Ares Yellow

Options
If Ares kills himself with his yellow ability, his countdown tile still happens. It doesn't disappear as it does when you kill him after his tile is on the board.

Comments

  • Unknown
    Options
    Yes. The Dev's are aware of this. They though they had it fixed with R55. But now it's looking like it will be R56 or R57 before it is fully fixed. Apparently it is something more complicated than they originally thought.
  • Unknown
    Options
    A simple check to see if Ares is alive before placing the tile seems easy enough. If (ares.health () > 0) generatetile ();
  • Exce1sior
    Exce1sior Posts: 30
    Options
    There is already a thread for this, but I'm glad to see others reporting it. http://www.d3pforums.com/viewtopic.php?f=9&t=8873
  • Unknown
    Options
    It works correctly if you sunder and kill yourself. Just not when ai does it.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    Options
    Oletheos wrote:
    It works correctly if you sunder and kill yourself. Just not when ai does it.
    This is part of a much deeper issue they need to resolve: different logic is used for processing a skill used by the AI vs. one used by the player. See also how OBW's Espionage used to be bugged (triggering when it shouldn't) for the AI only.

    The only skills that should be handled differently are those passives that trigger for both players on the same condition, such as Daken's or Bullseye's -- those need some sort of tiebreaker logic.