reckless442 wrote: What I want to know is how I'm supposed to remain competitive in the main event (for me and my alliance) when I have to leave so many points on the board because the nodes are impossible.
Bowgentle wrote: reckless442 wrote: What I want to know is how I'm supposed to remain competitive in the main event (for me and my alliance) when I have to leave so many points on the board because the nodes are impossible. The obvious answer seems to be: you don't. PVE has been geared towards new players, and the idea seems to be to drive off the veterans. The devs seem to think that this is a sustainable business model because the influx of new players is greater than the attrition of the veterans.
reckless442 wrote: So I think 395, not 400, must be the cap. I opened Florida and cleared everything but the essential nodes (will wait for those to go up in value) and the three highest-value nodes, all of which are 395s. That's 1/3 of the repeatable nodes that are at max and virtually unplayable. I have killed 15 characters on the Ares node, including all of the my 141s, seeing how far I could get wihtout boosts. The best I managed was take out about 1/2 of Ares' health. At least the matches are short, because by the time three green matches have occurred, Daken's strike tiles are doing +1200 damage per match. None of the levels have dropped. What I want to know is how I'm supposed to remain competitive in the main event (for me and my alliance) when I have to leave so many points on the board because the nodes are impossible.
Toxicadam wrote: Everyone's experience is different. I don't have any issues with scaling or rewards or any of that. So, it's hard for me to be empathetic or even try to understand people who are getting screwed over by this system. I play a little each day, I get a few rewards and then I move on. I still make top 50 and get my usual 2 star reward (via tokens) that I throw away. I get my new three star hero (with one or two covers) who sits on my bench for another 30-45 days until I get some more covers to actually make it useful. Rinse and repeat. I don't chase down (and feel entitled to) every 4/4 reward, every top 2 submission reward and every progression reward (and rage when I can't reach that 3 star carrot dangling at the end of the rope). So, if you're someone that plays 3-5 hours a day chasing down every single reward you can get, maybe you need more of a challenge. Doesn't seem unreasonable to me.
Phantron wrote: reckless442 wrote: So I think 395, not 400, must be the cap. I opened Florida and cleared everything but the essential nodes (will wait for those to go up in value) and the three highest-value nodes, all of which are 395s. That's 1/3 of the repeatable nodes that are at max and virtually unplayable. I have killed 15 characters on the Ares node, including all of the my 141s, seeing how far I could get wihtout boosts. The best I managed was take out about 1/2 of Ares' health. At least the matches are short, because by the time three green matches have occurred, Daken's strike tiles are doing +1200 damage per match. None of the levels have dropped. What I want to know is how I'm supposed to remain competitive in the main event (for me and my alliance) when I have to leave so many points on the board because the nodes are impossible. Looking at your score amongst other SHIELD members, I don't see how you could possibly finish below the median point for your alliance unless you just stopped playing together. I'm in the same situation where all my high point missions are 395 and basically unplayable, so I have to slow down for the final stretch too, but there's also no way I'm falling below the median score of my alliance. I understand people do want to be able to do more for their alliance, but sometimes one person can only do so much.
Clintman wrote: I am sitting here looking at The Hunt: Alaska. I am currently Rank 27 in this Sub and there is over 21 hours remaining. If I want to maximize my points, I could grind my subs down at the 14-15 hour mark then leave it alone till the end for maximum rubber banding. I would enjoy sitting down and grinding out some missions and earn some ISO and take out some no stress PVE teams. I mean who cares if I maximize my points right now, I can just knock these fights out and have some fun right? Right? Well no, if I do then I might scale my PVE up to 400 which I would rather not do. In fact I would rather not have my PVE scale up to 400 so much that I am not even going to play this event until a couple of hours before the refresh ends and take my chances with Rubberbanding. In fact it might not even matter that much if I missed the Sub as my PVE Scaling might go down some more. Now I have come to the realization that I do not even want to play this event anymore than I ABSOLUTELY have too. I mean I want to, but since I have no idea what kind of crazy method is used to determine scaling as it does not follow any straightforward methodology, I can only conclude that the best strategy is to play as little as possible while taking damage and not winning too fast. Summary: This is just dumb, I do not like the fact that I am disincentivized to play one of my favorite events.
klingsor wrote: Clintman wrote: I am sitting here looking at The Hunt: Alaska. I am currently Rank 27 in this Sub and there is over 21 hours remaining. If I want to maximize my points, I could grind my subs down at the 14-15 hour mark then leave it alone till the end for maximum rubber banding. I would enjoy sitting down and grinding out some missions and earn some ISO and take out some no stress PVE teams. I mean who cares if I maximize my points right now, I can just knock these fights out and have some fun right? Right? Well no, if I do then I might scale my PVE up to 400 which I would rather not do. In fact I would rather not have my PVE scale up to 400 so much that I am not even going to play this event until a couple of hours before the refresh ends and take my chances with Rubberbanding. In fact it might not even matter that much if I missed the Sub as my PVE Scaling might go down some more. Now I have come to the realization that I do not even want to play this event anymore than I ABSOLUTELY have too. I mean I want to, but since I have no idea what kind of crazy method is used to determine scaling as it does not follow any straightforward methodology, I can only conclude that the best strategy is to play as little as possible while taking damage and not winning too fast. Summary: This is just dumb, I do not like the fact that I am disincentivized to play one of my favorite events. I clear enough to expose the essential nodes and then just do those. Easy. Grinding the nodes to lvl 400 is madness in my opinion. I haven't really gone past level 200 personally and avoid everything past 169.
reckless442 wrote: klingsor wrote: Clintman wrote: I am sitting here looking at The Hunt: Alaska. I am currently Rank 27 in this Sub and there is over 21 hours remaining. If I want to maximize my points, I could grind my subs down at the 14-15 hour mark then leave it alone till the end for maximum rubber banding. I would enjoy sitting down and grinding out some missions and earn some ISO and take out some no stress PVE teams. I mean who cares if I maximize my points right now, I can just knock these fights out and have some fun right? Right? Well no, if I do then I might scale my PVE up to 400 which I would rather not do. In fact I would rather not have my PVE scale up to 400 so much that I am not even going to play this event until a couple of hours before the refresh ends and take my chances with Rubberbanding. In fact it might not even matter that much if I missed the Sub as my PVE Scaling might go down some more. Now I have come to the realization that I do not even want to play this event anymore than I ABSOLUTELY have too. I mean I want to, but since I have no idea what kind of crazy method is used to determine scaling as it does not follow any straightforward methodology, I can only conclude that the best strategy is to play as little as possible while taking damage and not winning too fast. Summary: This is just dumb, I do not like the fact that I am disincentivized to play one of my favorite events. I clear enough to expose the essential nodes and then just do those. Easy. Grinding the nodes to lvl 400 is madness in my opinion. I haven't really gone past level 200 personally and avoid everything past 169. You're assuming we are grinding heavily and that is causing the values to increase. But it seems just as big a factor is not taking damage. Once you get into scaling hell, though, you can't take damage, so even doing what you suggest -- clear enough to get key nodes and do those -- continues to drive up scaling. Meanwhile, there are plenty of people in the community who don't have scaling concerns who ARE grinding, and that also increases your scaling. The devs should just concede things are broken. For a person who can beat 230 using spidey, it is just as possible to beat a 395 using spidey. It just makes the game unpleasant to play. Increasing the amount of time it takes to win that match while also making it one mistake/poor board and you're slaughtered doesn't solve the problem. Which, frankly, I'm still not sure has ever been clearly explained. It shouldn't be that winning effectively without taking damage is a "problem," when doing that at a level 150+ either means you are a very good strategist/player (and/or using boosts, which makes the devs money) or you are using spidey and going extremely slowly. How is that a problem again?
davecazz wrote: scaling has nothing to do with boosts, spidey, grinding or stun lock. the only ingredient is damage and then community.
Ben Grimm wrote: davecazz wrote: scaling has nothing to do with boosts, spidey, grinding or stun lock. the only ingredient is damage and then community. Which are both directly affected by boosts, spidey, grinding, and stun lock.
davecazz wrote: Ben Grimm wrote: davecazz wrote: scaling has nothing to do with boosts, spidey, grinding or stun lock. the only ingredient is damage and then community. Which are both directly affected by boosts, spidey, grinding, and stun lock. not really, because you can cause scaling not grinding, not using spidey, and not using stun lock. on the other hand, you can grind, use spidey, use boosts, and use stun lock and not have your levels scale provided you take damage.
Ben Grimm wrote: davecazz wrote: Ben Grimm wrote: davecazz wrote: scaling has nothing to do with boosts, spidey, grinding or stun lock. the only ingredient is damage and then community. Which are both directly affected by boosts, spidey, grinding, and stun lock. not really, because you can cause scaling not grinding, not using spidey, and not using stun lock. on the other hand, you can grind, use spidey, use boosts, and use stun lock and not have your levels scale provided you take damage. There's a chicken and the egg problem here. A lot of the people who are badly scaled need to use Spidey and need to take no damage because a lot of these battles one hit=death. Even for lower levels, that can be true. Taking just some damage isn't an option on a lot of these. And in any case, sure, some people do that. But most people using Spidey to stunlock are driving up community scaling. The exceptions to that are probably in single digits. And people using boosts are doing the same.
klingsor wrote: I'm not saying it isn't broken, it is, totally and I agree with you. I'm just sharing my tips...Here is something else I do, I force myself to take damage, and I try to not let Spidey heal me to full health, or I time it to take a hit or two after. This way I avoid the full scaling effect, and it also seems to help with MMR. In theory the Spidey Nerf should translate into less community scaling and there would be no need to go to lvl 400.