Tower Mode Progression Bug

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Comments

  • peanut_gallery
    peanut_gallery Posts: 127 Tile Toppler

    Exiting the game and re-opening it worked for me, as then the lower Day 8 node was then pre-selected/bolded in the fore-front.

  • Phumade
    Phumade Posts: 2,663 Chairperson of the Boards

    This click zone errors have been happening for years so its not a total surprise. As far back as the hunt for hulk pve. bottom left worked for me, but yeah you gotta really work around the hurdles.

  • LavaManLee
    LavaManLee Posts: 1,857 Chairperson of the Boards

    Could not get it to work on iPhone at all. Had to go to iPad to randomly click and eventually open that bottom node.

  • Blackstone
    Blackstone Posts: 896 Critical Contributor

    I found that tilting the phone away from me, with a slight twist to the left, allowed me to see the node I wanted well enough to avoid actually touching the nodes next to them.

    I then aimed my finger directly at the mid point between the node I want to hit and the white dot beneath it.

    And that, somehow, is working.

  • Grantosium
    Grantosium Posts: 130 Tile Toppler

    Seems the nodes have been rearranged if you relaunch the game so it's easier to click.

    We could thank the new team for a speedy resolution or we could wonder why it would've taken weeks to see a fix under the old team.

  • Borstock
    Borstock Posts: 3,193 Chairperson of the Boards

    @Grantosium said:
    Seems the nodes have been rearranged if you relaunch the game so it's easier to click.

    We could thank the new team for a speedy resolution or we could wonder why it would've taken weeks to see a fix under the old team.

    Sir, this is the internet. We can do both.

  • bluewolf
    bluewolf Posts: 6,774 Chairperson of the Boards

    @Grantosium said:
    Seems the nodes have been rearranged if you relaunch the game so it's easier to click.

    We could thank the new team for a speedy resolution or we could wonder why it would've taken weeks to see a fix under the old team.

    Oh, I got this.

    It’s because BCS are inept ninnies.

  • entrailbucket
    entrailbucket Posts: 7,957 Chairperson of the Boards

    @Grantosium said:
    Seems the nodes have been rearranged if you relaunch the game so it's easier to click.

    We could thank the new team for a speedy resolution or we could wonder why it would've taken weeks to see a fix under the old team.

    I thought the new team was taking over January 1?

  • bluewolf
    bluewolf Posts: 6,774 Chairperson of the Boards

    @entrailbucket said:

    @Grantosium said:
    Seems the nodes have been rearranged if you relaunch the game so it's easier to click.

    We could thank the new team for a speedy resolution or we could wonder why it would've taken weeks to see a fix under the old team.

    I thought the new team was taking over January 1?

    I mean there is no clear statement of when exactly it's happening, we are just going with January 1 since they said the transition was starting in 2026.

    However, if you had a developer that seemingly had terrible communication with you, and demonstrated repeated bugs and errors and was roundly despised by your players - and had an internal team (no new contracts or payments, presumably, involved, other than possible raises) taking over, would you stick hard and fast to a transition time or would you begin to move it over ASAP if you thought your internal team was going to be far superior to the mess you had been dealing with for months?

    All speculative but you have to imagine they are already beginning a transition when historically the dev team takes the week between Christmas and New Year's off, and New Year's is a Thursday so they may be off on Friday and they may be off on Dec 24th and thus there are scant few working days for BCS under a contract that ran through Dec 31. No point in waiting.

    It's of course possible that BCS did a quick and dirty fix but the current tower has been up for weeks and the old one was a disaster, presentation-wise. It is more than plausible to think the new folks did something to fix this issue.

  • entrailbucket
    entrailbucket Posts: 7,957 Chairperson of the Boards

    I think it's more the idea of "everything I don't like is BCS and everything I like is the new guys."

    We don't, and can't, know who's doing what when.

  • Jash735
    Jash735 Posts: 194 Tile Toppler
    edited 20 December 2025, 23:38

    @Blackstone said:
    I found that tilting the phone away from me, with a slight twist to the left, allowed me to see the node I wanted well enough to avoid actually touching the nodes next to them.

    I then aimed my finger directly at the mid point between the node I want to hit and the white dot beneath it.

    And that, somehow, is working.

    I had to do this, today(?)…, day 2(?)…, day 22(?)…

    The 2nd day of this play Marvel random tap the board to play Quest nonsense.

    Basically, just turning the phone upside for the top node didn’t work this time. I too had to turn the phone a 1/4 twist to the right to get it to work.

    So I guess maybe try twisting your phone slightly right for the top node and slightly left for the bottom node if you’re still having trouble…

  • Jash735
    Jash735 Posts: 194 Tile Toppler


    😂 Either someone is jacking around with the Reality Stone or I accidentally dosed!