IceIX wrote: Rorex wrote: In ICEIX's post he says the point is to keep the level low so he is not tanking. So I can guarntee its not going to scale with lvl. That's actually one of the two problems we're fixing. At this very moment, that's true. You'd want him to be lower level than anyone else in your group so that he isn't tanking any colors but high enough to get the most effect out of his Purple. There would never be a reason to have him highly leveled, which is definitely substandard. With R52, the increases are planned to be static so that if you want higher numbers on Strike tiles, you're going to have to push his levels up.
Rorex wrote: In ICEIX's post he says the point is to keep the level low so he is not tanking. So I can guarntee its not going to scale with lvl.
Rorex wrote: So am I getting this right IceIX, a max lvl 5 yellow cover Falcon is still going to 30% increase but the max strike tile possible will be higher then say a lvl 100 Falcon?
IceIX wrote: Rorex wrote: So am I getting this right IceIX, a max lvl 5 yellow cover Falcon is still going to 30% increase but the max strike tile possible will be higher then say a lvl 100 Falcon? In R51, a level 15 Falcon will have the exact same effect on a Strike tile as a level 141 Falcon, from a 10% to 30% increase per Yellow match depending on ability level. In R52, it's planned that tiles will raise a static amount that increases with level, same as damage on abilities raises with levels. The R52 functionality is not final however, so I can't go into more detail than that on the R52 iteration without tossing out possibly completely erroneous info.
Saint Matthew wrote: Most people however won't have many fury covers. Being 4 stars he is suppose to be super hard to get...though, I've almost maxed out my xforce wolvie and just finally got my first punisher cover. RNGesus works in mysterious ways
Phantron wrote: Even if you don't have Nick Fury, having Falcon would be a good idea to counter Nick Fury's Escape Plan once you start seeing him, since that CD does some really terrible things to you if you let it resolve.
Spoit wrote: Phantron wrote: Even if you don't have Nick Fury, having Falcon would be a good idea to counter Nick Fury's Escape Plan once you start seeing him, since that CD does some really terrible things to you if you let it resolve. I think you're vastly overestimating the number of people who'll use him at 0/0/X, most likely 1 or 2, given how expensive it is to upgrade 4*s. I wish they'd waited on the nerfs until after they had the solution put together, like they did for patch, since at only 10%, he's going to be 100% worthless in the inevitable 'falcon required/buffed' events
Phantron wrote: They really should get the static number thing in as soon as possible, preferably with larger values for attack/protect tiles too, as those are nowhere as valuable as strike tiles.
dragonlord22 wrote: @Rorex Black panther will cover falcon on all but purple then you just need c mags or spiderman.
Phaserhawk wrote: yeah I was crunching the numbers and it could get out of hand really quick, I'm glad they brough him in. I mean look at just Punisher. You create 3 strike tiles at 104 each. then mach yellow they go up to 182 each, match yellow again 318 a piece. Match yellow a third time 557 and so on and so forth. yeah, that was going to get out of hand really quick. I like how they are at least basing it off of his lvl, but you almost want the % increase to go off of the base damage of the tile, for example if they kept the 75% and you had 100 strike tile, it would go to 175, but if you match again, instead of being another 75% of 175, it would just be 75% of the original 100 strike tile, so it only goes up 75 each time instead of 75-131-229 etc.
Spoit wrote: Was it confirmed it had cumulative buffing?
NighteyesGrisu wrote: I don't quite understand his blue ability.....what happens when the countdown tile gets destroyed? is the difference between countdown tile and no countdown tile just that he won't need 8 stored ap if the time runs down?