Ares Yellow
Comments
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Yes. The Dev's are aware of this. They though they had it fixed with R55. But now it's looking like it will be R56 or R57 before it is fully fixed. Apparently it is something more complicated than they originally thought.0
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A simple check to see if Ares is alive before placing the tile seems easy enough. If (ares.health () > 0) generatetile ();0
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There is already a thread for this, but I'm glad to see others reporting it. http://www.d3pforums.com/viewtopic.php?f=9&t=88730
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It works correctly if you sunder and kill yourself. Just not when ai does it.0
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Oletheos wrote:It works correctly if you sunder and kill yourself. Just not when ai does it.
The only skills that should be handled differently are those passives that trigger for both players on the same condition, such as Daken's or Bullseye's -- those need some sort of tiebreaker logic.0
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