MPQ 12th Anniversary Celebrations
Comments
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Based on who is in the vaults we see for the Anniversary - and assuming they won't nerf them, or not too much - my working theory for nerfing is based on: If this character is available as is, could you use them to play through new SCL 10 with stun lock or winfinite? and that includes Shang Chi and Polaris as possible "yes"es and they aren't in the vaults.
I could be way off but beyond fighting 6s, you would want the new harder content to be harder and that means turning off teams that can just keep going or lock the AI from taking a turn and winning slowly but surely. At least some of those teams.
We will see how things go.
FYI: S0kun is back and said on Discord that we will get more info (about 6s and nerfs) this week, so stay tuned.
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@bluewolf said:
Based on who is in the vaults we see for the Anniversary - and assuming they won't nerf them, or not too much - my working theory for nerfing is based on: If this character is available as is, could you use them to play through new SCL 10 with stun lock or winfinite? and that includes Shang Chi and Polaris as possible "yes"es and they aren't in the vaults.I could be way off but beyond fighting 6s, you would want the new harder content to be harder and that means turning off teams that can just keep going or lock the AI from taking a turn and winning slowly but surely. At least some of those teams.
We will see how things go.
FYI: S0kun is back and said on Discord that we will get more info (about 6s and nerfs) this week, so stay tuned.
There are a LOT more teams that can do this, and probably other infinite loops that nobody has even found yet. Most players aren't very creative, though, so they just copy the most used stuff and invest only in those characters.
So hopefully this is just round 1. After this set of guys dies, the masses will settle on some other overpowered combo after a few months. The devs will need to step up and kill rounds 2 through 12 of infinite/beat-anything combos, or we'll end up right back where we started.
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@WhiteBomber said:
@jredd said:
not sure why nerfing is required if you're releasing 6* characters? the focus will always shift and stick to the strongest characters. you're going to introduce some nukes and reduce the existing roster effectiveness to possibly deal with them? seems a bit ill conceived, no? nerfing should never be an answer. increase the effectiveness of other characters maybe?Though I usually agree with "attempt to balance the rest before nerfing", there are some characters who are clearly so far beyond the status quo that they throw off the entire game, and buffing everyone to their greatness is barely possible (especially where we're at with this team right now).
It's not good for them to have 400 useless characters because 5 do everything those ones do, only 20 times better. They could tweak just a few characters, and it would open a wide variety of what's usable.
I too am nervous however, that they will completely ruin some of my strongest characters, but I hold faith for nerfs more akin to Chasm, and definitely not like Sidewinder.
I don't have much hope there. Chasm is the one and only nerf in the history of the game that wasn't crushed by the nerf bat, and he was the new devs first character creation. He was their baby, I'm sure that was a big factor as to why they were gentle with him.
Also many attempts at rebalances in the past have gone completely side ways. The first attempt to nerf gambit actually ended up buffing him, robbie Reyes buffed green is much worse than it originally was, they buffed 4* carnage black so bad that they almost immediately reverted it back to the way it originally was....
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@BriMan2222 said:
@WhiteBomber said:
@jredd said:
not sure why nerfing is required if you're releasing 6* characters? the focus will always shift and stick to the strongest characters. you're going to introduce some nukes and reduce the existing roster effectiveness to possibly deal with them? seems a bit ill conceived, no? nerfing should never be an answer. increase the effectiveness of other characters maybe?Though I usually agree with "attempt to balance the rest before nerfing", there are some characters who are clearly so far beyond the status quo that they throw off the entire game, and buffing everyone to their greatness is barely possible (especially where we're at with this team right now).
It's not good for them to have 400 useless characters because 5 do everything those ones do, only 20 times better. They could tweak just a few characters, and it would open a wide variety of what's usable.
I too am nervous however, that they will completely ruin some of my strongest characters, but I hold faith for nerfs more akin to Chasm, and definitely not like Sidewinder.
I don't have much hope there. Chasm is the one and only nerf in the history of the game that wasn't crushed by the nerf bat, and he was the new devs first character creation. He was their baby, I'm sure that was a big factor as to why they were gentle with him.
Also many attempts at rebalances in the past have gone completely side ways. The first attempt to nerf gambit actually ended up buffing him, robbie Reyes buffed green is much worse than it originally was, they buffed 4* carnage black so bad that they almost immediately reverted it back to the way it originally was....
I totally hear that. I wouldn't bet any amount of dollars on them getting it right by us, but I am overly positive sometimes I suppose. They definitely ruin more than they correct. To this day, I believe they intentionally did Sidewinder as dirty as they did as personal retaliation against the communities comments.
However, even if they did ruin 5 or so characters, the gameplay and variety itself would likely be in a better place. If they made IronMay, GoldenOldie or Sam (as an example) unusable, you'd get more breathing room for the less good (especially if they get their due buffs). So it's like losing 3 characters to get way more.
The community of course would lose their schmidt (even I WILL show up to their office if they ruin this Namor I spent a year one now!) so, they are in a pretty tough spot with trying to nerf those characters people have, over months/years spent resources and and built comfort on.
I also like using as much of my roster as possible, and I fully acknowledge that is far too much building and reading for a casual player. You need MThors and Polaris for the casuals, just, maybe not as ridiculous as they currently are. Let Max have a turn...
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@BriMan2222 said:
@WhiteBomber said:
@jredd said:
not sure why nerfing is required if you're releasing 6* characters? the focus will always shift and stick to the strongest characters. you're going to introduce some nukes and reduce the existing roster effectiveness to possibly deal with them? seems a bit ill conceived, no? nerfing should never be an answer. increase the effectiveness of other characters maybe?Though I usually agree with "attempt to balance the rest before nerfing", there are some characters who are clearly so far beyond the status quo that they throw off the entire game, and buffing everyone to their greatness is barely possible (especially where we're at with this team right now).
It's not good for them to have 400 useless characters because 5 do everything those ones do, only 20 times better. They could tweak just a few characters, and it would open a wide variety of what's usable.
I too am nervous however, that they will completely ruin some of my strongest characters, but I hold faith for nerfs more akin to Chasm, and definitely not like Sidewinder.
I don't have much hope there. Chasm is the one and only nerf in the history of the game that wasn't crushed by the nerf bat, and he was the new devs first character creation. He was their baby, I'm sure that was a big factor as to why they were gentle with him.
Also many attempts at rebalances in the past have gone completely side ways. The first attempt to nerf gambit actually ended up buffing him, robbie Reyes buffed green is much worse than it originally was, they buffed 4* carnage black so bad that they almost immediately reverted it back to the way it originally was....
The recent nerf to Nova was one of the biggest in the game's history and it was fairly well received.
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Leave shang chi and mthor alone those are my pve go to team don't nerf them
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@entrailbucket said:
@BriMan2222 said:
@WhiteBomber said:
@jredd said:
not sure why nerfing is required if you're releasing 6* characters? the focus will always shift and stick to the strongest characters. you're going to introduce some nukes and reduce the existing roster effectiveness to possibly deal with them? seems a bit ill conceived, no? nerfing should never be an answer. increase the effectiveness of other characters maybe?Though I usually agree with "attempt to balance the rest before nerfing", there are some characters who are clearly so far beyond the status quo that they throw off the entire game, and buffing everyone to their greatness is barely possible (especially where we're at with this team right now).
It's not good for them to have 400 useless characters because 5 do everything those ones do, only 20 times better. They could tweak just a few characters, and it would open a wide variety of what's usable.
I too am nervous however, that they will completely ruin some of my strongest characters, but I hold faith for nerfs more akin to Chasm, and definitely not like Sidewinder.
I don't have much hope there. Chasm is the one and only nerf in the history of the game that wasn't crushed by the nerf bat, and he was the new devs first character creation. He was their baby, I'm sure that was a big factor as to why they were gentle with him.
Also many attempts at rebalances in the past have gone completely side ways. The first attempt to nerf gambit actually ended up buffing him, robbie Reyes buffed green is much worse than it originally was, they buffed 4* carnage black so bad that they almost immediately reverted it back to the way it originally was....
The recent nerf to Nova was one of the biggest in the game's history and it was fairly well received.
What's also true is that Nova was buggy when she was released. So a large part of the fix was just putting her back to what the specs read.
Sidewinder on the other hand was released WAY OP and had to be toned down because of that crazy match damage boost. I'd say Sidewinder is a better example of a fairly well received nerf even if we all secretly loved playing with him for those few days (hes the only character who dramatically sped up PvE times for me as in cut mine in half).
KGB
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@KGB said:
@entrailbucket said:
@BriMan2222 said:
@WhiteBomber said:
@jredd said:
not sure why nerfing is required if you're releasing 6* characters? the focus will always shift and stick to the strongest characters. you're going to introduce some nukes and reduce the existing roster effectiveness to possibly deal with them? seems a bit ill conceived, no? nerfing should never be an answer. increase the effectiveness of other characters maybe?Though I usually agree with "attempt to balance the rest before nerfing", there are some characters who are clearly so far beyond the status quo that they throw off the entire game, and buffing everyone to their greatness is barely possible (especially where we're at with this team right now).
It's not good for them to have 400 useless characters because 5 do everything those ones do, only 20 times better. They could tweak just a few characters, and it would open a wide variety of what's usable.
I too am nervous however, that they will completely ruin some of my strongest characters, but I hold faith for nerfs more akin to Chasm, and definitely not like Sidewinder.
I don't have much hope there. Chasm is the one and only nerf in the history of the game that wasn't crushed by the nerf bat, and he was the new devs first character creation. He was their baby, I'm sure that was a big factor as to why they were gentle with him.
Also many attempts at rebalances in the past have gone completely side ways. The first attempt to nerf gambit actually ended up buffing him, robbie Reyes buffed green is much worse than it originally was, they buffed 4* carnage black so bad that they almost immediately reverted it back to the way it originally was....
The recent nerf to Nova was one of the biggest in the game's history and it was fairly well received.
What's also true is that Nova was buggy when she was released. So a large part of the fix was just putting her back to what the specs read.
Sidewinder on the other hand was released WAY OP and had to be toned down because of that crazy match damage boost. I'd say Sidewinder is a better example of a fairly well received nerf even if we all secretly loved playing with him for those few days (hes the only character who dramatically sped up PvE times for me as in cut mine in half).
KGB
I thought so too but a bunch of people here seem mad about Sidewinder, so I picked Nova.
Nova was indeed sorta buggy, but she went from "wipe any fight immediately for 6AP and also be immune to all damage" to "pretty good" -- that is a really big nerf.
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Shang for me is the best designed character released in years in the old thor mould. Fun and easy to use, easily beaten of defence. Useful in pve but no where near relevant for speed.
Sold in almost as many stores as Dr Strange.
If they nerf him it's a very bad look.
0
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