farlus wrote: I think you would also need a disincentive from a point standpoint if you have these choosable brackets for season events so that 3x141s that don't need the additional rewards from heroic don't jump into the normal bracket so that they can mop up newbs and inflate their season scores. Overall I like the idea though. I'm just not sure the devs will pay attention because it's unclear how this move would increase profit (apart from indirectly through player happiness levels).
mohio wrote: If the veteran group (i.e. heroic or hard or whatever they'd call it) is always playing for newer characters I'd imagine they will, on the whole, have to spend much more in shields to stay near the top of their bracket due to the increased difficulty.
trey9 wrote: With this idea, the middle tier people would be sort of stuck still. Instead of having such small rewards for the low tier class, I think it would be great if they had a normal mode (like you said) where the bracketing was just as it used to be (time based), so mid tier people can usually get two or three covers for each pvp. This would help immensely. And then make a heroic type mode (again, like you said) have some pretty substantial rewards. Like maybe any color of any cover (or covers) of your choice and a good chunk of iso for the top rewards. And if really high level guys want to take an event easy, they could just play in the normal tier event. There are a few problems with this though, the main problem I see would be the alliance scoring algorithms would have to get tweaked somehow or else you might have fighting within alliances having people say they need the normal tier rewards, while others will go for the high tier rewards. Of course, all of our ideas are pure fantasy, so you can probably throw all of this out the window as the devs won't be giving out any more rewards than they already are. They can't break their current money making scheme, but at the cost of losing players? Seems counter-productive in the long run. It's baffling to think they can't look towards the future at all, considering all of these "it's working as intended" responses. They need to change things quickly before they start losing even more players. And once they lose the veterans, they will be left will lots of new players and max 2 star players. They will all be competing as the top players are now, and then the two star players will start to quit as they see no reason to progress. Eventually they will be stuck with only new players, which could be the death of this game.
Colognoisseur wrote: tl;dr Despite what the forum might lead you to believe the "Veterans" are a tiny minority of the overall active player population. There aren't that many "Veterans" for this to be viable. If we accept that there are bout 100,000 active participants in an event which seems right to me based on the final numbers we've seen on the results. I would say that there are no more than 4,000 players which fit the definition of "Veteran". The worldview of the forum is skewed because this is where a high percentage of this minority hang out and communicate. The other 96,000 players are where the future of the game lies and catering to the small minority of "Veterans" would have a minimal effect especially because the nature of these "Veterans" is they are likely hardcore promiscuous gamers who will eventually become entranced with a new shiny object sooner than later. This is why the devs will do nothing because the ways to keep the "Veterans" engaged are, and should not be, a priority.
user311 wrote: Sorry - but perhaps someone could define veteran for me, because I dont agree with the premise "Veteran players are not satisfied with being given the same rewards as new players." As a 99% F2P player on day 195+, there are a lot of covers which I don't have. I don't mind playing for the Rags and IM40s. I have earn hoards of OBW covers but rarely do I get some of these others. But the way scaling is there are new players that are finishing higher in the brackets that I am and actually are able to earn better rewards than me. That is what I not satisfied with. Its not the carrot.
wathombe wrote: So simple and so effective, Clint. Now the real challenge: getting them to listen to you. The real truth, sadly, is that they probably just don't care about veterans because, by and large, they don't buy HP and/or ISO at the same rate as new players do.
Clintman wrote: user311 wrote: Sorry - but perhaps someone could define veteran for me, because I dont agree with the premise "Veteran players are not satisfied with being given the same rewards as new players." As a 99% F2P player on day 195+, there are a lot of covers which I don't have. I don't mind playing for the Rags and IM40s. I have earn hoards of OBW covers but rarely do I get some of these others. But the way scaling is there are new players that are finishing higher in the brackets that I am and actually are able to earn better rewards than me. That is what I not satisfied with. Its not the carrot. For the purposes of this post I am defining veterans as the people with established rosters of 141's, the collectors, the people who take the game far to seriously That is why I was suggesting creating two events, you choose which one you enter. The heroic/harder one has higher rewards and you go against stronger competition. This would leave long time players who do not have deep 141 heavy rosters to pick the normal mode and compete for the covers they can still use.
LordWill wrote: Clintman wrote: user311 wrote: Sorry - but perhaps someone could define veteran for me, because I dont agree with the premise "Veteran players are not satisfied with being given the same rewards as new players." As a 99% F2P player on day 195+, there are a lot of covers which I don't have. I don't mind playing for the Rags and IM40s. I have earn hoards of OBW covers but rarely do I get some of these others. But the way scaling is there are new players that are finishing higher in the brackets that I am and actually are able to earn better rewards than me. That is what I not satisfied with. Its not the carrot. For the purposes of this post I am defining veterans as the people with established rosters of 141's, the collectors, the people who take the game far to seriously That is why I was suggesting creating two events, you choose which one you enter. The heroic/harder one has higher rewards and you go against stronger competition. This would leave long time players who do not have deep 141 heavy rosters to pick the normal mode and compete for the covers they can still use. I think this would be a great step in the right direction. I suggested something like this in one of my threads way back and it seemed that they listened because shortly after they had 2 PvE events, one normal, one heroic. Now if they can just apply the same type of system to PvP with rewards equal to the risk, I think they would be in better shape. I think they need to take notice because as time goes by, the number of Veteran players increases and will be faced with the problems we have now later on.