Marvel Puzzle Quest: Character Rebalances - Batch #2 (Nov 13, 2025)
Comments
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A nerf to 3* Dr. Strange would be pretty cruel but I agree his usage percentages must be pretty high. Whenever I play on my wife's account, he pops up a fair bit in PvP and must be a PvE staple. Considering his design was primarily to punish goons with that yellow passive, the Devs would, at least in my opinion, be completely undoing the purpose he was made for but I guess they see different things to me. Hopefully we are way off base on this one, he is only nine years in, lol!
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@bluewolf said:
It is impossible to know the full motivations for actions taken by the devs, because it's a business and part of their business is to adjust the game to manipulate us for their benefit while making sure it feels at least somewhat fair, and fun; this requires holding back information much of the time.But, assume:
1. there is a stable-to-shrinking playerbase (inarguably true)
2. there are certain characters who provide reliable, dependable, completely acceptable levels "will win" performance to a large chunk of players (the 90% who aren't chasing T100 in PVE, and possibly some of the ones in T100 level) - who are completely comfortable doing the same thing and barely or not-at-all spending because Old Reliable Teams provide enough of what they want to make them happy
3. The devs need some increase in current revenue
4. The characters are easier to adjust than before (apparently true since they are making adjustments in fairly large numbers whereas before they were rare and usually it was just one character a season)All those things together point to making changes to characters now, despite every reason they shouldn't (all the bugs etc) because it's likely the options on the table are increase revenue or close it down, and they want to keep it going if they can.
Even though it seems somewhat nonsensical and even though I personally am annoyed that characters I specifically focused on, and faved to 550 or close to it, are becoming a bit worse, there's a logic to trying to push a player base who is comfortable with their favorite old sweatpants, er, characters to try to get something new (sweatpants? characters?) and build it up, which might mean some more spending. This spending won't go up absent some kind of push.
I can't make anyone like it and I can't argue in good faith that this is good timing or a good idea or that anything is being well managed really, but you can certainly see why they'd do this now.
Maybe there was a different way to try to get spending going, but maybe this is actually the easiest/most possible thing to do given their apparent labor restrictions (based on the past 5 months and persisting issues, it seems clear they are down to a minimal crew) so here we are.
The only way to get significant spending going is to introduce a new currency and new characters at the top levels that render the old stuff into being less worth. So 6*. They seem overly cautious with this and as there are lots of great alternatives already in game, players have no real pressure on them. Let's be honest, the feeder situation also means that some players can champ a character day 0 without needing to spend any resources hoarded. They started to address this by limiting knowledge of feeders to new releases so players couldn't maximise feeder results and also by making new 4's feed new 5s in some cases. But they know to keep good will they will have to vary this. We can't though ignore the fact that feeders are a problem for the Devs thanks to super hoarding, a concept that the Devs never seemed to factor in to their designs.
Nerfing would certainly help with this too but they then need to look at who really are the characters currently ruling the roost. Nobbling Jane and Shang is inconvenient (they happen to be my two highest characters by happenstance - I guess they have been in lots of vaults) but there are already better options out there for both PvE and PvP. This seems like trying to cut down a tree by taking a wild swing at it. Meanwhile, the true villains of the piece are grinning silently.
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@WhiteBomber said:
Did you all really want to play only Shang-Chi and MThor for another ten years? Did you really think they were never going to adjust more characters? Some minor tweaks to characters who aren't even the top of the meta right now and we are like "yeah, that's it, that's the reason I stop playing after years of investment, but I better blast my tantrum all over the forum first, that'll teach em"?
I had already moved on from those teams but it's not the point. They offered both those characters time after time in chase vaults and then came out with the swap system which costs HP.
I'm happy that they nerf whoever they want into the weeds if they choose, but then allow a cover swap on those rebalanced characters so you can transfer covers if you wish to another 5*. Especially when you have charged people to get those covers in the first place.
There was a ton of covers for Kang/Juggs in the anniversary vault, what's the betting they are getting a rework too.
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I agree with the posters here saying that it's not all that bad. Rebalances keep the game healthy and prevent it from going stale. Yes you can question the 'when' and 'why now' and also the lack of communication (like why don't they publish a full list of changes), but there's a lot of stuff to play around with, there will always be strong teams and new metas. I mean there's almost 400 characters in the game now, and they keep releasing new ones.
However imo the stability of the post-unity engine rushed rollout will kill the game if they don't address it. Seriously, the only reason I haven't quit this broken buggy mess yet is that I've been playing this game for like 10 years and at its core the game is just fun. For me, the app crashes like every 0-5 matches I play. If a new game would be that unstable I'd quit it day 1.
I used to be an occasional spender, but I won't be sending any money their way until they make the app stable enough for me to play again.
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So tell me, what’s the incentive to ascend Polaris? Why did I spend all that time maxing MThor? Why should I ever try to max or ascend another character? You made the game harder (which I like) but then tame any character that can give a chance of winning? And after all these years? But now I’m supposed to chase 6* characters? Is that so I can spend years building them and then have the rug pulled out from under me? As many have said, fix the game! Crashes, freezes, broken events…it goes on and on. Instead you’re focusing on rebalances? by nerfing favored characters? I’ve been loyal to this game and have certainly helped fill the coffers of the devs. But you’ve lost my trust and that of many other veteran players. The point isn’t the nerfs, it’s the fact that you continually show us that you just want our money and have forgotten that we are the customers on which you rely. How about casting an eye toward the long-time loyal players who put years into building a decent roster only to have the bar raised over their heads. Do you expect years more from us? And truly, why would I chase ANY character again? You basically undo all we’ve accomplished. Support is non-existent and always lip service. There’s no compensation for screwing us, just more “chase this and spend more.” Nothing was broke and everyone was figuring out a way to beat these meta teams, thus an equilibrium existed where a well thought out roster could do wonderful things. Now it’s chase the shiny object while we nerf the teams you’ve grown to love. And despite all these comments, again, deaf ears. Do you all even read our thoughts or gripes. You say you do, but reality tells a different tale. So, as my grandpa used to say “up your **** with Mobil gas”. I’ll chase nothing further and my money now stays in my pocket.
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So I am in a casual alliance and several players have just stated this may be the last straw as they had built rosters for years to cover these characters and now the rug is being pulled out from under them. I think the devs underestimated the impact of nerfing all of the decent characters, especially older meta characters that many players relied upon. Pile this on the Unity fiasco and they are killing the game. What I don't understand is while these characters may be used more frequently, they are not the over powered characters in the game. There are several characters/teams way more op than any shang/mthor/polaris teams out there. If they think these long time players will chase new "better" characters vs. just quitting, I think they will be in a for a surprise. How about they fix the truly unbalanced issue in the game which is ascended characters. Ascended characters across the board are way, way less balanced than the standard 4/5 tiers. Some ascended characters are trash and others are way too good. I know if they significantly nerf a few of my favorite characters I am gone.
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@WhiteBomber said:
Naah, screw a reputation...You are all acting like a bunch of babies, grow up and at least TRY to look at it from a different perspective (a balanced one). They barely even hurt Polaris and MThor, haven't even touched Shang yet, made Hawkeye debatably BETTER than Shang and people can't keep seem to accept it.
Did you all really want to play only Shang-Chi and MThor for another ten years? Did you really think they were never going to adjust more characters? Some minor tweaks to characters who aren't even the top of the meta right now and we are like "yeah, that's it, that's the reason I stop playing after years of investment, but I better blast my tantrum all over the forum first, that'll teach em"?
I can understand the the frustration if those 3 characters are ALL you've invested in for years because they've waited years to fix the problem, but holy hell, see the writing on the wall... or in the forums... ADAPT. Or at least be more adult and strategic with your complaints.
Normally, I'd agree on balancing characters. I've been playing since year 1, and I used to argue for regular balances. The problem is that they DIDN'T balance regularly. So what you have is some characters who are better than others, and then players spend literally years investing in those characters to have strong teams. Nerfing a broken character immediately is fine. 5* Gambit was killing the game when he came out. Everyone knew he was broken. They nerfed him and offered compensation if you sold him.
The problem with the current nerfs is the characters aren't broken. They're just popular. In 5* land, MThor and Shang Chi are not meta. They're used a lot by those transitioning, so their usage rate is high, but they're not the characters you HAVE to use, and not the ones you have to face and grind against over and over.
The other problem is that "ADAPT" in 5* land means, spend years investing in new characters. In this game, you have to focus on the characters you want to level the highest. And that takes months and years of investment. Having to pivot, with no compensation to help, is asking a lot. I'm F2P, and recently got to the point where I can 550 some characters. MThor was one of them. That took a ton of resources. I can't just "ADAPT" and level some other characters to 550 without at LEAST a year or so of investment. That's not very motivating.
And then as others point out, if I start pouring all my resources into another character, how do I know they just won't nerf them too?
Regular nerfs make sense when it's easy for players to pivot. This game, it's not easy to pivot. And there's no compensation to help. (When they nerfed OML and Gambit, you got equivalent levels to invest in other 5*s.) AND they haven't been doing regular nerfs, so it's giant swings of hurting people's rosters instead of small adjustments.
They used the strategy for YEARS of only nerfing when broken, and instead trying to buff weak characters. If they just kept buffing weak characters to catch up, there'd be no complaints.
But all that topped with the other changes...the game just is less fun. Several in our alliance are losing steam. I won't be sad, cause it's obvious the game is on the way out. Nothing they're doing is going to lead to a resurgence of new players, so the playerbase can only shrink. It's just a matter of how fast.
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@Warbringa said:
So I am in a casual alliance and several players have just stated this may be the last straw as they had built rosters for years to cover these characters and now the rug is being pulled out from under them. I think the devs underestimated the impact of nerfing all of the decent characters, especially older meta characters that many players relied upon. Pile this on the Unity fiasco and they are killing the game. What I don't understand is while these characters may be used more frequently, they are not the over powered characters in the game. There are several characters/teams way more op than any shang/mthor/polaris teams out there. If they think these long time players will chase new "better" characters vs. just quitting, I think they will be in a for a surprise. How about they fix the truly unbalanced issue in the game which is ascended characters. Ascended characters across the board are way, way less balanced than the standard 4/5 tiers. Some ascended characters are trash and others are way too good. I know if they significantly nerf a few of my favorite characters I am gone.I remember how the Devs said they were going to carefully balance the ascended characters as they went along. It has never happened. I don't want to call it an outright lie but what has happened is exactly the opposite of what was promised. Ascended characters have not been monitored, checked or balanced in any way at all.
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@BewareThyself “The point isn’t the nerfs, it’s the fact that you continually show us that you just want our money and have forgotten that we are the customers on which you rely.”
These are actually both the same thing. It’s exactly because they’re aware we are the customers on which they rely that they want (and need) our money to stay afloat.
I agree that a better way to acheive this would be to work on player retention by fixing the bugs that are frustrating people away from this game, then work on their new marketing strategy.4 -
@entrailbucket said:
@Borstock said:
I'm really enjoying all the "enlightened gamers" taking victory laps over how reasonable they're being. Must be nice to commit a decade of your life to something and somehow not care about it or your fellow players. You just sound like a Rocky villain to me. "If it dies, it dies."What's the alternative? I spent a long time yelling at them on here and in other places and it accomplished exactly nothing. Other players have spent similar amounts of energy on other stuff, and gotten nowhere. Worse! Tons of the things we were upset about over the years ended up not even being a big deal in the long run.
So I don't think any of this is the end anyway, but if it is, what can we do about it? Complaining here is a waste of energy and will accomplish nothing, again. I'll be sad if MPQ goes away but at the end of the day it's just a game.
The alternative is to LET PEOPLE VENT. You don't need to reply to every single complaint. You can just let upset people be upset and talk about it. Stop encouraging people to quit. Stop talking about how great capitalism is when people just want to voice their opinion.
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@Borstock said:
@entrailbucket said:
@Borstock said:
I'm really enjoying all the "enlightened gamers" taking victory laps over how reasonable they're being. Must be nice to commit a decade of your life to something and somehow not care about it or your fellow players. You just sound like a Rocky villain to me. "If it dies, it dies."What's the alternative? I spent a long time yelling at them on here and in other places and it accomplished exactly nothing. Other players have spent similar amounts of energy on other stuff, and gotten nowhere. Worse! Tons of the things we were upset about over the years ended up not even being a big deal in the long run.
So I don't think any of this is the end anyway, but if it is, what can we do about it? Complaining here is a waste of energy and will accomplish nothing, again. I'll be sad if MPQ goes away but at the end of the day it's just a game.
The alternative is to LET PEOPLE VENT. You don't need to reply to every single complaint. You can just let upset people be upset and talk about it. Stop encouraging people to quit. Stop talking about how great capitalism is when people just want to voice their opinion.
I'm not stopping them. I'm not a mod and I'm not silencing anyone. I'm also not responding to every complaint on here, because there is literally not enough time in the day for that.
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@BewareThyself said:
So tell me, what’s the incentive to ascend Polaris? Why did I spend all that time maxing MThor? Why should I ever try to max or ascend another character? You made the game harder (which I like) but then tame any character that can give a chance of winning? And after all these years? But now I’m supposed to chase 6* characters? Is that so I can spend years building them and then have the rug pulled out from under me? As many have said, fix the game! Crashes, freezes, broken events…it goes on and on. Instead you’re focusing on rebalances? by nerfing favored characters? I’ve been loyal to this game and have certainly helped fill the coffers of the devs. But you’ve lost my trust and that of many other veteran players. The point isn’t the nerfs, it’s the fact that you continually show us that you just want our money and have forgotten that we are the customers on which you rely. How about casting an eye toward the long-time loyal players who put years into building a decent roster only to have the bar raised over their heads. Do you expect years more from us? And truly, why would I chase ANY character again? You basically undo all we’ve accomplished. Support is non-existent and always lip service. There’s no compensation for screwing us, just more “chase this and spend more.” Nothing was broke and everyone was figuring out a way to beat these meta teams, thus an equilibrium existed where a well thought out roster could do wonderful things. Now it’s chase the shiny object while we nerf the teams you’ve grown to love. And despite all these comments, again, deaf ears. Do you all even read our thoughts or gripes. You say you do, but reality tells a different tale. So, as my grandpa used to say “up your **** with Mobil gas”. I’ll chase nothing further and my money now stays in my pocket.Because they're both still really really good. I have both of them at 550 and have played around with them both post nerf. They're both still great on their own and even better together, they just don't have as much of a chance to go crazy after just a turn or two. They're still very strong, just not as strong, but still very much worth having and filling exactly the same roles I used them for pre nerf.
I didn't have any problem at all using them to clear scl 10 pve. I don't normally use them, I'd use whoever I have boosted to 672 but I wanted to see how they'd manage. Won every single fight with minimal difficulty, I think I had to heal mthor once.
Compensation? For what? Not being able to blitz through fights quite as easily as before. We all got to use these characters that were obviously too strong when compared to every other character in the game for years and years.
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@BriMan2222 said:
@BewareThyself said:
So tell me, what’s the incentive to ascend Polaris? Why did I spend all that time maxing MThor? Why should I ever try to max or ascend another character? You made the game harder (which I like) but then tame any character that can give a chance of winning? And after all these years? But now I’m supposed to chase 6* characters? Is that so I can spend years building them and then have the rug pulled out from under me? As many have said, fix the game! Crashes, freezes, broken events…it goes on and on. Instead you’re focusing on rebalances? by nerfing favored characters? I’ve been loyal to this game and have certainly helped fill the coffers of the devs. But you’ve lost my trust and that of many other veteran players. The point isn’t the nerfs, it’s the fact that you continually show us that you just want our money and have forgotten that we are the customers on which you rely. How about casting an eye toward the long-time loyal players who put years into building a decent roster only to have the bar raised over their heads. Do you expect years more from us? And truly, why would I chase ANY character again? You basically undo all we’ve accomplished. Support is non-existent and always lip service. There’s no compensation for screwing us, just more “chase this and spend more.” Nothing was broke and everyone was figuring out a way to beat these meta teams, thus an equilibrium existed where a well thought out roster could do wonderful things. Now it’s chase the shiny object while we nerf the teams you’ve grown to love. And despite all these comments, again, deaf ears. Do you all even read our thoughts or gripes. You say you do, but reality tells a different tale. So, as my grandpa used to say “up your **** with Mobil gas”. I’ll chase nothing further and my money now stays in my pocket.Because they're both still really really good. I have both of them at 550 and have played around with them both post nerf. They're both still great on their own and even better together, they just don't have as much of a chance to go crazy after just a turn or two. They're still very strong, just not as strong, but still very much worth having and filling exactly the same roles I used them for pre nerf.
I didn't have any problem at all using them to clear scl 10 pve. I don't normally use them, I'd use whoever I have boosted to 672 but I wanted to see how they'd manage. Won every single fight with minimal difficulty, I think I had to heal mthor once.
I would think if you played the challenge node against level 700+ characters regularly using the nerfed characters you would be using much more than one health pack in many cases and wiping more often than pre-nerfs.
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I just fought a Polaris/Jane team with boosted Kitty and Jessica Jones and whilst I won it just demonstrated how much JJ and Kitty need a numbers boost.
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@Warbringa said:
@BriMan2222 said:
@BewareThyself said:
So tell me, what’s the incentive to ascend Polaris? Why did I spend all that time maxing MThor? Why should I ever try to max or ascend another character? You made the game harder (which I like) but then tame any character that can give a chance of winning? And after all these years? But now I’m supposed to chase 6* characters? Is that so I can spend years building them and then have the rug pulled out from under me? As many have said, fix the game! Crashes, freezes, broken events…it goes on and on. Instead you’re focusing on rebalances? by nerfing favored characters? I’ve been loyal to this game and have certainly helped fill the coffers of the devs. But you’ve lost my trust and that of many other veteran players. The point isn’t the nerfs, it’s the fact that you continually show us that you just want our money and have forgotten that we are the customers on which you rely. How about casting an eye toward the long-time loyal players who put years into building a decent roster only to have the bar raised over their heads. Do you expect years more from us? And truly, why would I chase ANY character again? You basically undo all we’ve accomplished. Support is non-existent and always lip service. There’s no compensation for screwing us, just more “chase this and spend more.” Nothing was broke and everyone was figuring out a way to beat these meta teams, thus an equilibrium existed where a well thought out roster could do wonderful things. Now it’s chase the shiny object while we nerf the teams you’ve grown to love. And despite all these comments, again, deaf ears. Do you all even read our thoughts or gripes. You say you do, but reality tells a different tale. So, as my grandpa used to say “up your **** with Mobil gas”. I’ll chase nothing further and my money now stays in my pocket.Because they're both still really really good. I have both of them at 550 and have played around with them both post nerf. They're both still great on their own and even better together, they just don't have as much of a chance to go crazy after just a turn or two. They're still very strong, just not as strong, but still very much worth having and filling exactly the same roles I used them for pre nerf.
I didn't have any problem at all using them to clear scl 10 pve. I don't normally use them, I'd use whoever I have boosted to 672 but I wanted to see how they'd manage. Won every single fight with minimal difficulty, I think I had to heal mthor once.
I would think if you played the challenge node against level 700+ characters regularly using the nerfed characters you would be using much more than one health pack in many cases and wiping more often than pre-nerfs.
I did just fine. Put lucky dog support on polaris for true healing every time she matches a special tile (which is alot!) put omni city on mthor for extra damage and extra charged tile creation, and put some ap supports or supports that make specials tiles on your third. You can use beta ray bill as the third, or p5 colossus to mitigate match damage, or 4juggs, or blob for the same reason or any of the plenty of characters that provide defense while polaris stuns and mthor blows stuff up.
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and speaking of spending alot of time building up characters... I've spent 12 years building up a roster of several dozen 550's. A team of 450 mthor and 450 polaris shouldn't be able to easily beat my team 100 levels higher than them, but they did. They can even beat teams of 550's boosted to lvl 672. Why should anyone chase the 550 end game when baby champed best characters in the game can beat anything with no problem?
Where is my compensation for having to spend all of these years being attacked in pvp by much lower rosters that should have no chance against me?
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@entrailbucket said:
@WhiteBomber said:
Naah, screw a reputation...You are all a bunch a babies, grow up and at least TRY to look at it from a different perspective (a balanced one). They barely even hurt Polaris and MThor, haven't even touched Shang yet, made Hawkeye debatably BETTER than Shang and people can't keep seem to accept it.
Did you all really want to play only Shang-Chi and MThor for another ten years? Did you really think they were never going to adjust more characters? Some minor tweaks to characters who aren't even the top of the meta right now and we are like "yeah, that's it, that's the reason I stop playing after years of investment, but I better blast my tantrum all over the forum first, that'll teach em"?
I can understand the the frustration if those 3 characters are ALL you've invested in for years because they've waited years to fix the problem, but holy hell, see the writing on the wall... or in the forums... ADAPT. Or at least be more adult and strategic with your complaints.
We're agreeing on things FAR too often lately.
There might actually be some players quitting over this sort of thing, but they're probably not posting rants on the forum about it. I've lived through probably 10 or 12 of these forum meltdowns, and what's funny is that many times it's the same names melting down over the years, over and over again.
This too shall pass. And if it doesn't -- if this is actually the thing that ends the game this time, then I'll shrug and find some other fun game to play.
I'll have to disagree. I started prior to the 1st Anniversary. There are very little long time players on the forums. Many players have quit from the nerfs like 4* Thor, OmL, etc.
At least in those instances those characters were only around for a year and were compensated. The devs deciding to nerf Polaris, Grocket, Shang, 5hor after many years is ridiculous. I'm not even playing the game and I'm disappointed with all these announcements. They can't even highlight the changes of the character buffs to win back some positivity.
Sure, it'll pass, but at what cost?
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@BriMan2222 said:
@Warbringa said:
@BriMan2222 said:
@BewareThyself said:
So tell me, what’s the incentive to ascend Polaris? Why did I spend all that time maxing MThor? Why should I ever try to max or ascend another character? You made the game harder (which I like) but then tame any character that can give a chance of winning? And after all these years? But now I’m supposed to chase 6* characters? Is that so I can spend years building them and then have the rug pulled out from under me? As many have said, fix the game! Crashes, freezes, broken events…it goes on and on. Instead you’re focusing on rebalances? by nerfing favored characters? I’ve been loyal to this game and have certainly helped fill the coffers of the devs. But you’ve lost my trust and that of many other veteran players. The point isn’t the nerfs, it’s the fact that you continually show us that you just want our money and have forgotten that we are the customers on which you rely. How about casting an eye toward the long-time loyal players who put years into building a decent roster only to have the bar raised over their heads. Do you expect years more from us? And truly, why would I chase ANY character again? You basically undo all we’ve accomplished. Support is non-existent and always lip service. There’s no compensation for screwing us, just more “chase this and spend more.” Nothing was broke and everyone was figuring out a way to beat these meta teams, thus an equilibrium existed where a well thought out roster could do wonderful things. Now it’s chase the shiny object while we nerf the teams you’ve grown to love. And despite all these comments, again, deaf ears. Do you all even read our thoughts or gripes. You say you do, but reality tells a different tale. So, as my grandpa used to say “up your **** with Mobil gas”. I’ll chase nothing further and my money now stays in my pocket.Because they're both still really really good. I have both of them at 550 and have played around with them both post nerf. They're both still great on their own and even better together, they just don't have as much of a chance to go crazy after just a turn or two. They're still very strong, just not as strong, but still very much worth having and filling exactly the same roles I used them for pre nerf.
I didn't have any problem at all using them to clear scl 10 pve. I don't normally use them, I'd use whoever I have boosted to 672 but I wanted to see how they'd manage. Won every single fight with minimal difficulty, I think I had to heal mthor once.
I would think if you played the challenge node against level 700+ characters regularly using the nerfed characters you would be using much more than one health pack in many cases and wiping more often than pre-nerfs.
I did just fine. Put lucky dog support on polaris for true healing every time she matches a special tile (which is alot!) put omni city on mthor for extra damage and extra charged tile creation, and put some ap supports or supports that make specials tiles on your third. You can use beta ray bill as the third, or p5 colossus to mitigate match damage, or 4juggs, or blob for the same reason or any of the plenty of characters that provide defense while polaris stuns and mthor blows stuff up.
There is an ocean of difference between having MThor/Polaris at 550 and using them for challenge nodes and having those same characters at say 450 or 475 and trying to use them for those same battles.
For 550 players this is probably mostly a nothing burger, especially those 550 players who have a fair number of 550s so they can swap to different ones in PvP.
For everyone else (4 star players through early/mid level 5 stars) its a very large change combined with the new CL9/CL10. Never mind what its done for PvP when a lot of players highest characters by FAR are going to be Jane/Shang etc simply because they were in a ton of vaults over the last couple years. As others have noted, F2P or minimal spenders (VIP types) take years to get characters to the 550 range so these changes are huge when there is no way to respec (swap levels on character X for character Y).
KGB
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@Punisher5784 said:
@entrailbucket said:
@WhiteBomber said:
Naah, screw a reputation...You are all a bunch a babies, grow up and at least TRY to look at it from a different perspective (a balanced one). They barely even hurt Polaris and MThor, haven't even touched Shang yet, made Hawkeye debatably BETTER than Shang and people can't keep seem to accept it.
Did you all really want to play only Shang-Chi and MThor for another ten years? Did you really think they were never going to adjust more characters? Some minor tweaks to characters who aren't even the top of the meta right now and we are like "yeah, that's it, that's the reason I stop playing after years of investment, but I better blast my tantrum all over the forum first, that'll teach em"?
I can understand the the frustration if those 3 characters are ALL you've invested in for years because they've waited years to fix the problem, but holy hell, see the writing on the wall... or in the forums... ADAPT. Or at least be more adult and strategic with your complaints.
We're agreeing on things FAR too often lately.
There might actually be some players quitting over this sort of thing, but they're probably not posting rants on the forum about it. I've lived through probably 10 or 12 of these forum meltdowns, and what's funny is that many times it's the same names melting down over the years, over and over again.
This too shall pass. And if it doesn't -- if this is actually the thing that ends the game this time, then I'll shrug and find some other fun game to play.
I'll have to disagree. I started prior to the 1st Anniversary. There are very little long time players on the forums. Many players have quit from the nerfs like 4* Thor, OmL, etc.
At least in those instances those characters were only around for a year and were compensated. The devs deciding to nerf Polaris, Grocket, Shang, 5hor after many years is ridiculous. I'm not even playing the game and I'm disappointed with all these announcements. They can't even highlight the changes of the character buffs to win back some positivity.
Sure, it'll pass, but at what cost?
How can you be disappointed with the changes when you're not even playing the game?
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@KGB said:
@BriMan2222 said:
@Warbringa said:
@BriMan2222 said:
@BewareThyself said:
So tell me, what’s the incentive to ascend Polaris? Why did I spend all that time maxing MThor? Why should I ever try to max or ascend another character? You made the game harder (which I like) but then tame any character that can give a chance of winning? And after all these years? But now I’m supposed to chase 6* characters? Is that so I can spend years building them and then have the rug pulled out from under me? As many have said, fix the game! Crashes, freezes, broken events…it goes on and on. Instead you’re focusing on rebalances? by nerfing favored characters? I’ve been loyal to this game and have certainly helped fill the coffers of the devs. But you’ve lost my trust and that of many other veteran players. The point isn’t the nerfs, it’s the fact that you continually show us that you just want our money and have forgotten that we are the customers on which you rely. How about casting an eye toward the long-time loyal players who put years into building a decent roster only to have the bar raised over their heads. Do you expect years more from us? And truly, why would I chase ANY character again? You basically undo all we’ve accomplished. Support is non-existent and always lip service. There’s no compensation for screwing us, just more “chase this and spend more.” Nothing was broke and everyone was figuring out a way to beat these meta teams, thus an equilibrium existed where a well thought out roster could do wonderful things. Now it’s chase the shiny object while we nerf the teams you’ve grown to love. And despite all these comments, again, deaf ears. Do you all even read our thoughts or gripes. You say you do, but reality tells a different tale. So, as my grandpa used to say “up your **** with Mobil gas”. I’ll chase nothing further and my money now stays in my pocket.Because they're both still really really good. I have both of them at 550 and have played around with them both post nerf. They're both still great on their own and even better together, they just don't have as much of a chance to go crazy after just a turn or two. They're still very strong, just not as strong, but still very much worth having and filling exactly the same roles I used them for pre nerf.
I didn't have any problem at all using them to clear scl 10 pve. I don't normally use them, I'd use whoever I have boosted to 672 but I wanted to see how they'd manage. Won every single fight with minimal difficulty, I think I had to heal mthor once.
I would think if you played the challenge node against level 700+ characters regularly using the nerfed characters you would be using much more than one health pack in many cases and wiping more often than pre-nerfs.
I did just fine. Put lucky dog support on polaris for true healing every time she matches a special tile (which is alot!) put omni city on mthor for extra damage and extra charged tile creation, and put some ap supports or supports that make specials tiles on your third. You can use beta ray bill as the third, or p5 colossus to mitigate match damage, or 4juggs, or blob for the same reason or any of the plenty of characters that provide defense while polaris stuns and mthor blows stuff up.
There is an ocean of difference between having MThor/Polaris at 550 and using them for challenge nodes and having those same characters at say 450 or 475 and trying to use them for those same battles.
For 550 players this is probably mostly a nothing burger, especially those 550 players who have a fair number of 550s so they can swap to different ones in PvP.
For everyone else (4 star players through early/mid level 5 stars) its a very large change combined with the new CL9/CL10. Never mind what its done for PvP when a lot of players highest characters by FAR are going to be Jane/Shang etc simply because they were in a ton of vaults over the last couple years. As others have noted, F2P or minimal spenders (VIP types) take years to get characters to the 550 range so these changes are huge when there is no way to respec (swap levels on character X for character Y).
KGB
And I think the devs have made it pretty clear now that SCL 10 is intended as the endgame for endgame rosters. Of course 450 - 475 will struggle with SCL 10, they're not supposed to be playing that yet. Just like a 450 - 475 player in pvp shouldn't be expecting to reliably beat teams at 550 or 672.
Complaining that you can't beat lvl 700 pve opponents with a 475 team is like complaining you can't beat the lvl 270 4 star node in dpd with a team of 1 stars. You shouldn't be beating teams with a 225 level advantage reliably.
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