Ares Yellow
Comments
-
Yes. The Dev's are aware of this. They though they had it fixed with R55. But now it's looking like it will be R56 or R57 before it is fully fixed. Apparently it is something more complicated than they originally thought.0
-
A simple check to see if Ares is alive before placing the tile seems easy enough. If (ares.health () > 0) generatetile ();0
-
There is already a thread for this, but I'm glad to see others reporting it. http://www.d3pforums.com/viewtopic.php?f=9&t=88730
-
It works correctly if you sunder and kill yourself. Just not when ai does it.0
-
Oletheos wrote:It works correctly if you sunder and kill yourself. Just not when ai does it.
The only skills that should be handled differently are those passives that trigger for both players on the same condition, such as Daken's or Bullseye's -- those need some sort of tiebreaker logic.0
Categories
- All Categories
- 44.7K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 502 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 420 MtGPQ Deck Strategy & Planeswalker Discussion
- 296 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements