Fastest possible wins...
Comments
-
I know this might sound crazy, but you could consider pairing Sentry/Daken with Spiderman. One purple match and you can minimize most of the self damage from Sentry's abilities. So it would be 1 purple match + 2 or 3 green matches = World Rupture.
It wouldn't help if using Sacrifice, but it helps with World Rupture pretty well.0 -
john1620b wrote:I know this might sound crazy, but you could consider pairing Sentry/Daken with Spiderman. One purple match and you can minimize most of the self damage from Sentry's abilities. So it would be 1 purple match + 2 or 3 green matches = World Rupture.
It wouldn't help if using Sacrifice, but it helps with World Rupture pretty well.
I am pretty certain friendly protect tiles don't work on World rupture. I guess I could check but I think protects are only on damage from the enemy much like strikes are only damage from the enemy. So protects don't mitigate world rupture (or Anger, sacrifice, supernaova) and enemy strikes don't boost it.
Could be wrong I guess....0 -
Yah Sentry's green is just broken but he obviously won't be nerfed before people stop buying his covers and replaced by more op characters.
His design intent is that 7 green would be simultaneous timers going off with 1 total application of strike tiles.
His current design should need minimum 12-15 green or much longer timers for strike tiles to apply to each individual timer.
Anyhow there are several other really fast (more turns but way less spam) options that do little to no damage to your own team since waiting for 12-15 timers is eye-gougingly boring especially when the other team dies half-way through all those tics0 -
bonfire01 wrote:john1620b wrote:I know this might sound crazy, but you could consider pairing Sentry/Daken with Spiderman. One purple match and you can minimize most of the self damage from Sentry's abilities. So it would be 1 purple match + 2 or 3 green matches = World Rupture.
It wouldn't help if using Sacrifice, but it helps with World Rupture pretty well.
I am pretty certain friendly protect tiles don't work on World rupture. I guess I could check but I think protects are only on damage from the enemy much like strikes are only damage from the enemy. So protects don't mitigate world rupture (or Anger, sacrifice, supernaova) and enemy strikes don't boost it.
Could be wrong I guess....0 -
Bugpop wrote:mohio wrote:I actually got cut off as I was posting in that thread wondering this same thing. I don't have a good enough Sentry or Daken, so obviously I can't do this combo, but even the speed kills people have been doing with Patch/Mags completely escape me. I know you do beserker rage and then spam Mags's blue & red until the opp is wiped (which granted shouldn't take that long), but any time I've tried something similar just resolving all the animations from boosts/abilities/etc. takes 2 minutes by itself. I don't understand how people get through so many matches in such a quick time. Maybe my iPad is just slow or my reactions aren't as quick as all the super veterans.
When you play with c.magneto, it's a game within a game. You might have seen the boosts that add +10% to match damage. It's a nice addition to c.mag blue match game
Is that 10% added before or after strike tile damage is added?0 -
user311 wrote:bonfire01, I can't comment on your Sentry/Daken pairing but I think its sounds legit. Im not sure that using so many boosts is feasible. Assuming you would use this strategy at the nth hour of a PVP. Do you have any ideas what the self damage would be?
Self damage would be the same as usual, 864 to team plus 1112 to sentry when he uses yellow. Self damage isn't affected by strike or protect tiles.0 -
Bugpop wrote:Maestro145 wrote:Ghast wrote:Remember Hood's black skill? The one most of us have at 3 black even though it affects ALL countdown tiles at 5 black?
Now do you care who your third is?
Too expensive. You will never use it in such a way.
Not really.
https://www.youtube.com/watch?v=uxtckFPuWv4
https://www.youtube.com/watch?v=vYSBKfo9qq80 -
Bugpop wrote:Bugpop wrote:Maestro145 wrote:Ghast wrote:Remember Hood's black skill? The one most of us have at 3 black even though it affects ALL countdown tiles at 5 black?
Now do you care who your third is?
Too expensive. You will never use it in such a way.
Not really.
https://www.youtube.com/watch?v=uxtckFPuWv4
https://www.youtube.com/watch?v=vYSBKfo9qq80 -
With cascades I see a ton of first turn wins. Without it's usually three turns. However it's the AI winning, and my three 1*s are usually at less than ten health. Happens about every 5 minutes.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements