Fastest possible wins...
So, with the now locked mystery man thread mentioning people winning multiple games incredibly quickly and how that is (rightly) a red flag regarding possible cheating it got me thinking as to how quickly you could win a game against ANY team, including 141 L.Thor, Hulk, BP for example without any cascades.
So I came up with this... team is Sentry/Daken/Don't care. Sentry is 5 in green and yellow, Daken 5 in purple.
Before the game I use +3 red/yellow, +3 green/black and +3 to all colours boosts.
Turn 1 is a green match getting me to 9 green AP and 2x57 strike tiles.
Turn 2 I fire off world rupture, getting all 12 CD tiles and make a yellow match
Turn 3 I use sacrifice and make a match, for maximum effect lets say green for a total of 57x4 +575 = 803 in strike tiles.
Turn 4 12 world ruptures go off at 951 damage each for a total of enough damage (11412).
Biggest delay is waiting for all the world rupture CDs to detonate
Can anyone think of anything quicker?
Incidentally... not saying this is a way someone can reasonably and legitimately beat a maxed 141 team 3 times in 3 minutes. It's unlikely you'll get 12 CDs down (although a somewhat suboptimal version still does the trick) and the time it takes to skip to someone, go into the match, take turns and let world rupture run is probably too much by itself.
Also you're losing HP and ISO every match.
So I came up with this... team is Sentry/Daken/Don't care. Sentry is 5 in green and yellow, Daken 5 in purple.
Before the game I use +3 red/yellow, +3 green/black and +3 to all colours boosts.
Turn 1 is a green match getting me to 9 green AP and 2x57 strike tiles.
Turn 2 I fire off world rupture, getting all 12 CD tiles and make a yellow match
Turn 3 I use sacrifice and make a match, for maximum effect lets say green for a total of 57x4 +575 = 803 in strike tiles.
Turn 4 12 world ruptures go off at 951 damage each for a total of enough damage (11412).
Biggest delay is waiting for all the world rupture CDs to detonate
Can anyone think of anything quicker?
Incidentally... not saying this is a way someone can reasonably and legitimately beat a maxed 141 team 3 times in 3 minutes. It's unlikely you'll get 12 CDs down (although a somewhat suboptimal version still does the trick) and the time it takes to skip to someone, go into the match, take turns and let world rupture run is probably too much by itself.
Also you're losing HP and ISO every match.
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Comments
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+2 to all is enough0
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Remember Hood's black skill? The one most of us have at 3 black even though it affects ALL countdown tiles at 5 black?
Now do you care who your third is?0 -
Ghast wrote:Remember Hood's black skill? The one most of us have at 3 black even though it affects ALL countdown tiles at 5 black?
Now do you care who your third is?
Too expensive. You will never use it in such a way.0 -
bonfire01 wrote:So, with the now locked mystery man thread mentioning people winning multiple games incredibly quickly and how that is (rightly) a red flag regarding possible cheating it got me thinking as to how quickly you could win a game against ANY team, including 141 L.Thor, Hulk, BP for example without any cascades.
So I came up with this... team is Sentry/Daken/Don't care. Sentry is 5 in green and yellow, Daken 5 in purple.
Before the game I use +3 red/yellow, +3 green/black and +3 to all colours boosts.
Turn 1 is a green match getting me to 9 green AP and 2x57 strike tiles.
Turn 2 I fire off world rupture, getting all 12 CD tiles and make a yellow match
Turn 3 I use sacrifice and make a match, for maximum effect lets say green for a total of 57x4 +575 = 803 in strike tiles.
Turn 4 12 world ruptures go off at 951 damage each for a total of enough damage (11412).
Biggest delay is waiting for all the world rupture CDs to detonate
Can anyone think of anything quicker?
Incidentally... not saying this is a way someone can reasonably and legitimately beat a maxed 141 team 3 times in 3 minutes. It's unlikely you'll get 12 CDs down (although a somewhat suboptimal version still does the trick) and the time it takes to skip to someone, go into the match, take turns and let world rupture run is probably too much by itself.
Also you're losing HP and ISO every match.
So basically to do this 3x times in 3 min, you need to start w a green match, have a yellow lurking for second match, then get all 12 CDs, deal w all the animations, skip nodes to find the guy again, possibly reload boosts & repeat. That is a whole lot of coincidence & lightning fast reflexes or a speed hack is being used0 -
Ghast wrote:Remember Hood's black skill? The one most of us have at 3 black even though it affects ALL countdown tiles at 5 black?
Now do you care who your third is?
Can't get the black AP in time for my perfect storm win . If anything falcon is the best third to boost my 2 Daken strike tiles with the turn 2 yellow match.
@Joshbot3000 I agree completely. I was posting this as a bit of a curiosity and also to kind of point out what it takes to get wins that quickly without some form of cheating0 -
Maestro145 wrote:Ghast wrote:Remember Hood's black skill? The one most of us have at 3 black even though it affects ALL countdown tiles at 5 black?
Now do you care who your third is?
Too expensive. You will never use it in such a way.
Not really.0 -
I actually got cut off as I was posting in that thread wondering this same thing. I don't have a good enough Sentry or Daken, so obviously I can't do this combo, but even the speed kills people have been doing with Patch/Mags completely escape me. I know you do beserker rage and then spam Mags's blue & red until the opp is wiped (which granted shouldn't take that long), but any time I've tried something similar just resolving all the animations from boosts/abilities/etc. takes 2 minutes by itself. I don't understand how people get through so many matches in such a quick time. Maybe my iPad is just slow or my reactions aren't as quick as all the super veterans.0
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mohio wrote:I actually got cut off as I was posting in that thread wondering this same thing. I don't have a good enough Sentry or Daken, so obviously I can't do this combo, but even the speed kills people have been doing with Patch/Mags completely escape me. I know you do beserker rage and then spam Mags's blue & red until the opp is wiped (which granted shouldn't take that long), but any time I've tried something similar just resolving all the animations from boosts/abilities/etc. takes 2 minutes by itself. I don't understand how people get through so many matches in such a quick time. Maybe my iPad is just slow or my reactions aren't as quick as all the super veterans.
When you play with c.magneto, it's a game within a game. You might have seen the boosts that add +10% to match damage. It's a nice addition to c.mag blue match game0 -
Ghast wrote:Remember Hood's black skill? The one most of us have at 3 black even though it affects ALL countdown tiles at 5 black?
Now do you care who your third is?
The problem there is that Hood's yellow is useless at anything but 5, and blue is his best skill. Getting black to 5 only really only helps really in certain specific situations, and I think I'd rather have yellow's general usefulness.0 -
Might as well add Falcon while you're making that yellow match for free strike tile boost. Adds 79x2 = 158 damage to each rupture for a total of 1896 extra damage.0
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If you do crit damage, all match damage, and blue AP (or all AP if you're rich), you can basically kill someone on a blue match 5 crit with Magneto which isn't exactly very hard to do. Yes you'll have to make a blue match first, but that's not asking a lot. The more reliable all match damage/all AP/blue AP can still pull off 2-3K match 5s on crits.0
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Ben Grimm wrote:Ghast wrote:Remember Hood's black skill? The one most of us have at 3 black even though it affects ALL countdown tiles at 5 black?
Now do you care who your third is?
The problem there is that Hood's yellow is useless
Fixed! This is about speed. If you need 15 yellow then you are doing it wrong.0 -
OBW using AR turn zero then Lazy Thor using CotS turn 2 and turn 4 is a fairly quick way if not to win then give a good headstart. If anyone thinks it is impossible then tell the AI as that seems to think it is very possible.0
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Maestro145 wrote:Ghast wrote:Remember Hood's black skill? The one most of us have at 3 black even though it affects ALL countdown tiles at 5 black?
Now do you care who your third is?
Too expensive. You will never use it in such a way.0 -
Linkster79 wrote:OBW using AR turn zero
Before the AI makes a move. Yeah, that makes a lot of sense.0 -
ZenBrillig wrote:Linkster79 wrote:OBW using AR turn zero
Before the AI makes a move. Yeah, that makes a lot of sense.
He was describing actions observed by the AI. viewtopic.php?f=9&t=8837 many documented cases of glitchy power activation by AI.0 -
Use Modern Storm as the 3rd to put that red to use and wipe the enviro's. That guarantees the basic tiles for World Rupture.0
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How about, Bagman (any build and level), Yelena (any build and level) and X-force - No boosts required (broken combo)
Turn 1 - AI retreats0 -
bonfire01, I can't comment on your Sentry/Daken pairing but I think its sounds legit. Im not sure that using so many boosts is feasible. Assuming you would use this strategy at the nth hour of a PVP. Do you have any ideas what the self damage would be?0
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user311 wrote:bonfire01, I can't comment on your Sentry/Daken pairing but I think its sounds legit. Im not sure that using so many boosts is feasible. Assuming you would use this strategy at the nth hour of a PVP. Do you have any ideas what the self damage would be?
Sentry takes 1112 from the sacrifice and whole team takes 648 from world rupture. You could in theory get the full 16 world rupture tiles at rank 5 then it would be 864 to team but that's unlikely as hell.
So 1760 to sentry, 648 to the other 2 as I listed it in the OP.
Incidentally I would say shield hopping from 8 hours into a 2.5 day PvP isn't feasible but Flo's been doing it in the storm PvP (or something close to only 8 hours in). Other people have as well, never seen so many early shielders on **** scores. People are either going bat **** crazy for the new reward structure, really want the storm cover (not that ppl shielding at 550 on day 1 of an event with their 2* rosters are getting to 1100) or everyone wants Gold Bagman covers a LOT0
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