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MPQ Bugs and Technical Issues
Ares Yellow
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Unknown
June 2014
edited June 2014
in
MPQ Bugs and Technical Issues
If Ares kills himself with his yellow ability, his countdown tile still happens. It doesn't disappear as it does when you kill him after his tile is on the board.
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Unknown
June 2014
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Yes. The Dev's are aware of this. They though they had it fixed with R55. But now it's looking like it will be R56 or R57 before it is fully fixed. Apparently it is something more complicated than they originally thought.
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Unknown
June 2014
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A simple check to see if Ares is alive before placing the tile seems easy enough. If (ares.health () > 0) generatetile ();
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Exce1sior
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30
June 2014
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There is already a thread for this, but I'm glad to see others reporting it.
http://www.d3pforums.com/viewtopic.php?f=9&t=8873
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Unknown
June 2014
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It works correctly if you sunder and kill yourself. Just not when ai does it.
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Dayv
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Chairperson of the Boards
June 2014
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Oletheos
wrote:
It works correctly if you sunder and kill yourself. Just not when ai does it.
This is part of a much deeper issue they need to resolve: different logic is used for processing a skill used by the AI vs. one used by the player. See also how OBW's Espionage used to be bugged (triggering when it shouldn't) for the AI only.
The only skills that should be handled differently are those passives that trigger for both players on the same condition, such as Daken's or Bullseye's -- those need some sort of tiebreaker logic.
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