New Character - Nova (Frankie Raye) 5*
Comments
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Booo, I wanted chaos, lol!
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@bluewolf said:
The green damage numbers were reduced, FYI.LOL they cut it by more than half. She will still be annoying, and potentially quite strong, but she's not going to immediately nuke you from orbit for 5AP.
I guess I was right about someone messing up somewhere?
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New Numbers:
5/5/3 450: 1157x8x1.85=17123 team damage when firing Green and each turn airborne.
5/5/3 550: 2501x8x1.85=37014 team damage when firing Green and each turn airborne.In a mirror match (what her PvP will be)
5/5/3 450: 1157x13x1.85=27825 team damage when firing Green and each turn airborne.
5/5/3 550: 2501x13x1.85=60149 team damage when firing Green and each turn airborne.Still seems incredibly good all for 5 AP that everyone will start with via supports.
If you add in other damage boosters like May you can easily double those numbers I posted above.
KGB
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Love that the devs don't come back here and mention anything. Stuff just......happens.
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@entrailbucket said:
@bluewolf said:
The green damage numbers were reduced, FYI.LOL they cut it by more than half. She will still be annoying, and potentially quite strong, but she's not going to immediately nuke you from orbit for 5AP.
I guess I was right about someone messing up somewhere?
Still doing WAY too much for 5AP. 1) Charging tiles, 2) Going airborne, 3) Dealing damage, 4) .... AoE dmg, btw, 5) Continues to passively AoE, no additional cost!
She is almost entirely self-contained, needs no partners, sets self up. All that's missing to be completely egregious would be generating her own AP.
The initial cost should be higher, the continued AoE should consume AP, as 2Torch/3Torch green does.
Reducing dmg reins in the amplitude, but not the frequency or bit-depth!
And her other powers amplify her green, as will a slew of partners, and various partners and supports and boosts can still speed it up.
And the red is also very strong, and the black, nullifying enemy tiles is valuable in itself, doing it in a way that builds her own potential, even more valuable ... and pairing the high powered offense with an unconditional stun immunity is something the game hasn't seen before (Apocalypse's is conditional, Surfer is sadly feeble).
Like Galactus 1.0, a lot of variables. To rein him in, the prev mgmt turned down ALL the knobs. Going to take more than one pot being lowered to tame this goddess!
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I'd like to see her Green changed so that is only creates 3 charged tiles if there are less than 3 charged tiles on the board. That would help a lot with the turn 0 issue.
KGB
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She's in game now, but the numbers don't match this post, particularly the green dmg per tile (1019 vs 199) and draining 4 AP instead of 1. And the green power costs 6.
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Lvl 255, 1 cover:
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I just rostered her at 2/2/2 thanks to the shards. At LVL 345, her green does 1866 AoE per charged tile.
I played her with 550 mThor (5/3/5, so she only creates 2 charged tiles at the start of the match) and 370 Ascended May. I equipped mThor (who, incidentally, doesn't even have a Green power!) with the Yaro Root, and Nova with Atlantis. Both supports are 5-stars, and have an 80% chance to start with 6 AP.
There was one match that wasn't over within three turns. That was the final 3-star match, when neither of the green supports triggered (Chance of this happening - 4%). There was one other one match that neither of them triggered, but that was one of the early matches where I killed them with match damage on Turn 1 thanks to a match 4. If she went airborne, the match was always over before she came back every time.
(5 Charged tiles from Nova + 2 from mThor) * 1866 damage per charged tile * 3 from May = 39,186 damage on turn 0. And that's with only two green covers.
Busted. Completely, totally, and utterly busted.
Edit - The pick 2 matches were done using Nova and mThor, so those matches didn't even have the damage boost from May...and they were still over before Nova came back from being airborne.
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I only have her at 1/1/1 and haven't even used her with May or the like and she is going airbourne turn 0 (I used Yaro root and +1 g/b) and ended both matches without me having to do much. Her PvP is going to be wild.
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Who is her feeder?
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@trenchdigger said:
Who is her feeder?Human Torch (Annihilus)
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@S0kun Ascended Human Torch Annihilus did not have his rewards updated, and didn't give out retro shards.
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She is hilariously broken right now, I found this opponent in PvP:
Level 461 Frankie with Atlantis
Level 370 May with YaroI made a match against her and she took 1 damage (that's broken too) , she converted a charged tile at the start of her turn, which dealt 14,977 dmg. Then she fired her green which wiped my entire team. I calculated that it dealt 174,486 AOE dmg!
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So until the devs fix this the whales are going to be having a field day with her. All matches are done in seconds
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@bbigler said:
She is hilariously broken right now, I found this opponent in PvP:Level 461 Frankie with Atlantis
Level 370 May with YaroI made a match against her and she took 1 damage (that's broken too) , she converted a charged tile at the start of her turn, which dealt 14,977 dmg. Then she fired her green which wiped my entire team. I calculated that it dealt 174,486 AOE dmg!
Yep ... and I thought Capt Britain was crazy ... because with assistance she can crazy AoE once.
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Now introducing 6-star characters that only take 1 damage, can't be stunned, go airborne and down your entire team by looking at them. Enjoy the game everyone!
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They must have been so focused on Unity that nobody bothered to QA the new character. There is no way they would have meant for it to go out in its current format.
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The matches I played there were plenty of charged tiles on the board too, I guess we need to see a match against her with Shaw to see if he helps any at all.
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