Fastest possible wins...

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Comments

  • john1620b
    john1620b Posts: 367
    I know this might sound crazy, but you could consider pairing Sentry/Daken with Spiderman. One purple match and you can minimize most of the self damage from Sentry's abilities. So it would be 1 purple match + 2 or 3 green matches = World Rupture.

    It wouldn't help if using Sacrifice, but it helps with World Rupture pretty well.
  • john1620b wrote:
    I know this might sound crazy, but you could consider pairing Sentry/Daken with Spiderman. One purple match and you can minimize most of the self damage from Sentry's abilities. So it would be 1 purple match + 2 or 3 green matches = World Rupture.

    It wouldn't help if using Sacrifice, but it helps with World Rupture pretty well.

    I am pretty certain friendly protect tiles don't work on World rupture. I guess I could check but I think protects are only on damage from the enemy much like strikes are only damage from the enemy. So protects don't mitigate world rupture (or Anger, sacrifice, supernaova) and enemy strikes don't boost it.

    Could be wrong I guess....
  • Yah Sentry's green is just broken but he obviously won't be nerfed before people stop buying his covers and replaced by more op characters.

    His design intent is that 7 green would be simultaneous timers going off with 1 total application of strike tiles.

    His current design should need minimum 12-15 green or much longer timers for strike tiles to apply to each individual timer.

    Anyhow there are several other really fast (more turns but way less spam) options that do little to no damage to your own team since waiting for 12-15 timers is eye-gougingly boring especially when the other team dies half-way through all those tics
  • john1620b
    john1620b Posts: 367
    bonfire01 wrote:

    I am pretty certain friendly protect tiles don't work on World rupture. I guess I could check but I think protects are only on damage from the enemy much like strikes are only damage from the enemy. So protects don't mitigate world rupture (or Anger, sacrifice, supernaova) and enemy strikes don't boost it.

    Could be wrong I guess....
    Yeah, I thought they did, but I didn't really check.
  • Professa D
    Professa D Posts: 111
    Bugpop wrote:


    When you play with c.magneto, it's a game within a game. You might have seen the boosts that add +10% to match damage. It's a nice addition to c.mag blue match game

    Is that 10% added before or after strike tile damage is added?
  • user311 wrote:
    bonfire01, I can't comment on your Sentry/Daken pairing but I think its sounds legit. Im not sure that using so many boosts is feasible. Assuming you would use this strategy at the nth hour of a PVP. Do you have any ideas what the self damage would be?

    Self damage would be the same as usual, 864 to team plus 1112 to sentry when he uses yellow. Self damage isn't affected by strike or protect tiles.
  • Bugpop wrote:

    Not really.

    https://www.youtube.com/watch?v=uxtckFPuWv4
    https://www.youtube.com/watch?v=vYSBKfo9qq8
  • Bugpop wrote:

    https://www.youtube.com/watch?v=uxtckFPuWv4
    https://www.youtube.com/watch?v=vYSBKfo9qq8
    Gee, You match those tiles way too slow icon_e_biggrin.gif
  • With cascades I see a ton of first turn wins. Without it's usually three turns. However it's the AI winning, and my three 1*s are usually at less than ten health. Happens about every 5 minutes.

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