New Character - Nova (Frankie Raye) 5*

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  • entrailbucket
    entrailbucket Posts: 6,862 Chairperson of the Boards

    @WhiteBomber said:

    @Borstock said:
    Does Chasm shutdown the start of battle power?

    I doubt it, but Black King does :smiley:

    Nope. Well, sort of, as long as the player is using him. If he's on the AI team against her, she gets an entire turn to murder you before he does his thing.

  • rainkingucd
    rainkingucd Posts: 1,529 Chairperson of the Boards

    With 2 days to go, who will the feeder be?

    My money is on Jim Hammond Torch, but Annihilus Torch is also there...

  • Kross
    Kross Posts: 160 Tile Toppler

    I really hope her feeder is Invisible Woman. Older characters should become feeders first.

  • DeNappa
    DeNappa Posts: 1,423 Chairperson of the Boards

    Unstunnable, damage reduction, and a cheap airborne that does team damage?

    I thought you had some kind of 'points' system that you always refer to as an excuse not to overpower characters.

    Did you throw that out of the window? Because this sounds broken.

  • DAZ0273
    DAZ0273 Posts: 11,343 Chairperson of the Boards

    There is surely no way she is getting released like this. I was reading through her powers and it was like being given a really cool robot to play with but wait, did you see the laser add on? Oh and the rocket launcher? Ha and this button fires the disintegrator whilst at the same time pouring you a beer! It is like every single thing from the 90's that was To the Max all rolled into one!

    I think the Devs power calculator is broken.

  • DAZ0273
    DAZ0273 Posts: 11,343 Chairperson of the Boards

    Also what does "causes a Charge tile to leave the board" mean? That could be literally anything at all. Does converting it to something else count? Have they made it that she actually benefits from having Shaw on her side, the man who is supposed to counter charge tiles? That can't be right...

  • kuntilanak
    kuntilanak Posts: 163 Tile Toppler

    Aside from those ridiculous numbers, the charge tile mechanism alone is OP enough, not too mention stun immune... it's going to be another pre-nerf situation we gone through before. Good thing i stopped spending a long time ago. Not worth it at all... cheap characters and mechanisms that's AI friendly... urgh...

  • rainkingucd
    rainkingucd Posts: 1,529 Chairperson of the Boards

    @DAZ0273 said:
    There is surely no way she is getting released like this. I was reading through her powers and it was like being given a really cool robot to play with but wait, did you see the laser add on? Oh and the rocket launcher? Ha and this button fires the disintegrator whilst at the same time pouring you a beer! It is like every single thing from the 90's that was To the Max all rolled into one!

    I think the Devs power calculator is broken.

    Voila! The ZF-1. It's light. Handle's adjustable for easy carrying, good for righties and lefties. Breaks down into four parts, undetectable by x-ray, ideal for quick, discreet interventions. A word on firepower. Titanium recharger, three thousand round clip with bursts of three to three hundred, and with the Replay button - another Zorg invention - it's even easier. One shot... And Replay sends every following shot to the same location! And to finish the job, all Zorg oldies but goldies: rocket launcher, arrow launcher, with exploding or poisonous gas heads, our famous net launcher, the always efficient flamethrower... My favorite. And for the grand finale, the all-new Ice Cube system!

  • Bustapup
    Bustapup Posts: 119 Tile Toppler
    edited 22 July 2025, 11:39

    @DeNappa said:
    Unstunnable, damage reduction, and a cheap airborne that does team damage?

    I thought you had some kind of 'points' system that you always refer to as an excuse not to overpower characters.

    Did you throw that out of the window? Because this sounds broken.

    MASSIVELY broken. She's going to be an abhorrent mess with Jane and even maybe Worthy Peggy/Storm

    It just pisses me off that these Devs keep releasing these characters that are just going to create another horribly oppressive meta and give yet another boost to an already extremely broken character all the while still not fixing existing characters that aren't working properly (Elsa and Avalon)

  • DAZ0273
    DAZ0273 Posts: 11,343 Chairperson of the Boards

    @rainkingucd said:

    @DAZ0273 said:
    There is surely no way she is getting released like this. I was reading through her powers and it was like being given a really cool robot to play with but wait, did you see the laser add on? Oh and the rocket launcher? Ha and this button fires the disintegrator whilst at the same time pouring you a beer! It is like every single thing from the 90's that was To the Max all rolled into one!

    I think the Devs power calculator is broken.

    Voila! The ZF-1. It's light. Handle's adjustable for easy carrying, good for righties and lefties. Breaks down into four parts, undetectable by x-ray, ideal for quick, discreet interventions. A word on firepower. Titanium recharger, three thousand round clip with bursts of three to three hundred, and with the Replay button - another Zorg invention - it's even easier. One shot... And Replay sends every following shot to the same location! And to finish the job, all Zorg oldies but goldies: rocket launcher, arrow launcher, with exploding or poisonous gas heads, our famous net launcher, the always efficient flamethrower... My favorite. And for the grand finale, the all-new Ice Cube system!

    Also it can turn invisible and fly and is good at quiz nights!

  • DAZ0273
    DAZ0273 Posts: 11,343 Chairperson of the Boards

    See I think Archangel might be able to damage her coz I think he does that before he tries to stun? So if you can survive 3 rounds (you can't) then you can whittle her down a bit for when she lands (to instantly go airbourne again). Not that I am at all suggesting that Archangel is any sort of solution for this or well, anything really.

  • BlackBoltRocks
    BlackBoltRocks Posts: 1,246 Chairperson of the Boards

    Frankie just Made 5* Peggy Great Again! And ironically also made 5* Elsa’s Blue - the only reason you’d want to use her - a joke. Guess it’s time to ascend Angela.

    Maybe this is the devs’ apology for the nonsense of the past few weeks: give us a blatantly OP character. Or…give us a blatantly OP character to try and claw back some revenue. The truth might be somewhere in between…

    That said, I hope Frankie doesn’t get nerfed. We already have a PVE cheeser in Aunt May (albeit with the right teammates and supports. Also…coincidence that she’s also a herald of Galactus?). If they still haven’t touched Jane & Polaris after all this while, Frankie doesn’t merit getting axed either.

  • DAZ0273
    DAZ0273 Posts: 11,343 Chairperson of the Boards

    See what they have done is gone and read our complaints - oh Polaris is OP and everywhere and then just come up with an even better partner for Jane. Then they can say: "Look, we DO listen! Problem solved!" as opposition team wipe us out on turn "before we even loaded the game" but don't have Polaris on them. But big shout out to 5* Peggy rounding this out!

  • Gymp28
    Gymp28 Posts: 164 Tile Toppler

    @rainkingucd said:
    Voila! The ZF-1. It's light. Handle's adjustable for easy carrying, good for righties and lefties. Breaks down into four parts, undetectable by x-ray, ideal for quick, discreet interventions. A word on firepower. Titanium recharger, three thousand round clip with bursts of three to three hundred, and with the Replay button - another Zorg invention - it's even easier. One shot... And Replay sends every following shot to the same location! And to finish the job, all Zorg oldies but goldies: rocket launcher, arrow launcher, with exploding or poisonous gas heads, our famous net launcher, the always efficient flamethrower... My favorite. And for the grand finale, the all-new Ice Cube system!

    Kudos for the extensive fifth element quote! Was visualising this Gary Oldman scene as I read it 😂

  • Gymp28
    Gymp28 Posts: 164 Tile Toppler

    @TheVulture said:
    Nifty character, nice art.
    Seems an incredibly easy 3/5/5, as Gold Comet barely scales and the passive boost from Burn Bright immediately outpaces it anyway.

    Seems like an easy 5/5/3 to me, as the 17% per charge tile buff to damage, stacking up to 85% seems to apply to all damage dealt, not just the red power.
    With 5 charge tiles on board, even at level 450 and without any other characters present, she’ll be dealing 22,227 damage to the enemy team with a fire of her green
    Once you’ve got 5Riri dumping another 8 more charge tiles onto the board (or maybe even 16 with a double fire of her red) this will quickly scale to 57,792 or 93,357 to the enemy team, respectively

  • Gymp28
    Gymp28 Posts: 164 Tile Toppler
    edited 22 July 2025, 12:23

    @bbigler your suggestions seems more reliable and easier to pull off for the AI.
    But there are many possible instant win combos/ pairings.
    Absolute madness

  • DAZ0273
    DAZ0273 Posts: 11,343 Chairperson of the Boards

    I believe this may be the first character in a long while which made me check my Supports and yes I do have a R4 Yaro. :)

  • KGB
    KGB Posts: 3,668 Chairperson of the Boards

    @DAZ0273 said:
    I believe this may be the first character in a long while which made me check my Supports and yes I do have a R4 Yaro. :)

    And if you didn't, a R3 Atlantis will do the job. Probably best to use both supports to all but ensure 5 green on Battle start.

    KGB

  • DAZ0273
    DAZ0273 Posts: 11,343 Chairperson of the Boards

    @KGB said:

    @DAZ0273 said:
    I believe this may be the first character in a long while which made me check my Supports and yes I do have a R4 Yaro. :)

    And if you didn't, a R3 Atlantis will do the job. Probably best to use both supports to all but ensure 5 green on Battle start.

    KGB

    I have both. :)

  • KGB
    KGB Posts: 3,668 Chairperson of the Boards
    edited 22 July 2025, 13:20

    @entrailbucket said:

    @KGB said:

    @entrailbucket said:
    Oh wow this is a mess

    Agreed.

    1) Equip Green support that gives 5 Green at start of battle (there are multiple options here so more than 1 character can generate 5 green)
    2) At start of battle get 5 passively created charged tiles.
    3) On turn 0 cast Green (cost 5) and add 3 more charged tiles, go airborne for 3 turns and deal 8*2403=19224 (L450) or 41560 (L550) TEAM DAMAGE.
    4) At start of each turn deal 19224 (or 41560) TEAM DAMAGE passively for the next 3 turns.

    All enemies dead by time she returns from airborne.

    All this without MThor or any other charged tile creator. In other words she can solo win on turn 0 even on defense by the AI as long as she's the only green user and you are unable to kill her turn 0 (with stun immunity you'll have to essentially win turn 0).

    KGB

    Your calculation is off here, btw -- you missed her red passive that causes her to deal an extra 17% damage per charged tile on the board, up to 5. So that's an extra 85% damage.

    You're right, I didn't even factor in the Red passive. So add 85% more damage.

    The real problem is Mirror matches (of which there will be countless) will add 5 more charged tiles from the other Frankie so in reality there will be 10 on the board at battle start then add 3 for 13 so it will be more like (13x2403x1.85=57792 at L450 and (13x5195x1.85=124939 at L550).

    In other words in Mirror matches if you don't kill the enemy Frankie instantly then she's going to wipe out your other 2 characters causing 2 health packs even if you win.

    KGB

    P.S. Remind me again why we can't have Sidewinder back at his original numbers? He wasn't close to this OP.