gamar wrote: Since I've started playing I've thought every event (PvP and PvE) should have two versions and you can only enter (and be seen in scaling/MMR pools for) one version [You choose which to enter and when you complete a node in one, you're locked out of the other] For example The "easy" version that gives out 2* covers, a 3* for first, and HP The "hard" version that gives out 3* covers, a 4* for first, HP, and big ISO prizes
Clintman wrote: Would you have invested the kind of money into your roster and characters if you felt like it wasn't going to last, or did you invest in something you hope to be long term?
Cryptobrancus wrote: As a self proclaimed mid level player the 3*s have dried up harshly recently. I used to be able to expect to pull at least one or two covers per event if not all 3 but being able to flex mid level muscles in a normal tournament for a single cover I need would be a great improvement over the punishment being endured currently.
Colognoisseur wrote: tl;dr Despite what the forum might lead you to believe the "Veterans" are a tiny minority of the overall active player population. There aren't that many "Veterans" for this to be viable. If we accept that there are bout 100,000 active participants in an event which seems right to me based on the final numbers we've seen on the results. I would say that there are no more than 4,000 players which fit the definition of "Veteran". The worldview of the forum is skewed because this is where a high percentage of this minority hang out and communicate. The other 96,000 players are where the future of the game lies and catering to the small minority of "Veterans" would have a minimal effect especially because the nature of these "Veterans" is they are likely hardcore promiscuous gamers who will eventually become entranced with a new shiny object sooner than later. This is why the devs will do nothing because the ways to keep the "Veterans" engaged are, and should not be, a priority.
Clintman wrote: First let me thank Shamusyeah and Hairydave (who claims to like Loki... /shudder) as well as the other contributors to the Idea for avoiding burnout thread. I do not claim all of these ideas as my own, I have read different suggestions and this is what I feel would be a good direction.This post is based on the following premise: Veteran players are not satisfied with being given the same rewards as new players. This is not a new concept, that is why there are different leagues, minor and major, or any other comparison of different brackets that exist in every other established competitive game, be it real sports or video games. Michael Jordan made a lot more money as a pro than he did when he started out. I make more money now in my career job than I did when I worked at Subway as a teenager. When I played WOW, I had access to rewards that could only be obtained by being max level and defeating hard objectives with my guild. Michael Jordan most likely would not have played at the same level or as long if he were making the same at the top of his career as he did when he started. I certainly would not do the job I currently do at Subway wages. I certainly never would have stopped killing level 1 Kobolds in WOW if I had the same chance of getting an Epic Mount as I had by killing the Lich King on heroic.What is not working: Bracketing without increasing rewards to match the increase of difficulty. You took away my level 1 Kobolds and left me with only Heroic Lich King. Sure I have a chance at the Epic Mount but I had to kill Heroic Lich King to get that chance at the mount. And my buddy who just rolled a character got the Epic Mount off of a level 1 Kobold.What could work: Create simultaneous events that you can only join one of but not both. Heavy Metal Normal: You get rewards needed to bring your roster up to heroic level. 2-5th place get Punisher +2 heroic packs. -Normal Payout per fight -increased chance of the cover drops. Heavy Metal Heroic: You get much more ISO and more frequent new characters, so HT covers instead of the Heavy Metal Normal packs Punisher covers. -Double Payout per fightLet the players bracket themselves based on their decisions of risk vs reward. If bob takes his 2* roster into Heavy Metal Heroic and gets creamed by 3* rosters he is not going to be overly surprised and will want to juice up his roster to compete at the higher level.Keep Season fights, but don't make every event season. Leave the season fights totally unregulated brackets. Let alliances compete in the full and open battlefield. An alliance of 1*'s should not be expecting to take first, and the developers should not try to make it so that they can.What this would accomplish in my opinion Veterans can rightly feel like the badasses they are. They have put in the time/money to get where they are and they can go after the juicy prizes. New players have events they can compete in relatively unscathed, plus they have the carrot to look at longingly of the heroic modes that they can work to.
Skyedyne wrote: The larger problem at hand here with this idea is giving the player the choice to pick a challenge instead of forcing them into a bracket. Why is player choice a big downfall of this idea? Because of Iso farming and/or reward farming. I have seen several players that have max level 3* rosters. What's to stop them from entering easy mode, which would be quite literal for them, and just roflstomp the players who have no chance of fighting back? Essentially, all this idea really does is pull those people out of the pool of players that we have now that don't have max cover/level 3*'s, and leaves those getting up to that point and those who have already achieved it all and are just stockpiling until the new shiny comes out. While I agree that more challenge should equal better reward, this would not be the way the go, because of the path of least resistance.
TBDave wrote: What about 3 choices with character levels capped at 50, 85 and Unlimited. That way you have one group for beginning 1-Stars & undeveloped 2-3 Stars. Another group for experienced 2-Stars. And a final group for advanced 3-Star characters. And the level of rewards could increase with the difficult. 1 & 2 Star covers in the first group, 2 & 3 star covers in the middle group, and 3 & 4 Star covers in the last group. With the level caps, you won't have anyone feeling overwhelmed. Even if an advanced player wanted to enter the easiest group, he won't be able to use his overpowered characters. And it will give experienced players a opportunity to go back and use their 1-Star characters again.
Clintman wrote: If we have 3 events that have limited roster size and tiered ISO rewards per fight for those events, and only allow me to join one of them, I will pick the highest level every single time. Doing something like this will create a safe harbor for newer player and for players developing their rosters to play without being preyed upon.
Clintman wrote: wathombe wrote: So simple and so effective, Clint. Now the real challenge: getting them to listen to you. The real truth, sadly, is that they probably just don't care about veterans because, by and large, they don't buy HP and/or ISO at the same rate as new players do. I don't know about that, after I blow my HP load on MoDaken I am going to buy more HP at the next sale.
wathombe wrote: So simple and so effective, Clint. Now the real challenge: getting them to listen to you. The real truth, sadly, is that they probably just don't care about veterans because, by and large, they don't buy HP and/or ISO at the same rate as new players do.