Marvel Puzzle Quest: Character Rebalances - Batch #1

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  • CoxLargo
    CoxLargo Posts: 63 Match Maker

    I just hope for a Little Nerf, not Made Polaris completly useless as sidewinder, just to name a character

  • dokiy
    dokiy Posts: 256 Mover and Shaker

    @Scorpion201 said:
    Way to kill the game with Polaris nerf, yet doesn't mighty Thor doesnt get touch . Ridiculous, one foot out the door this game is a mess . It's funny you allow 5 star characters pound on the lower rosters, but don't allow any 4 star characters punch their way up.

    MThor and Polaris are easy kills. Yes things can get out of hand, but smart play can knock out Polaris on a few turns and MThor can be countered a few different ways. Granted I will admit, I am not at a level of PVP play where I have ran up against a 550 Ascended Polaris, but I do see some 550 MThors, and have had success even with my MThor at level 508 (I think)

  • entrailbucket
    entrailbucket Posts: 7,488 Chairperson of the Boards
    edited 14 October 2025, 22:47

    @dokiy said:

    @Scorpion201 said:
    Way to kill the game with Polaris nerf, yet doesn't mighty Thor doesnt get touch . Ridiculous, one foot out the door this game is a mess . It's funny you allow 5 star characters pound on the lower rosters, but don't allow any 4 star characters punch their way up.

    MThor and Polaris are easy kills. Yes things can get out of hand, but smart play can knock out Polaris on a few turns and MThor can be countered a few different ways. Granted I will admit, I am not at a level of PVP play where I have ran up against a 550 Ascended Polaris, but I do see some 550 MThors, and have had success even with my MThor at level 508 (I think)

    550 Polaris only has 130k health, so it's easy to kill her turn 0 with support AP (this was not the case when Leapfrog was allowed, though). But 550 Polaris/m'Thor trivially beats any team of any level on offense.

  • dokiy
    dokiy Posts: 256 Mover and Shaker

    >

    550 Polaris only has 130k health, so it's easy to kill her turn 0 with support AP (this was not the case when Leapfrog was allowed, though). But 550 Polaris/m'Thor trivially beats and team of any level on offense.

    So, good on offense, weak on defense. Sounds like a well-balanced character to me! Ok Devs, we solved Polaris, no nerf needed. :D

  • Bored_steve
    Bored_steve Posts: 10 Just Dropped In

    I knew this would happen when I'm finally in touching distance of getting polaris to 550 😂

  • entrailbucket
    entrailbucket Posts: 7,488 Chairperson of the Boards

    @dokiy said:

    >

    550 Polaris only has 130k health, so it's easy to kill her turn 0 with support AP (this was not the case when Leapfrog was allowed, though). But 550 Polaris/m'Thor trivially beats and team of any level on offense.

    So, good on offense, weak on defense. Sounds like a well-balanced character to me! Ok Devs, we solved Polaris, no nerf needed. :D

    That's not what "balance" means.

  • Carnage1484
    Carnage1484 Posts: 25 Just Dropped In
    edited 14 October 2025, 22:53

    @S0kun said:
    If you’ve been playing Marvel Puzzle Quest lately, you’ve probably noticed the same handful of characters dominating nearly every match. While strong characters are fun, when the meta feels predictable, creativity and strategy take a hit. To keep the game exciting and strategic, we’re planning a shake up with batched rebalances. Rather than making sweeping changes all at once, each batch will feature a variety of buffs for underused characters and carefully considered adjustments to one dominant character.

    These tweaks aren’t about punishing players who’ve invested time building top-tier teams, they’re about creating more opportunities for strategy and variety across the roster. By carefully nerfing some of these top characters, we can reduce overreliance on a single character while keeping them strong and viable. At the same time, buffs for underused heroes and villains will encourage experimentation and make the game feel fresh.

    Set to roll out with the start of the next PvP season on October 16th, here’s the first batch of characters we’ll be adjusting in this initial wave of rebalances.

    Rebalance Batch #1

    Nerf

    4-Stars: Polaris (Lorna Dane)
    Easily the character that comes to mind for the first nerf is Polaris as she consistently dominates across nearly every aspect of the game. We want to make sure players got a deep dive into Polaris’ nerfs since there’s a ton to digest so IceIX has put together an in-depth overview of all the rebalances that went into Polaris with numbers and a few notes into how we landed on these changes.

    Head on over to our Character Rebalances - Polaris (Lorna Dane) 4* forum post for full details. [Link incoming]

    Buffs

    These buffs will primarily be delivered through direct numerical adjustments. In certain cases, additional changes may be made, but to efficiently strengthen multiple characters at once, adjusting the numbers proved to be the most effective way for our development team to implement large-scale buffs.

    5-Stars: Iron Man (Mark XLVI), Jeffrey (Symbiote), Peggy Carter (Worthy), Rescue (Pepper Potts)
    4-Stars: Devil Dinosaur (Gigantic Reptile), Doctor Bong (Lester Verde), Drax (The Destroyer), Peni Parker (Spider-Bot BFF)
    3-Stars: Miles Morales (Spider-Fit), Peggy Carter (Iron Carter), Ragnarok (Dark Avengers), Sentry (Dark Avengers)
    2-Stars: Captain America (Steve Rogers), Moonstone (Dark Avengers)
    1-Star: Hawkeye (Classic)

    We’ll have more news on Batch #2 after we see how the current set of changes play out in the post-rebalance meta. Our goal is to ensure these meta reshuffles are fair, thoughtful, and ultimately lead to a better Marvel Puzzle Quest experience for everyone so please let us know your thoughts about other characters or team compositions you think need a tune-up!

    Abomination is horrible. He needs a total overhaul. His numbers at max level are mid 4 damage. His kit makes very little sense and the return mechanic has little to no value

    Infamous Ironman. The bots are cool in theory but in reality they die easily and restrict team composition tremendously in order to get any value. No team aoe, no random damage, just straight match one single target. His red power…his “budget” was clearly eaten by the fact he can use attack tiles to heal but you over valued that aspect by a lot. If the bots 1) had much higher health 2) were immune to damage from the team they are assisting it wouldn’t be a terrible power but under current conditions he only really has 2 powers.

    Miles Carnage. This guys entire kit is a **** meme. Why does he use charged tiles for red while creating web tiles with purple? And does neither well? 8 charge tiles for max damage and he kicks himself in the face to be stunned for the effort? At 5 purple he creates a whole 3 web tiles. Sure he increases match damage but others do that better with less conditions so why bother? His green power is okay but we have characters that do the same exact thing, where’s the spice? The other 5 Carnage has an extra match mechanic, so why was this left as is? Make him immune to attack tiles, that’s unique and fits with BSSM lowering strike tiles 100%.

    5 Panther. The stun to return with damage was interesting in theory but totally fails in practice. He just ends up being a liability. His yellow is just bad, it’s too conditional for very little payoff. His black is okay ish? But Angela does about the same thing except passively AND reduces damage AND has an active component while not the best damage is actually decent value. White Tiger is a better Black Panther than Black Panther. If the idea is to punish stunning him, it needs to be punishing. The first half of reducing damage 60% is fine but the second half might work better if he was immune to damage while stunned and any damage he takes while stunned is returned x2.

  • WilliamK1983
    WilliamK1983 Posts: 1,319 Chairperson of the Boards

    @entrailbucket said:

    @WilliamK1983 said:
    Curious to find out if the rebalance will fix Iron May's ascension issue. Will the 5* be better(like you would think) than the 4*?

    May isn't on this list...maybe you're thinking she'll be in part 2?

    Na I saw Iron and thought it was the frying pan. Psyched out by Peggy.

  • GJB1138
    GJB1138 Posts: 33 Just Dropped In

    Whilst a nerf might be necessary for pvp, is it necessary to change for pve? Do anything to make matches longer! It's getting more mpq is life.

  • Twomp_thaDJ
    Twomp_thaDJ Posts: 241 Tile Toppler

    They finally got me... spent time & resources on a character for them to come and kill them off... this game has NEVER done nerfs well.. pick any character once nerfed they are never heard from again..

  • WilliamK1983
    WilliamK1983 Posts: 1,319 Chairperson of the Boards

    @BriMan2222 said:

    @WilliamK1983 said:
    Curious to find out if the rebalance will fix Iron May's ascension issue. Will the 5* be better(like you would think) than the 4*?

    That's not an issue, that's balance.
    They said from the beginning that characters would change to compensate for being 5 star.

    Iron May gives that huge buff, but she is easily killed by 5 star match damage. If she kept that big buff AND got upgraded health, match damage, and power damage she would be extremely OP.

    I get what you're saying. I just don't understand why they can't(at some point) rework her at the 3* lvl so the damage and health at ascended levels are more in line? Why can't the 4* get a health bump and match damage decrease? That way the 5* then has an appropriate match damage to health to not be extremely op.

  • Borstock
    Borstock Posts: 3,085 Chairperson of the Boards

    @WilliamK1983 said:

    @BriMan2222 said:

    @WilliamK1983 said:
    Curious to find out if the rebalance will fix Iron May's ascension issue. Will the 5* be better(like you would think) than the 4*?

    That's not an issue, that's balance.
    They said from the beginning that characters would change to compensate for being 5 star.

    Iron May gives that huge buff, but she is easily killed by 5 star match damage. If she kept that big buff AND got upgraded health, match damage, and power damage she would be extremely OP.

    I get what you're saying. I just don't understand why they can't(at some point) rework her at the 3* lvl so the damage and health at ascended levels are more in line? Why can't the 4* get a health bump and match damage decrease? That way the 5* then has an appropriate match damage to health to not be extremely op.

    I'm going to have to flag this as too reasonable.

  • SuperCarrot
    SuperCarrot Posts: 304 Mover and Shaker

    I really feel like it is bad to only announce one nerf at a time. Pretty crummy to keep people guessing. You want to deliver “bad news” all at once if you have it, not leave people in anticipation. You’re just going to make people angrier by keeping them in the dark. Spreading the nerf announcements out just makes lots of little moments that invite negativity.So as is, still not safe to spend resources. These guys need to go read some Simon Sinek, Stephen Covy (who I didn’t like much actually), something…just learn to communicate.

  • Bustapup
    Bustapup Posts: 255 Mover and Shaker

    @ThisisClemFandango said:

    @Bustapup said:

    @ThisisClemFandango said:
    An increase to Peggy even though she's still not functioning properly

    Thanks?

    Sorry this seems negative, a damage increase is of course welcome

    Why isn't Peggy functioning properly?

    Not my words, BCS's words
    Apparently she isnt working as they planned her to
    I'll see if I can find it

    Weird! I haven't noticed and I actually like using her when I can (think I'm the only one lol)

  • Bustapup
    Bustapup Posts: 255 Mover and Shaker

    @Scorpion201 said:
    Disagree their plenty of good Polaris counters, cheap wins can be said about mighty thor. Polaris and juggernaut, rocket help me make quick work in pve.

    But there actually isn't.....characters have definitely been brought in as being intended to help counter her but they're useless in practice. The only one I find regularly useful is Morbius and (sometimes) Gorr but anyone else designed to counter her fails miserably because she synergises too well with Thor and Bill

  • Warbringa
    Warbringa Posts: 1,327 Chairperson of the Boards
    edited 14 October 2025, 23:21

    @Bustapup said:

    @Scorpion201 said:
    Way to kill the game with Polaris nerf, yet doesn't mighty Thor doesnt get touch . Ridiculous, one foot out the door this game is a mess . It's funny you allow 5 star characters pound on the lower rosters, but don't allow any 4 star characters punch their way up.

    I'm sorry but anyone who doesn't think Polaris is a HUGE issue in this game has no regard whatsoever for having a fun and balanced game and only wants to win in the cheapest way possible.

    For lower rosters without counters yes she is OP. Polaris is easy to deal with and easy to kill when a roster has 5* meta options, even when she is ascended. There are far more issues with several ascended characters, we will see where the nerf stick ends on these rebalances.

  • KGB
    KGB Posts: 3,908 Chairperson of the Boards

    @S0kun said:

    @entrailbucket said:
    Huh, just Polaris, weird.

    That's a lot of buffs though! Very welcome news.

    The plan is to do 1 main meta character nerf at a time so we can see the impact of how these rebalances play out.

    You'll obviously see a massive move to the remaining meta characters. As each gets nerfed more and more will pile into the remaining ones.

    KGB

  • turbomoose
    turbomoose Posts: 861 Critical Contributor

    1 at a time is fine , but a list of upcoming nerfs would be handy , as someone said earlier, it would help us plan what to spend our resources on