New Character - Nova (Frankie Raye) 5*

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  • ArchusMonk
    ArchusMonk Posts: 237 Tile Toppler

    @Gymp28 said:

    @TheVulture said:
    Nifty character, nice art.
    Seems an incredibly easy 3/5/5, as Gold Comet barely scales and the passive boost from Burn Bright immediately outpaces it anyway.

    Seems like an easy 5/5/3 to me, as the 17% per charge tile buff to damage, stacking up to 85% seems to apply to all damage dealt, not just the red power.
    With 5 charge tiles on board, even at level 450 and without any other characters present, she’ll be dealing 22,227 damage to the enemy team with a fire of her green
    Once you’ve got 5Riri dumping another 8 more charge tiles onto the board (or maybe even 16 with a double fire of her red) this will quickly scale to 57,792 or 93,357 to the enemy team, respectively

    My thoughts went to 5Riri as well. If you boost that’s a guaranteed 8 more charged tiles on turn0. If you also strap the Arc reactor to her and it fires, then it’s 16…

  • DAZ0273
    DAZ0273 Posts: 11,343 Chairperson of the Boards

    At this point do we even need to play her PvP? Isn't it just going to come down to who lands first and eats a million aoe damage because all other characters die on turn 0? I guess could be Nightcrawler's turn to shine.

  • BriMan2222
    BriMan2222 Posts: 1,642 Chairperson of the Boards

    @DAZ0273 said:
    At this point do we even need to play her PvP? Isn't it just going to come down to who lands first and eats a million aoe damage because all other characters die on turn 0? I guess could be Nightcrawler's turn to shine.

    Maybe pair them with ascended ikarus with purple ap boost and support. Send her airborne, send him airborne, nightcrawler goes airborne to avoid aoe's.

  • Gymp28
    Gymp28 Posts: 164 Tile Toppler

    @KGB I’m glad our maths check out for 13 charge tiles = 57,792 team damage @ lvl450 .
    So if we can do some back-of-napkin calculations, why can’t the devs??

  • entrailbucket
    entrailbucket Posts: 6,862 Chairperson of the Boards

    @DAZ0273 said:
    At this point do we even need to play her PvP? Isn't it just going to come down to who lands first and eats a million aoe damage because all other characters die on turn 0? I guess could be Nightcrawler's turn to shine.

    I would hope they'd adjust her by then, but we saw what happened with Sidewinder.

  • KGB
    KGB Posts: 3,668 Chairperson of the Boards

    @Gymp28 said:
    @KGB I’m glad our maths check out for 13 charge tiles = 57,792 team damage @ lvl450 .
    So if we can do some back-of-napkin calculations, why can’t the devs??

    I have no idea. My only guess is someone somewhere thought this character would be an MThor counter because she'd play off enemy MThor charged tiles with her passive damage when any are removed, the threat of her own Green, her damage resistance / boost based on charged tiles and stun immunity etc. Except they ended up creating a character 10x more powerful than MThor.

    In fact this iteration of this character is SO good, she'd have made an excellent Boss character (replace Galactus with her) since she works so well even when solo.

    KGB

  • Chrynos1989
    Chrynos1989 Posts: 467 Mover and Shaker

    Players: Game is so broken, can’t get any more broken!
    Devs: You sure about that?

    Perhaps on her release day, supports completly get pulled from pvp forever

  • Floater
    Floater Posts: 17 Just Dropped In

    The AP boosts are stupid if we can't have the defensive supports they pulled already. Either put them back or pull them all. Wait until you see Psylocke w Hope support and 2 other characters using Atlantis and Yaro. Add 2 green ap and I got 20 to start. That's just stupid. Lol

  • BriMan2222
    BriMan2222 Posts: 1,642 Chairperson of the Boards
    edited 22 July 2025, 15:27

    @KGB said:

    @Gymp28 said:
    @KGB I’m glad our maths check out for 13 charge tiles = 57,792 team damage @ lvl450 .
    So if we can do some back-of-napkin calculations, why can’t the devs??

    I have no idea. My only guess is someone somewhere thought this character would be an MThor counter because she'd play off enemy MThor charged tiles with her passive damage when any are removed, the threat of her own Green, her damage resistance / boost based on charged tiles and stun immunity etc. Except they ended up creating a character 10x more powerful than MThor.

    In fact this iteration of this character is SO good, she'd have made an excellent Boss character (replace Galactus with her) since she works so well even when solo.

    KGB

    Lmao, if this were true they're proving @entrailbucket right. I seem to recall him saying a few times that if they decide to try and counter mthor instead of just nerfing her they'll probably accidentally create an even more OP character 😆

  • Tiger_Wong
    Tiger_Wong Posts: 1,094 Chairperson of the Boards

    Omgoodness look at that powerset! It’s like the devs woke up one day and chose violence!

    Can’t wait to try this out.

  • entrailbucket
    entrailbucket Posts: 6,862 Chairperson of the Boards

    @BriMan2222 said:

    @KGB said:

    @Gymp28 said:
    @KGB I’m glad our maths check out for 13 charge tiles = 57,792 team damage @ lvl450 .
    So if we can do some back-of-napkin calculations, why can’t the devs??

    I have no idea. My only guess is someone somewhere thought this character would be an MThor counter because she'd play off enemy MThor charged tiles with her passive damage when any are removed, the threat of her own Green, her damage resistance / boost based on charged tiles and stun immunity etc. Except they ended up creating a character 10x more powerful than MThor.

    In fact this iteration of this character is SO good, she'd have made an excellent Boss character (replace Galactus with her) since she works so well even when solo.

    KGB

    Lmao, if this were true they're proving @entrailbucket right. I seem to recall him saying a few times that if they decide to try and counter mthor instead of just nerfing her they'll probably accidentally create an even more OP character 😆

    I'm not even sure that's what they're trying to do here, and if they are...oh boy.

    This character actually works ok as a m'Thor counter, if you completely remove her own passive/boostable active charged tile generation. If she had a power that did AoE/airborne based on number of charged tiles on the board, then that punishes enemy m'Thor (unfortunately it also works great with friendly m'Thor, so...still a failure -- more m'Thor!).

    The problem is that turn0 Nova herself is putting out 8 charged tiles, so she absolutely wastes everybody regardless of who you're fighting.

    If I was going to fix her, I'd just remove her own charged tile generation -- force her to rely on the enemy or on a partner for it. I still don't think that's enough (m'Thor/Nova still instantly takes over), but it's a start.

  • DAZ0273
    DAZ0273 Posts: 11,343 Chairperson of the Boards

    @BriMan2222 said:

    @KGB said:

    @Gymp28 said:
    @KGB I’m glad our maths check out for 13 charge tiles = 57,792 team damage @ lvl450 .
    So if we can do some back-of-napkin calculations, why can’t the devs??

    I have no idea. My only guess is someone somewhere thought this character would be an MThor counter because she'd play off enemy MThor charged tiles with her passive damage when any are removed, the threat of her own Green, her damage resistance / boost based on charged tiles and stun immunity etc. Except they ended up creating a character 10x more powerful than MThor.

    In fact this iteration of this character is SO good, she'd have made an excellent Boss character (replace Galactus with her) since she works so well even when solo.

    KGB

    Lmao, if this were true they're proving @entrailbucket right. I seem to recall him saying a few times that if they decide to try and counter mthor instead of just nerfing her they'll probably accidentally create an even more OP character 😆

    "Accidentally"?!?!?! How can any of this be an accident?!?!?

  • entrailbucket
    entrailbucket Posts: 6,862 Chairperson of the Boards

    @DAZ0273 said:

    @BriMan2222 said:

    @KGB said:

    @Gymp28 said:
    @KGB I’m glad our maths check out for 13 charge tiles = 57,792 team damage @ lvl450 .
    So if we can do some back-of-napkin calculations, why can’t the devs??

    I have no idea. My only guess is someone somewhere thought this character would be an MThor counter because she'd play off enemy MThor charged tiles with her passive damage when any are removed, the threat of her own Green, her damage resistance / boost based on charged tiles and stun immunity etc. Except they ended up creating a character 10x more powerful than MThor.

    In fact this iteration of this character is SO good, she'd have made an excellent Boss character (replace Galactus with her) since she works so well even when solo.

    KGB

    Lmao, if this were true they're proving @entrailbucket right. I seem to recall him saying a few times that if they decide to try and counter mthor instead of just nerfing her they'll probably accidentally create an even more OP character 😆

    "Accidentally"?!?!?! How can any of this be an accident?!?!?

    Sidewinder, Chasm, m'Thor, Sam...I can keep going.

    They don't know what they're doing.

  • WhiteBomber
    WhiteBomber Posts: 734 Critical Contributor
    edited 22 July 2025, 18:17

    On a more constructive note, here are some things that currently counter some of her kit:

    1. BlackKing4: Immediately eats all her charge tiles, and possibly the best counter, currently (assuming you don't just use turn 1 infinite)
    2. Electro5: Team damage defense and battery
    3. SamWilson5: Cheap RNG destroys charged tiles
    4. AikkuSpaceRobot4: Punishes airborne AND slams them back to the ground
    5. Your own MThor / Frankie to take advantage
    6. Magneto5: Can also airborne for cheap, while there, destroys any new charge tiles
    7. Peggy5: If they finally buffed this turd she would clearly be the one to shut her down: Damage enemies PER charged tile. Increased by 50% if they are airborne
    8. Deathlok4: Targets airborne
    9. Gambit5: Deals damage per charge tile and resets them to 3
    10. Jeffrey5: Eats charged tiles
    11. Namor5: Hits airborne
    12. Juggerduck5: Hits airborne
    13. Archangel: Damage and stun airborne (TBD if stun will override)
    14. Elsa5: TBD if her blue will do anything, but was intended to shut down airborne shenanigans

    These are only the 5stars (not including protectors like BRB, SWitch etc.) and the few good 4 stars I knew were intended for these scenarios. There are surely some more in 3-4star land. I intentionally left out other awful counters like Miles5 Storm5.

    NOTE: I am NOT saying this character is, or is not, overpowered. She clearly reads as formidable on offense, but not so much on defense. I'm not sure I'd say you would see her more than JuggerSam, especially given the defensive nature of that team. Maybe climb with her, and leave JuggySam.

    Unfortunately, the majority of the characters noted above are bad, but combined with other characters, things can become good...ish (on offense at least).

    Her green seems to be the thing people are most worried about (partially due to MThor), but if there are no charge tiles, she does nothing, and if there are only a few, she will safely feed Electro.

    Thank Galactus I am close to ascending BlackKing! I will definitely look for solid counters once released (luckily, defense shouldn't be much of a concern) and I look forward to playing her!

  • Blackstone
    Blackstone Posts: 719 Critical Contributor

    @WhiteBomber said:
    On a more constructive note, here are some things that currently counter some of her kit:

    1. BlackKing4: Immediately eats all her charge tiles, and possibly the best counter, currently (assuming you don't just use turn 1 infinite)
    2. Electro5: Team damage defense and battery
    3. SamWilson5: Cheap RNG destroys charged tiles
    4. AikkuSpaceRobot4: Punishes airborne AND slams them back to the ground
    5. Your own MThor / Frankie to take advantage
    6. Magneto5: Can also airborne for cheap, while there, destroys any new charge tiles
    7. Peggy5: If they finally buffed this turd she would clearly be the one to shut her down: Damage enemies PER charged tile. Increased by 50% if they are airborne
    8. Deathlok4: Targets airborne
    9. Gambit5: Deals damage per charge tile and resets them to 3
    10. Jeffrey5: Eats charged tiles
    11. Namor5: Hits airborne
    12. Juggerduck5: Hits airborne
    13. Archangel: Damage and stun airborne (TBD if stun will override)
    14. Elsa5: TBD if her blue will do anything, but was intended to shut down airborne shenanigans

    These are only the 5stars (not including protectors like BRB, SWitch etc.) and the few good 4 stars I knew were intended for these scenarios. There are surely some more in 3-4star land. I intentionally left out other awful counters like Miles5 Storm5.

    NOTE: I am NOT saying this character is, or is not, overpowered. She clearly reads as formidable on offense, but not so much on defense. I'm not sure I'd say you would see her more than JuggerSam, especially given the defensive nature of that team. Maybe climb with her, and leave JuggySam.

    Unfortunately, the majority of the characters noted above are bad, but combined with other characters, things can become good...ish (on offense at least).

    Her green seems to be the thing people are most worried about (partially due to MThor), but if there are no charge tiles, she does nothing, and if there are only a few, she will safely feed Electro.

    Thank Galactus I am close to ascending BlackKing! I will definitely look for solid counters once released (luckily, defense shouldn't be much of a concern) and I look forward to playing her!

    I'd say 5 storm could be added to the list if you can start with 8 black (destroy all charged tiles) but there aren't as many options to do that.

    5mags blue only needs 7 and you get decent board shake with those charged tiles getting you more AP... Still not guaranteed to start with enough to avoid taking the team damage.

    Black king is likely the best counter since it's a passive so you don't need to do anything except have him. Then you do whatever pick 2 meta team you can manage.

    On paper she looks strong, but we won't know until she's in game, but it does look like there will be a way to counter her biggest threat.

    Countering her may leave you open for attack from other currently meta teams... But that may create a sort of rock/paper/scissors affect on the meta... Gold Nova charged team / gold Nova corner team / everyone else currently in meta.

    Could result in seeing less chasm though.

    And in PVE, I don't see any reason to use her at all over other options.

    TBC: I'm not arguing against anyone else's opinions, I'm simply adding things I didn't see in the thread with the intent of being constructive and positive.

  • Floater
    Floater Posts: 17 Just Dropped In

    Is Chasm a thing still w the Refreshment Cart support not allowing him to stun?

  • BriMan2222
    BriMan2222 Posts: 1,642 Chairperson of the Boards
    edited 22 July 2025, 20:56

    @Floater said:
    Is Chasm a thing still w the Refreshment Cart support not allowing him to stun?

    Yes, because the refreshment cart glitch only works on offense. You can attack someone with the cart equipped and it won't stop your chasm, or any other stun, from working but your cart will stop theirs from working.

  • bbigler
    bbigler Posts: 2,165 Chairperson of the Boards
    edited 22 July 2025, 21:22

    Chasm with Yaro & Nova with Atlantis

    Oh, the fear it will strike

    Unless you bring your own Nova & Chasm, then everyone dies, and Chasm comes back

    There, I just created the new meta.

  • entrailbucket
    entrailbucket Posts: 6,862 Chairperson of the Boards
    edited 22 July 2025, 21:20

    Black King doesn't shut her down at all, though. Her green costs 5 and creates 3 charged tiles, then she immediately goes airborne and AoEs you before he can do anything about it. He will reduce the AoE, but you're still getting clocked once for a pretty massive hit.

    In pick-2 I suppose you could run Black King/Electro, but how are you going to win the fight?

    I don't think any of the active powers are going to be much help here. Like sure, you could bring 5* Jeff with a green support to eat all the charged tiles once, but you have to wait until your turn, and anyway she's going to make more, so unless you can make infinite green you're getting AoE'd again. Juggerduck can hit airborne enemies but his damage is pretty pathetic.

    Storm? Well, you can start with 9 black if you have Tinkerer and the Thanos henchman, but the obvious issue there is that Storm will continue to make charged tiles every turn. You're giving Nova ammo to use against you!

    Is this not being "constructive?" I'm not sure what that means in this context.

  • bbigler
    bbigler Posts: 2,165 Chairperson of the Boards
    edited 22 July 2025, 21:26

    In other news, I'm not worried about JuggSam anymore!