Clintman wrote: **Edit, I saw that your TOTW is at 181, mine is at 113. I have run with Hood, OBW and LT for most of my fights and usually end up full health at the end. I wonder what is different between our playing that juiced up your scaling by such a large degree. As I write this I am first in my main bracket with 50,400 points. I noticed that Reckless posted her TOTW was in the 200's. I just can't make sense out of the triggers for higher scaling.
NorthernPolarity wrote: This is a big factor. My alaska nodes have increased from 39 to 55 since I started, and thats telling me that I should be playing even less optimally than i currently am so that it doesn't continue to go up. It would be nice if the devs could explain exactly how the scaling algorithm works, but i doubt that we'll get too much more information with all of the complaining that we've been doing in the thread.
Phantron wrote: Clintman wrote: **Edit, I saw that your TOTW is at 181, mine is at 113. I have run with Hood, OBW and LT for most of my fights and usually end up full health at the end. I wonder what is different between our playing that juiced up your scaling by such a large degree. As I write this I am first in my main bracket with 50,400 points. I noticed that Reckless posted her TOTW was in the 200's. I just can't make sense out of the triggers for higher scaling. I got 54.3K points and #30 in my bracket as of right now, TOTW is at 202. Keep in mind scaling may simply happen because a guy is winning more games period. I got a lot of checkmarks on my missions and I tried to compete for top 2 on every sub bracket (and fell short by one place twice). I haven't noticed any unusual jumps in levels of my enemy. It's clear that they go up as I win games and I've been winning a lot of games. I even go back and try to get the checkmarks on certain missions even when I don't need the points. If may simply be that your bracket is less competitive so you don't have to play as hard to stay ahead? There's always a lot of luck that goes into placing in an individual bracket. So far my strategy is just try to build as much lead as I possibly can, and if scaling later gets out of hand, I'll worry about later. I figure if scaling gets out of hand for me then it'd get out of hand for people trying to make up the earlier lead I build later on, and if not it's not the first time I finished one place out of #2.
Phantron wrote: NorthernPolarity wrote: Magneto is different because you take a lot less damage than if you used other characters. Jungle in particular: match 6 blue, make a crit tile on env, and win the game off of the resulting AP/ability spam. It's obviously not as bad as spidey, but scaling makes me afraid that any efficient character I'm using will make the scaling increase significantly since I'm taking less damage overall. I had my share of lucky wins and didn't notice anything unusual on the scaling either. It's not like you win a game without taking damage and then everything goes up by 30 levels immediatey to compensate. Besides, those are still lucky wins. I just finished a Captain required node against a level 180 Daken. My team was LC/LT/Magneto and Thor took at least 5K damage even though the other side never used a special move. It'd probably help if we actually know what causes you to get extra penalized by the scaling. I suspect you've to have multiple flawless victories in a row to get the scaling really go up, and there's no way that's happening with Magneto. There just aren't that many match 5 -> crit -> match environment -> Thorned Rose awesome openings that'd drive the scale. I do find myself just taking 1K damage instead of using an Anti-Grav to be on the safe side, though these games are becoming increasing rare with the scaling. If LT took 5K damage, then that's certainly completely out of the question to heal up completely with OBW, and that happens a lot.
NorthernPolarity wrote: Magneto is different because you take a lot less damage than if you used other characters. Jungle in particular: match 6 blue, make a crit tile on env, and win the game off of the resulting AP/ability spam. It's obviously not as bad as spidey, but scaling makes me afraid that any efficient character I'm using will make the scaling increase significantly since I'm taking less damage overall.
KevinMark wrote: I read in this thread people are sacrificing their roster in PvE. Does this reduce scaling in PvE? Do you just retreat or do you wait till you lose?
NorthernPolarity wrote: Your main bracket seems rough. I'm sitting at 45.2k and am at #19. I think you need to stop joining so early so you don't get paired with the crazies.
mikeydollar7 wrote: I wonder if prologue contributes to PVE scaling - so if you heal in prologue that's more fights won in PVE and hence higher scaling? I certainly use prologue healing a lot and my scaling is higher than clintman, which I very much doubt is justified by my performances! But all just speculation for now....
Pamizard wrote: mikeydollar7 wrote: I wonder if prologue contributes to PVE scaling - so if you heal in prologue that's more fights won in PVE and hence higher scaling? I certainly use prologue healing a lot and my scaling is higher than clintman, which I very much doubt is justified by my performances! But all just speculation for now.... huh interesting. I'm just spamming isos by killing the level one snipers so i can finally raise my IM 35, Storm and BW to their max levels and maybe to finally increase my level 2* so I can finally be useful in these PVE's. In the Hunt, I already have a deadly node that im skipping cause the Hammer guys are in the 70s... yikes for me...
sms4002 wrote: I think the big question here is how much is personal scaling and how much is community scaling? I have said it many times but I just don't see the point in community scaling. Why should all the new players grinding out all the level 20 nodes 100 times affect me and my already level 100's? With the presence of health packs, people aren't going to play matches they know are impossible, they will just do the possible ones more. This is prolly why the community scaling only goes up and never goes down. It's a pretty flawed system.
Clintman wrote: On the bright side, I have plenty to play the PVP because I don't want to play the PVE unless it is 2 hours before the event ends. I am still sitting #2 overall and that rating hasn't changed all day, so, no reason at all to play the PVE. How can this be working as intended?
Phantron wrote: mikeydollar7 wrote: I wonder if prologue contributes to PVE scaling - so if you heal in prologue that's more fights won in PVE and hence higher scaling? I certainly use prologue healing a lot and my scaling is higher than clintman, which I very much doubt is justified by my performances! But all just speculation for now.... IceIX posted before that they do look for that.
NorthernPolarity wrote: This isn't about needing more of a challenge, it's about getting punished for playing the game optimally. Player A uses C. Mags/Spidey would have their levels increased dramatically because they aren't taking damage, and eventually hit 400 scaling where their team gets killed through match damage alone. Player B uses Thorverine, gets damaged during matches, and don't have their levels scaled because they're "being challenged". The problem is that the difficulty for player A increases dramatically whereas player B is left unchanged, and yet all player A is doing is trying to play the game efficiently. Since the rewards don't change for either player, player A is effectively fighting significantly harder battles for no extra reward at all. What this does is force player A to play like player B. Even though he has a roster that can beat the levels more efficiently, he's going to deliberately take damage, use a weaker roster, and generally have a lot less fun throwing matches and making the game think that he's on player B's level so that he can fight reasonable enemies. Normal games have elite dungeons for the hardcore and more powerful rewards in those as well. This game has elite enemies that give exactly the same reward as lower level enemies, so all that player A gets for having a better roster is feeling like he's being screwed over by game mechanics, which is obviously terrible.