MPQ 12th Anniversary Celebrations

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Comments

  • entrailbucket
    entrailbucket Posts: 7,320 Chairperson of the Boards

    @bluewolf said:
    Based on who is in the vaults we see for the Anniversary - and assuming they won't nerf them, or not too much - my working theory for nerfing is based on: If this character is available as is, could you use them to play through new SCL 10 with stun lock or winfinite? and that includes Shang Chi and Polaris as possible "yes"es and they aren't in the vaults.

    I could be way off but beyond fighting 6s, you would want the new harder content to be harder and that means turning off teams that can just keep going or lock the AI from taking a turn and winning slowly but surely. At least some of those teams.

    We will see how things go.

    FYI: S0kun is back and said on Discord that we will get more info (about 6s and nerfs) this week, so stay tuned.

    There are a LOT more teams that can do this, and probably other infinite loops that nobody has even found yet. Most players aren't very creative, though, so they just copy the most used stuff and invest only in those characters.

    So hopefully this is just round 1. After this set of guys dies, the masses will settle on some other overpowered combo after a few months. The devs will need to step up and kill rounds 2 through 12 of infinite/beat-anything combos, or we'll end up right back where we started.

  • BriMan2222
    BriMan2222 Posts: 1,799 Chairperson of the Boards
    edited 6 October 2025 18:07

    @WhiteBomber said:

    @jredd said:
    not sure why nerfing is required if you're releasing 6* characters? the focus will always shift and stick to the strongest characters. you're going to introduce some nukes and reduce the existing roster effectiveness to possibly deal with them? seems a bit ill conceived, no? nerfing should never be an answer. increase the effectiveness of other characters maybe?

    Though I usually agree with "attempt to balance the rest before nerfing", there are some characters who are clearly so far beyond the status quo that they throw off the entire game, and buffing everyone to their greatness is barely possible (especially where we're at with this team right now).

    It's not good for them to have 400 useless characters because 5 do everything those ones do, only 20 times better. They could tweak just a few characters, and it would open a wide variety of what's usable.

    I too am nervous however, that they will completely ruin some of my strongest characters, but I hold faith for nerfs more akin to Chasm, and definitely not like Sidewinder.

    I don't have much hope there. Chasm is the one and only nerf in the history of the game that wasn't crushed by the nerf bat, and he was the new devs first character creation. He was their baby, I'm sure that was a big factor as to why they were gentle with him.

    Also many attempts at rebalances in the past have gone completely side ways. The first attempt to nerf gambit actually ended up buffing him, robbie Reyes buffed green is much worse than it originally was, they buffed 4* carnage black so bad that they almost immediately reverted it back to the way it originally was....

  • WhiteBomber
    WhiteBomber Posts: 771 Critical Contributor
    edited 6 October 2025 18:44

    @BriMan2222 said:

    @WhiteBomber said:

    @jredd said:
    not sure why nerfing is required if you're releasing 6* characters? the focus will always shift and stick to the strongest characters. you're going to introduce some nukes and reduce the existing roster effectiveness to possibly deal with them? seems a bit ill conceived, no? nerfing should never be an answer. increase the effectiveness of other characters maybe?

    Though I usually agree with "attempt to balance the rest before nerfing", there are some characters who are clearly so far beyond the status quo that they throw off the entire game, and buffing everyone to their greatness is barely possible (especially where we're at with this team right now).

    It's not good for them to have 400 useless characters because 5 do everything those ones do, only 20 times better. They could tweak just a few characters, and it would open a wide variety of what's usable.

    I too am nervous however, that they will completely ruin some of my strongest characters, but I hold faith for nerfs more akin to Chasm, and definitely not like Sidewinder.

    I don't have much hope there. Chasm is the one and only nerf in the history of the game that wasn't crushed by the nerf bat, and he was the new devs first character creation. He was their baby, I'm sure that was a big factor as to why they were gentle with him.

    Also many attempts at rebalances in the past have gone completely side ways. The first attempt to nerf gambit actually ended up buffing him, robbie Reyes buffed green is much worse than it originally was, they buffed 4* carnage black so bad that they almost immediately reverted it back to the way it originally was....

    I totally hear that. I wouldn't bet any amount of dollars on them getting it right by us, but I am overly positive sometimes I suppose. They definitely ruin more than they correct. To this day, I believe they intentionally did Sidewinder as dirty as they did as personal retaliation against the communities comments.

    However, even if they did ruin 5 or so characters, the gameplay and variety itself would likely be in a better place. If they made IronMay, GoldenOldie or Sam (as an example) unusable, you'd get more breathing room for the less good (especially if they get their due buffs). So it's like losing 3 characters to get way more.

    The community of course would lose their schmidt (even I WILL show up to their office if they ruin this Namor I spent a year one now!) so, they are in a pretty tough spot with trying to nerf those characters people have, over months/years spent resources and and built comfort on.

    I also like using as much of my roster as possible, and I fully acknowledge that is far too much building and reading for a casual player. You need MThors and Polaris for the casuals, just, maybe not as ridiculous as they currently are. Let Max have a turn...

  • entrailbucket
    entrailbucket Posts: 7,320 Chairperson of the Boards

    @BriMan2222 said:

    @WhiteBomber said:

    @jredd said:
    not sure why nerfing is required if you're releasing 6* characters? the focus will always shift and stick to the strongest characters. you're going to introduce some nukes and reduce the existing roster effectiveness to possibly deal with them? seems a bit ill conceived, no? nerfing should never be an answer. increase the effectiveness of other characters maybe?

    Though I usually agree with "attempt to balance the rest before nerfing", there are some characters who are clearly so far beyond the status quo that they throw off the entire game, and buffing everyone to their greatness is barely possible (especially where we're at with this team right now).

    It's not good for them to have 400 useless characters because 5 do everything those ones do, only 20 times better. They could tweak just a few characters, and it would open a wide variety of what's usable.

    I too am nervous however, that they will completely ruin some of my strongest characters, but I hold faith for nerfs more akin to Chasm, and definitely not like Sidewinder.

    I don't have much hope there. Chasm is the one and only nerf in the history of the game that wasn't crushed by the nerf bat, and he was the new devs first character creation. He was their baby, I'm sure that was a big factor as to why they were gentle with him.

    Also many attempts at rebalances in the past have gone completely side ways. The first attempt to nerf gambit actually ended up buffing him, robbie Reyes buffed green is much worse than it originally was, they buffed 4* carnage black so bad that they almost immediately reverted it back to the way it originally was....

    The recent nerf to Nova was one of the biggest in the game's history and it was fairly well received.

  • Hellblazer666
    Hellblazer666 Posts: 358 Mover and Shaker

    Leave shang chi and mthor alone those are my pve go to team don't nerf them

  • KGB
    KGB Posts: 3,868 Chairperson of the Boards

    @entrailbucket said:

    @BriMan2222 said:

    @WhiteBomber said:

    @jredd said:
    not sure why nerfing is required if you're releasing 6* characters? the focus will always shift and stick to the strongest characters. you're going to introduce some nukes and reduce the existing roster effectiveness to possibly deal with them? seems a bit ill conceived, no? nerfing should never be an answer. increase the effectiveness of other characters maybe?

    Though I usually agree with "attempt to balance the rest before nerfing", there are some characters who are clearly so far beyond the status quo that they throw off the entire game, and buffing everyone to their greatness is barely possible (especially where we're at with this team right now).

    It's not good for them to have 400 useless characters because 5 do everything those ones do, only 20 times better. They could tweak just a few characters, and it would open a wide variety of what's usable.

    I too am nervous however, that they will completely ruin some of my strongest characters, but I hold faith for nerfs more akin to Chasm, and definitely not like Sidewinder.

    I don't have much hope there. Chasm is the one and only nerf in the history of the game that wasn't crushed by the nerf bat, and he was the new devs first character creation. He was their baby, I'm sure that was a big factor as to why they were gentle with him.

    Also many attempts at rebalances in the past have gone completely side ways. The first attempt to nerf gambit actually ended up buffing him, robbie Reyes buffed green is much worse than it originally was, they buffed 4* carnage black so bad that they almost immediately reverted it back to the way it originally was....

    The recent nerf to Nova was one of the biggest in the game's history and it was fairly well received.

    What's also true is that Nova was buggy when she was released. So a large part of the fix was just putting her back to what the specs read.

    Sidewinder on the other hand was released WAY OP and had to be toned down because of that crazy match damage boost. I'd say Sidewinder is a better example of a fairly well received nerf even if we all secretly loved playing with him for those few days (hes the only character who dramatically sped up PvE times for me as in cut mine in half).

    KGB

  • entrailbucket
    entrailbucket Posts: 7,320 Chairperson of the Boards

    @KGB said:

    @entrailbucket said:

    @BriMan2222 said:

    @WhiteBomber said:

    @jredd said:
    not sure why nerfing is required if you're releasing 6* characters? the focus will always shift and stick to the strongest characters. you're going to introduce some nukes and reduce the existing roster effectiveness to possibly deal with them? seems a bit ill conceived, no? nerfing should never be an answer. increase the effectiveness of other characters maybe?

    Though I usually agree with "attempt to balance the rest before nerfing", there are some characters who are clearly so far beyond the status quo that they throw off the entire game, and buffing everyone to their greatness is barely possible (especially where we're at with this team right now).

    It's not good for them to have 400 useless characters because 5 do everything those ones do, only 20 times better. They could tweak just a few characters, and it would open a wide variety of what's usable.

    I too am nervous however, that they will completely ruin some of my strongest characters, but I hold faith for nerfs more akin to Chasm, and definitely not like Sidewinder.

    I don't have much hope there. Chasm is the one and only nerf in the history of the game that wasn't crushed by the nerf bat, and he was the new devs first character creation. He was their baby, I'm sure that was a big factor as to why they were gentle with him.

    Also many attempts at rebalances in the past have gone completely side ways. The first attempt to nerf gambit actually ended up buffing him, robbie Reyes buffed green is much worse than it originally was, they buffed 4* carnage black so bad that they almost immediately reverted it back to the way it originally was....

    The recent nerf to Nova was one of the biggest in the game's history and it was fairly well received.

    What's also true is that Nova was buggy when she was released. So a large part of the fix was just putting her back to what the specs read.

    Sidewinder on the other hand was released WAY OP and had to be toned down because of that crazy match damage boost. I'd say Sidewinder is a better example of a fairly well received nerf even if we all secretly loved playing with him for those few days (hes the only character who dramatically sped up PvE times for me as in cut mine in half).

    KGB

    I thought so too but a bunch of people here seem mad about Sidewinder, so I picked Nova.

    Nova was indeed sorta buggy, but she went from "wipe any fight immediately for 6AP and also be immune to all damage" to "pretty good" -- that is a really big nerf.

  • Read_Only
    Read_Only Posts: 30 Just Dropped In

    Shang for me is the best designed character released in years in the old thor mould. Fun and easy to use, easily beaten of defence. Useful in pve but no where near relevant for speed.

    Sold in almost as many stores as Dr Strange.

    If they nerf him it's a very bad look.

  • toecutter3095
    toecutter3095 Posts: 102 Tile Toppler

    Full disclosure, I did enjoy Sidewinder during his short time in the sun, but his nerf has just turned him into yet another 4-star that will only be used when required and did we really need another one of those? Not sure I have seen him in PVP since, never considered running him in PVE, and pulling a cover (now) from Classics elicits no more joy than it would for Puck of any other meh-diocre character.

  • WhiteBomber
    WhiteBomber Posts: 771 Critical Contributor

    @KGB said:

    @entrailbucket said:

    @BriMan2222 said:

    @WhiteBomber said:

    @jredd said:
    not sure why nerfing is required if you're releasing 6* characters? the focus will always shift and stick to the strongest characters. you're going to introduce some nukes and reduce the existing roster effectiveness to possibly deal with them? seems a bit ill conceived, no? nerfing should never be an answer. increase the effectiveness of other characters maybe?

    Though I usually agree with "attempt to balance the rest before nerfing", there are some characters who are clearly so far beyond the status quo that they throw off the entire game, and buffing everyone to their greatness is barely possible (especially where we're at with this team right now).

    It's not good for them to have 400 useless characters because 5 do everything those ones do, only 20 times better. They could tweak just a few characters, and it would open a wide variety of what's usable.

    I too am nervous however, that they will completely ruin some of my strongest characters, but I hold faith for nerfs more akin to Chasm, and definitely not like Sidewinder.

    I don't have much hope there. Chasm is the one and only nerf in the history of the game that wasn't crushed by the nerf bat, and he was the new devs first character creation. He was their baby, I'm sure that was a big factor as to why they were gentle with him.

    Also many attempts at rebalances in the past have gone completely side ways. The first attempt to nerf gambit actually ended up buffing him, robbie Reyes buffed green is much worse than it originally was, they buffed 4* carnage black so bad that they almost immediately reverted it back to the way it originally was....

    The recent nerf to Nova was one of the biggest in the game's history and it was fairly well received.

    What's also true is that Nova was buggy when she was released. So a large part of the fix was just putting her back to what the specs read.

    Sidewinder on the other hand was released WAY OP and had to be toned down because of that crazy match damage boost. I'd say Sidewinder is a better example of a fairly well received nerf even if we all secretly loved playing with him for those few days (hes the only character who dramatically sped up PvE times for me as in cut mine in half).

    KGB

    See now this is interesting (I share a different perspective for sure). To me, a good nerf is one that leaves the character at least a little desirable to use.

    So in this example of Nova VS Sidewinder (all from my personal experience, of course):

    1. Nova: Still good, but only used sparingly in PVP and likely used decently in PVE (I use her over May so I don't have to waste AP boosts).
    2. Sidewinder: Gone, likely never to be seen again (unless maybe during a buff week and you have him highly ascended).

    Based off of this, I consider Nova's the more successful nerf (especially if you consider the dev teams ludicrously loose definition of a successful character release of top 10% value) since she is still new, and you would think you want to experience those new characters, rather than immediately bench them.

    You can definitely make the argument that Winder is only a 4 star, but we've seen the 5star stats and I think it's been long enough to know that he isn't coming back, barring some new character who IS good and utilizes his kit beautifully.

    I FEEL like the only reason his nerf would have come across as well received at all (which I don't think it was), is because of how broken he was. So, similar to what I mentioned earlier where, it's better that kill 1character for the greater good, but if you guys are seeing Winder being used somewhere, I am just having a different experience.

  • entrailbucket
    entrailbucket Posts: 7,320 Chairperson of the Boards

    @toecutter3095 said:
    Full disclosure, I did enjoy Sidewinder during his short time in the sun, but his nerf has just turned him into yet another 4-star that will only be used when required and did we really need another one of those? Not sure I have seen him in PVP since, never considered running him in PVE, and pulling a cover (now) from Classics elicits no more joy than it would for Puck of any other meh-diocre character.

    Puck got a buff and he's really good now.

    It's hilarious that everyone says "don't nerf, just buff other characters!" then they do that and nobody bothers looking at the buffed characters since the top few guys are so strong.

  • entrailbucket
    entrailbucket Posts: 7,320 Chairperson of the Boards

    Players liked Sidewinder because he won every fight in one move, and lots of players just want to win every fight in one move.

    I don't think those sorts of characters should exist because they create a race to the bottom -- once there's a guy who wins every fight in one move, why would I want to use anybody else?

    But also, "win every fight in one move" should not be an ability attached to an undercovered 4* character.

  • DAZ0273
    DAZ0273 Posts: 11,724 Chairperson of the Boards

    @entrailbucket said:

    @toecutter3095 said:
    Full disclosure, I did enjoy Sidewinder during his short time in the sun, but his nerf has just turned him into yet another 4-star that will only be used when required and did we really need another one of those? Not sure I have seen him in PVP since, never considered running him in PVE, and pulling a cover (now) from Classics elicits no more joy than it would for Puck of any other meh-diocre character.

    Puck got a buff and he's really good now.

    It's hilarious that everyone says "don't nerf, just buff other characters!" then they do that and nobody bothers looking at the buffed characters since the top few guys are so strong.

    What level is Puck good at though? It ain't 4* level.

  • KGB
    KGB Posts: 3,868 Chairperson of the Boards
    edited 6 October 2025 20:36

    @WhiteBomber said:

    @KGB said:

    @entrailbucket said:

    @BriMan2222 said:

    @WhiteBomber said:

    @jredd said:
    not sure why nerfing is required if you're releasing 6* characters? the focus will always shift and stick to the strongest characters. you're going to introduce some nukes and reduce the existing roster effectiveness to possibly deal with them? seems a bit ill conceived, no? nerfing should never be an answer. increase the effectiveness of other characters maybe?

    Though I usually agree with "attempt to balance the rest before nerfing", there are some characters who are clearly so far beyond the status quo that they throw off the entire game, and buffing everyone to their greatness is barely possible (especially where we're at with this team right now).

    It's not good for them to have 400 useless characters because 5 do everything those ones do, only 20 times better. They could tweak just a few characters, and it would open a wide variety of what's usable.

    I too am nervous however, that they will completely ruin some of my strongest characters, but I hold faith for nerfs more akin to Chasm, and definitely not like Sidewinder.

    I don't have much hope there. Chasm is the one and only nerf in the history of the game that wasn't crushed by the nerf bat, and he was the new devs first character creation. He was their baby, I'm sure that was a big factor as to why they were gentle with him.

    Also many attempts at rebalances in the past have gone completely side ways. The first attempt to nerf gambit actually ended up buffing him, robbie Reyes buffed green is much worse than it originally was, they buffed 4* carnage black so bad that they almost immediately reverted it back to the way it originally was....

    The recent nerf to Nova was one of the biggest in the game's history and it was fairly well received.

    What's also true is that Nova was buggy when she was released. So a large part of the fix was just putting her back to what the specs read.

    Sidewinder on the other hand was released WAY OP and had to be toned down because of that crazy match damage boost. I'd say Sidewinder is a better example of a fairly well received nerf even if we all secretly loved playing with him for those few days (hes the only character who dramatically sped up PvE times for me as in cut mine in half).

    KGB

    See now this is interesting (I share a different perspective for sure). To me, a good nerf is one that leaves the character at least a little desirable to use.

    So in this example of Nova VS Sidewinder (all from my personal experience, of course):

    1. Nova: Still good, but only used sparingly in PVP and likely used decently in PVE (I use her over May so I don't have to waste AP boosts).
    2. Sidewinder: Gone, likely never to be seen again (unless maybe during a buff week and you have him highly ascended).

    Based off of this, I consider Nova's the more successful nerf (especially if you consider the dev teams ludicrously loose definition of a successful character release of top 10% value) since she is still new, and you would think you want to experience those new characters, rather than immediately bench them.

    You can definitely make the argument that Winder is only a 4 star, but we've seen the 5star stats and I think it's been long enough to know that he isn't coming back, barring some new character who IS good and utilizes his kit beautifully.

    I FEEL like the only reason his nerf would have come across as well received at all (which I don't think it was), is because of how broken he was. So, similar to what I mentioned earlier where, it's better that kill 1character for the greater good, but if you guys are seeing Winder being used somewhere, I am just having a different experience.

    I agree with what you wrote. I just didn't elaborate enough on why Sidewinders Nerf was so well received. It was because he was threatening to ruin the game entirely because he was so OP that everyone could see it. So it HAD to be done and it was smart to do it quickly (as opposed to how long Bishop was left untouched). Now, did they go overboard, probably, since as you say he's never seen (I don't see him in 4 star PvP either). But since he's a single 4 star in a sea of them (150 and counting) combined with being a D List villain no one cares about it's fine.

    KGB

  • entrailbucket
    entrailbucket Posts: 7,320 Chairperson of the Boards

    @DAZ0273 said:

    @entrailbucket said:

    @toecutter3095 said:
    Full disclosure, I did enjoy Sidewinder during his short time in the sun, but his nerf has just turned him into yet another 4-star that will only be used when required and did we really need another one of those? Not sure I have seen him in PVP since, never considered running him in PVE, and pulling a cover (now) from Classics elicits no more joy than it would for Puck of any other meh-diocre character.

    Puck got a buff and he's really good now.

    It's hilarious that everyone says "don't nerf, just buff other characters!" then they do that and nobody bothers looking at the buffed characters since the top few guys are so strong.

    What level is Puck good at though? It ain't 4* level.

    I mean, Juggernaut isn't very good at 4* level and nobody talks about him being awful. M'baku is terrible as a 4*.

  • DAZ0273
    DAZ0273 Posts: 11,724 Chairperson of the Boards

    @entrailbucket said:

    @DAZ0273 said:

    @entrailbucket said:

    @toecutter3095 said:
    Full disclosure, I did enjoy Sidewinder during his short time in the sun, but his nerf has just turned him into yet another 4-star that will only be used when required and did we really need another one of those? Not sure I have seen him in PVP since, never considered running him in PVE, and pulling a cover (now) from Classics elicits no more joy than it would for Puck of any other meh-diocre character.

    Puck got a buff and he's really good now.

    It's hilarious that everyone says "don't nerf, just buff other characters!" then they do that and nobody bothers looking at the buffed characters since the top few guys are so strong.

    What level is Puck good at though? It ain't 4* level.

    I mean, Juggernaut isn't very good at 4* level and nobody talks about him being awful. M'baku is terrible as a 4*.

    What?!?! Juggernaut is awesome at 4* level! I used him forever before ascending him. Bonkers comment!

  • entrailbucket
    entrailbucket Posts: 7,320 Chairperson of the Boards

    @DAZ0273 said:

    @entrailbucket said:

    @DAZ0273 said:

    @entrailbucket said:

    @toecutter3095 said:
    Full disclosure, I did enjoy Sidewinder during his short time in the sun, but his nerf has just turned him into yet another 4-star that will only be used when required and did we really need another one of those? Not sure I have seen him in PVP since, never considered running him in PVE, and pulling a cover (now) from Classics elicits no more joy than it would for Puck of any other meh-diocre character.

    Puck got a buff and he's really good now.

    It's hilarious that everyone says "don't nerf, just buff other characters!" then they do that and nobody bothers looking at the buffed characters since the top few guys are so strong.

    What level is Puck good at though? It ain't 4* level.

    I mean, Juggernaut isn't very good at 4* level and nobody talks about him being awful. M'baku is terrible as a 4*.

    What?!?! Juggernaut is awesome at 4* level! I used him forever before ascending him. Bonkers comment!

    I never used him for anything...always had way better options. Before Sam I never saw him anywhere either, evan as a 5*.

    Ok, now do M'baku.

  • entrailbucket
    entrailbucket Posts: 7,320 Chairperson of the Boards

    I guess it's funny because, again, folks ask for them to buff the unused characters instead of nerfing the overused ones, so they actually do it, and make Puck good. Then nobody notices because they haven't leveled him up, because he was unused.

  • DAZ0273
    DAZ0273 Posts: 11,724 Chairperson of the Boards

    @entrailbucket said:

    @DAZ0273 said:

    @entrailbucket said:

    @DAZ0273 said:

    @entrailbucket said:

    @toecutter3095 said:
    Full disclosure, I did enjoy Sidewinder during his short time in the sun, but his nerf has just turned him into yet another 4-star that will only be used when required and did we really need another one of those? Not sure I have seen him in PVP since, never considered running him in PVE, and pulling a cover (now) from Classics elicits no more joy than it would for Puck of any other meh-diocre character.

    Puck got a buff and he's really good now.

    It's hilarious that everyone says "don't nerf, just buff other characters!" then they do that and nobody bothers looking at the buffed characters since the top few guys are so strong.

    What level is Puck good at though? It ain't 4* level.

    I mean, Juggernaut isn't very good at 4* level and nobody talks about him being awful. M'baku is terrible as a 4*.

    What?!?! Juggernaut is awesome at 4* level! I used him forever before ascending him. Bonkers comment!

    I never used him for anything...always had way better options. Before Sam I never saw him anywhere either, evan as a 5*.

    Ok, now do M'baku.

    I have used the Juggs/Rocket/Guardian team for years on PvE! I even ascended Gamora. It deals with a large percentage of PvE clears but even did before they were all ascended 4s. Obviously at your level you have better choices but believe me 4* Juggs is just fine as a 4* and even better as a 5.

    M'baku is only 4* for me so can't comment to much as he moves no needles.