concentration interrupted. Then I think he would have a decent chance at actually being utilized. As it stands, his costs are relatively high just to place a random tile that has a rather larger chance of being destroyed, wasting the AP in the process.