New Character - Moonstone (Meteorite) 4*
Comments
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Shout out to @Grantosium I love me some PurpleIron / PurpleMagik!
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Alright, I think I found what I was looking for, and I'll stop beating this dead horse, after this one!
Three 4 stars, can't lose, early game team, now with speed!
- Moonstone4 (1 yellow cover required) w/ AI (rank1 needed)
- Darkveil4 w/ Krakoa (rank3 needed)
- Namor3 ascended to 4 (or 5) w/ Lucky (rank3 needed)
- Start the match with a strike tile thanks to AI
- Make only black matches (as many as possible, so multiple match 3s trump single match 4/5s) while avoiding your strike tile
- Aim for matches in the bottom if possible
- Alternate Moons yellow and Namors black abilities
- Watch your strike tile soar to the heavens and Namors passive destroy everyone trespassing on your property
NOTE:
- Black needs to be the strongest (for Lucky), so Namor needs to be ascended / stronger than the other 2.
- Every non Chasm or Strange team now dies in 30seconds - 1 min
I made a video because people love saucy media ( I played a little slower to try and make it easier to see what was happening. The board does not need to be as good as shown)
https://youtube.com/shorts/KfMA0RCdbkg?feature=share4 -
That strike tile is insane.
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Wait a minute... she's just a one-woman winfinite? She can sustain her yellow AP herself just with the Refreshment Cart support??? Really????? Whoa...
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@Daniel2121 said:
Wait a minute... she's just a one-woman winfinite? She can sustain her yellow AP herself just with the Refreshment Cart support??? Really????? Whoa...Yeah, and she usually doesn't need that either.
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@WhiteBomber said:
@Daniel2121 said:
Wait a minute... she's just a one-woman winfinite? She can sustain her yellow AP herself just with the Refreshment Cart support??? Really????? Whoa...Yeah, and she usually doesn't need that either.
Wow, I mean... nobody was talking about this before.
I just run a team of Moonstone, Domino and Taskmaster with Sniper Rifle at level 5. It was fun lol
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I can't tell if you're being serious, or trolling me because the simplicity of her infinite has been discussed on every page since page2...
Juuuust in case, RefCart can fuel infinites on multiple characters, like: Agatha5, BetsyBritain4, Darkveil4.
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@WhiteBomber said:
I can't tell if you're being serious, or trolling me because the simplicity of her infinite has been discussed on every page since page2...Juuuust in case, RefCart can fuel infinites on multiple characters, like: Agatha5, BetsyBritain4, Darkveil4.
You're wrong, because she does need the Cart at the very least. Specially in a bad board (where you wouldn't be getting many black tile matches easily). 1 extra yellow AP can be the difference between keeping the winfinite rolling, or stopping there.
There is a need to get rid of the Cart countdowns though, which is why I tried out Taskmaster's Sniper Rifle.
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@Daniel2121 said:
@WhiteBomber said:
I can't tell if you're being serious, or trolling me because the simplicity of her infinite has been discussed on every page since page2...Juuuust in case, RefCart can fuel infinites on multiple characters, like: Agatha5, BetsyBritain4, Darkveil4.
You're wrong, because she does need the Cart at the very least. Specially in a bad board (where you wouldn't be getting many black tile matches easily). 1 extra yellow AP can be the difference between keeping the winfinite rolling, or stopping there.
There is a need to get rid of the Cart countdowns though, which is why I tried out Taskmaster's Sniper Rifle.
There's a bit of skill to this sort of power, and it takes practice.
I learned using cmags, way back in the day. He was a bit more powerful but the same basic idea. Sometimes it's better to "waste" one or more of her black tiles setting up a second cast of her power, vs using them to make matches immediately. You can also try to set up black matches that'll cascade into yellow.
It's slow at first but once you get the hang of it, it goes faster.
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Her yellow is also very useful in getting rid of those strike tiles that the Mindless Ones put out at the start of the battle. Just get some yellow and create black tiles to match it. Saves a lot of damage!
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@entrailbucket said:
@Daniel2121 said:
@WhiteBomber said:
I can't tell if you're being serious, or trolling me because the simplicity of her infinite has been discussed on every page since page2...Juuuust in case, RefCart can fuel infinites on multiple characters, like: Agatha5, BetsyBritain4, Darkveil4.
You're wrong, because she does need the Cart at the very least. Specially in a bad board (where you wouldn't be getting many black tile matches easily). 1 extra yellow AP can be the difference between keeping the winfinite rolling, or stopping there.
There is a need to get rid of the Cart countdowns though, which is why I tried out Taskmaster's Sniper Rifle.
There's a bit of skill to this sort of power, and it takes practice.
I learned using cmags, way back in the day. He was a bit more powerful but the same basic idea. Sometimes it's better to "waste" one or more of her black tiles setting up a second cast of her power, vs using them to make matches immediately. You can also try to set up black matches that'll cascade into yellow.
It's slow at first but once you get the hang of it, it goes faster.
I get what you mean, but whether you make one big 5-match or 2 3-matches, it makes no difference in terms of yellow AP gained. And yellow AP seems to fluctuate quite a bit when she uses her powers.
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@entrailbucket said:
@Daniel2121 said:
@WhiteBomber said:
I can't tell if you're being serious, or trolling me because the simplicity of her infinite has been discussed on every page since page2...Juuuust in case, RefCart can fuel infinites on multiple characters, like: Agatha5, BetsyBritain4, Darkveil4.
You're wrong, because she does need the Cart at the very least. Specially in a bad board (where you wouldn't be getting many black tile matches easily). 1 extra yellow AP can be the difference between keeping the winfinite rolling, or stopping there.
There is a need to get rid of the Cart countdowns though, which is why I tried out Taskmaster's Sniper Rifle.
There's a bit of skill to this sort of power, and it takes practice.
I learned using cmags, way back in the day. He was a bit more powerful but the same basic idea. Sometimes it's better to "waste" one or more of her black tiles setting up a second cast of her power, vs using them to make matches immediately. You can also try to set up black matches that'll cascade into yellow.
It's slow at first but once you get the hang of it, it goes faster.
That's the ticket right there, there is very very very often another match 3 you can create a cascade for to trigger more yellow from her passive. If you have FCar also, it's just silly. It's a discipline to avoid the match 4's and 5's in favor of hidden cascades or setting up for the next cast.
I actually started running her without Cart a lot of the time because the countdowns were clogging up the board.
Also, if you use Cart for someone as black as their strongest (Kang as example) every time you throw your cheap black ability, you create black countdowns which you can chain.
It is very possible to run the entire match on turn 1 without Cart. That being said, I love Cart, it's one of my favorite Supports.
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I have no idea why the yellow AP pool fluctuates so much just when making random cascades though. Like, you start with 10 yellow AP, cast her yellow, get a few cascades, yellow AP pool varies wildly with each tile match. You may get it up to 14 yellow AP while tiles are falling and being matched, but then it all settles down you're standing at 6 yellow AP. Why does she drain her own yellow AP just from random color matches? I don't remember any of her skill descriptions saying she drains yellow AP from making matches. Just from using her red or purple powers.
Anyways, that's why she still needs a little yellow AP boost per ability cast, so Cart it is for me.
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@sambrookjm said:
Her yellow is also very useful in getting rid of those strike tiles that the Mindless Ones put out at the start of the battle. Just get some yellow and create black tiles to match it. Saves a lot of damage!Clearing the attack tiles also saves time, since you don't have to wait for that tick each turn.
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@Daniel2121 said:
I have no idea why the yellow AP pool fluctuates so much just when making random cascades though. Like, you start with 10 yellow AP, cast her yellow, get a few cascades, yellow AP pool varies wildly with each tile match. You may get it up to 14 yellow AP while tiles are falling and being matched, but then it all settles down you're standing at 6 yellow AP. Why does she drain her own yellow AP just from random color matches?I think what you are seeing is the delay in the AP being removed for casting the Yellow power. I've found this happens when you get cascades via tile placement /destruction powers (not just with her, but with lots of characters who create cascades like Shang for example or 1 Juggs Green etc). The game lets you place the tiles and then you watch in it all resolve slowly especially when there are cascades. Then finally the game subtracts the AP needed to cast the power. So you should see it remove 5 AP, the casting cost.
KGB
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How is everyone running her abilities?
3/5/5, 5/4/4 or?
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@Daniel2121 said:
@entrailbucket said:
@Daniel2121 said:
@WhiteBomber said:
I can't tell if you're being serious, or trolling me because the simplicity of her infinite has been discussed on every page since page2...Juuuust in case, RefCart can fuel infinites on multiple characters, like: Agatha5, BetsyBritain4, Darkveil4.
You're wrong, because she does need the Cart at the very least. Specially in a bad board (where you wouldn't be getting many black tile matches easily). 1 extra yellow AP can be the difference between keeping the winfinite rolling, or stopping there.
There is a need to get rid of the Cart countdowns though, which is why I tried out Taskmaster's Sniper Rifle.
There's a bit of skill to this sort of power, and it takes practice.
I learned using cmags, way back in the day. He was a bit more powerful but the same basic idea. Sometimes it's better to "waste" one or more of her black tiles setting up a second cast of her power, vs using them to make matches immediately. You can also try to set up black matches that'll cascade into yellow.
It's slow at first but once you get the hang of it, it goes faster.
I get what you mean, but whether you make one big 5-match or 2 3-matches, it makes no difference in terms of yellow AP gained. And yellow AP seems to fluctuate quite a bit when she uses her powers.
Here's your problem... And I'm going to be blunt explaining it so I hope you're not sensitive.
It's been explained several times in this thread. It's even been specifically explained to you but, somehow, you're not getting it.
The number of yellow she gains when using her yellow to make black matches DOES, in fact, change based on the number of matches you make.
It's in her yellow passive... Have you even read her powers? Have you taken the time to check by doing as suggested? Are you just trolling because you think it's funny?
If you make one black match... You get two yellow AP. If you make three black matches you get six yellow AP. You're running out of yellow AP, and black to match on the board, because you're doing it wrong.
And that's not even counting any blue or green matches you might get in cascades.
Please try things out that people are suggesting. Read the powers. Do actual tests. And do those things before coming here and telling the people trying to explain it to you "you're wrong". They're not wrong; you are.
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@KGB said:
@Daniel2121 said:
I have no idea why the yellow AP pool fluctuates so much just when making random cascades though. Like, you start with 10 yellow AP, cast her yellow, get a few cascades, yellow AP pool varies wildly with each tile match. You may get it up to 14 yellow AP while tiles are falling and being matched, but then it all settles down you're standing at 6 yellow AP. Why does she drain her own yellow AP just from random color matches?I think what you are seeing is the delay in the AP being removed for casting the Yellow power. I've found this happens when you get cascades via tile placement /destruction powers (not just with her, but with lots of characters who create cascades like Shang for example or 1 Juggs Green etc). The game lets you place the tiles and then you watch in it all resolve slowly especially when there are cascades. Then finally the game subtracts the AP needed to cast the power. So you should see it remove 5 AP, the casting cost.
KGB
Yeah definitely this. The game can take an age to actually drain your AP bar after firing a power, I guess it is another order of operations thing or something.
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I know it's been mentioned upthread but will be very interesting to see how her powers change when ascended. She could be a beast in the right hands when ascended. And, also not very good defensively (as the AI won't know how to play a winfinite) so should be in no danger of being nerfed as nobody is going to complain.
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I just read her power description again.
Match black, blue or green, convert 2 ap to yellow. Seems pretty simple.
Make a Match 4 or 5 - you get 2 AP converted to yellow.
Make two Match 3 black (for this purpose assuming we are using her yellow power to do so) - you get 4 AP converted to yellow. Any green or blue cascades - you get 2 AP per any match 3 or above converted to yellow.1
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