New Character - Moonstone (Meteorite) 4*

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  • Borstock
    Borstock Posts: 3,020 Chairperson of the Boards

    That strike tile is insane.

  • Daniel2121
    Daniel2121 Posts: 280 Mover and Shaker

    Wait a minute... she's just a one-woman winfinite? She can sustain her yellow AP herself just with the Refreshment Cart support??? Really????? Whoa...

  • WhiteBomber
    WhiteBomber Posts: 751 Critical Contributor
    edited 21 May 2025, 23:47

    @Daniel2121 said:
    Wait a minute... she's just a one-woman winfinite? She can sustain her yellow AP herself just with the Refreshment Cart support??? Really????? Whoa...

    Yeah, and she usually doesn't need that either.

  • Daniel2121
    Daniel2121 Posts: 280 Mover and Shaker

    @WhiteBomber said:

    @Daniel2121 said:
    Wait a minute... she's just a one-woman winfinite? She can sustain her yellow AP herself just with the Refreshment Cart support??? Really????? Whoa...

    Yeah, and she usually doesn't need that either.

    Wow, I mean... nobody was talking about this before.

    I just run a team of Moonstone, Domino and Taskmaster with Sniper Rifle at level 5. It was fun lol

  • WhiteBomber
    WhiteBomber Posts: 751 Critical Contributor

    I can't tell if you're being serious, or trolling me because the simplicity of her infinite has been discussed on every page since page2...

    Juuuust in case, RefCart can fuel infinites on multiple characters, like: Agatha5, BetsyBritain4, Darkveil4.

  • Daniel2121
    Daniel2121 Posts: 280 Mover and Shaker
    edited 22 May 2025, 01:14

    @WhiteBomber said:
    I can't tell if you're being serious, or trolling me because the simplicity of her infinite has been discussed on every page since page2...

    Juuuust in case, RefCart can fuel infinites on multiple characters, like: Agatha5, BetsyBritain4, Darkveil4.

    You're wrong, because she does need the Cart at the very least. Specially in a bad board (where you wouldn't be getting many black tile matches easily). 1 extra yellow AP can be the difference between keeping the winfinite rolling, or stopping there.

    There is a need to get rid of the Cart countdowns though, which is why I tried out Taskmaster's Sniper Rifle.

  • entrailbucket
    entrailbucket Posts: 7,016 Chairperson of the Boards

    @Daniel2121 said:

    @WhiteBomber said:
    I can't tell if you're being serious, or trolling me because the simplicity of her infinite has been discussed on every page since page2...

    Juuuust in case, RefCart can fuel infinites on multiple characters, like: Agatha5, BetsyBritain4, Darkveil4.

    You're wrong, because she does need the Cart at the very least. Specially in a bad board (where you wouldn't be getting many black tile matches easily). 1 extra yellow AP can be the difference between keeping the winfinite rolling, or stopping there.

    There is a need to get rid of the Cart countdowns though, which is why I tried out Taskmaster's Sniper Rifle.

    There's a bit of skill to this sort of power, and it takes practice.

    I learned using cmags, way back in the day. He was a bit more powerful but the same basic idea. Sometimes it's better to "waste" one or more of her black tiles setting up a second cast of her power, vs using them to make matches immediately. You can also try to set up black matches that'll cascade into yellow.

    It's slow at first but once you get the hang of it, it goes faster.

  • sambrookjm
    sambrookjm Posts: 2,253 Chairperson of the Boards

    Her yellow is also very useful in getting rid of those strike tiles that the Mindless Ones put out at the start of the battle. Just get some yellow and create black tiles to match it. Saves a lot of damage!

  • Daniel2121
    Daniel2121 Posts: 280 Mover and Shaker

    @entrailbucket said:

    @Daniel2121 said:

    @WhiteBomber said:
    I can't tell if you're being serious, or trolling me because the simplicity of her infinite has been discussed on every page since page2...

    Juuuust in case, RefCart can fuel infinites on multiple characters, like: Agatha5, BetsyBritain4, Darkveil4.

    You're wrong, because she does need the Cart at the very least. Specially in a bad board (where you wouldn't be getting many black tile matches easily). 1 extra yellow AP can be the difference between keeping the winfinite rolling, or stopping there.

    There is a need to get rid of the Cart countdowns though, which is why I tried out Taskmaster's Sniper Rifle.

    There's a bit of skill to this sort of power, and it takes practice.

    I learned using cmags, way back in the day. He was a bit more powerful but the same basic idea. Sometimes it's better to "waste" one or more of her black tiles setting up a second cast of her power, vs using them to make matches immediately. You can also try to set up black matches that'll cascade into yellow.

    It's slow at first but once you get the hang of it, it goes faster.

    I get what you mean, but whether you make one big 5-match or 2 3-matches, it makes no difference in terms of yellow AP gained. And yellow AP seems to fluctuate quite a bit when she uses her powers.

  • WhiteBomber
    WhiteBomber Posts: 751 Critical Contributor
    edited 22 May 2025, 01:27

    @entrailbucket said:

    @Daniel2121 said:

    @WhiteBomber said:
    I can't tell if you're being serious, or trolling me because the simplicity of her infinite has been discussed on every page since page2...

    Juuuust in case, RefCart can fuel infinites on multiple characters, like: Agatha5, BetsyBritain4, Darkveil4.

    You're wrong, because she does need the Cart at the very least. Specially in a bad board (where you wouldn't be getting many black tile matches easily). 1 extra yellow AP can be the difference between keeping the winfinite rolling, or stopping there.

    There is a need to get rid of the Cart countdowns though, which is why I tried out Taskmaster's Sniper Rifle.

    There's a bit of skill to this sort of power, and it takes practice.

    I learned using cmags, way back in the day. He was a bit more powerful but the same basic idea. Sometimes it's better to "waste" one or more of her black tiles setting up a second cast of her power, vs using them to make matches immediately. You can also try to set up black matches that'll cascade into yellow.

    It's slow at first but once you get the hang of it, it goes faster.

    That's the ticket right there, there is very very very often another match 3 you can create a cascade for to trigger more yellow from her passive. If you have FCar also, it's just silly. It's a discipline to avoid the match 4's and 5's in favor of hidden cascades or setting up for the next cast.

    I actually started running her without Cart a lot of the time because the countdowns were clogging up the board.

    Also, if you use Cart for someone as black as their strongest (Kang as example) every time you throw your cheap black ability, you create black countdowns which you can chain.

    It is very possible to run the entire match on turn 1 without Cart. That being said, I love Cart, it's one of my favorite Supports.

  • Daniel2121
    Daniel2121 Posts: 280 Mover and Shaker

    I have no idea why the yellow AP pool fluctuates so much just when making random cascades though. Like, you start with 10 yellow AP, cast her yellow, get a few cascades, yellow AP pool varies wildly with each tile match. You may get it up to 14 yellow AP while tiles are falling and being matched, but then it all settles down you're standing at 6 yellow AP. Why does she drain her own yellow AP just from random color matches? I don't remember any of her skill descriptions saying she drains yellow AP from making matches. Just from using her red or purple powers.

    Anyways, that's why she still needs a little yellow AP boost per ability cast, so Cart it is for me.

  • Borstock
    Borstock Posts: 3,020 Chairperson of the Boards
    edited 22 May 2025, 02:35

    @sambrookjm said:
    Her yellow is also very useful in getting rid of those strike tiles that the Mindless Ones put out at the start of the battle. Just get some yellow and create black tiles to match it. Saves a lot of damage!

    Clearing the attack tiles also saves time, since you don't have to wait for that tick each turn.

  • KGB
    KGB Posts: 3,756 Chairperson of the Boards
    edited 22 May 2025, 03:29

    @Daniel2121 said:
    I have no idea why the yellow AP pool fluctuates so much just when making random cascades though. Like, you start with 10 yellow AP, cast her yellow, get a few cascades, yellow AP pool varies wildly with each tile match. You may get it up to 14 yellow AP while tiles are falling and being matched, but then it all settles down you're standing at 6 yellow AP. Why does she drain her own yellow AP just from random color matches?

    I think what you are seeing is the delay in the AP being removed for casting the Yellow power. I've found this happens when you get cascades via tile placement /destruction powers (not just with her, but with lots of characters who create cascades like Shang for example or 1 Juggs Green etc). The game lets you place the tiles and then you watch in it all resolve slowly especially when there are cascades. Then finally the game subtracts the AP needed to cast the power. So you should see it remove 5 AP, the casting cost.

    KGB

  • MCPenance
    MCPenance Posts: 27 Just Dropped In

    How is everyone running her abilities?

    3/5/5, 5/4/4 or?

  • DAZ0273
    DAZ0273 Posts: 11,508 Chairperson of the Boards

    @KGB said:

    @Daniel2121 said:
    I have no idea why the yellow AP pool fluctuates so much just when making random cascades though. Like, you start with 10 yellow AP, cast her yellow, get a few cascades, yellow AP pool varies wildly with each tile match. You may get it up to 14 yellow AP while tiles are falling and being matched, but then it all settles down you're standing at 6 yellow AP. Why does she drain her own yellow AP just from random color matches?

    I think what you are seeing is the delay in the AP being removed for casting the Yellow power. I've found this happens when you get cascades via tile placement /destruction powers (not just with her, but with lots of characters who create cascades like Shang for example or 1 Juggs Green etc). The game lets you place the tiles and then you watch in it all resolve slowly especially when there are cascades. Then finally the game subtracts the AP needed to cast the power. So you should see it remove 5 AP, the casting cost.

    KGB

    Yeah definitely this. The game can take an age to actually drain your AP bar after firing a power, I guess it is another order of operations thing or something.

  • LavaManLee
    LavaManLee Posts: 1,717 Chairperson of the Boards

    I know it's been mentioned upthread but will be very interesting to see how her powers change when ascended. She could be a beast in the right hands when ascended. And, also not very good defensively (as the AI won't know how to play a winfinite) so should be in no danger of being nerfed as nobody is going to complain.

  • DAZ0273
    DAZ0273 Posts: 11,508 Chairperson of the Boards

    I just read her power description again.

    Match black, blue or green, convert 2 ap to yellow. Seems pretty simple.

    Make a Match 4 or 5 - you get 2 AP converted to yellow.
    Make two Match 3 black (for this purpose assuming we are using her yellow power to do so) - you get 4 AP converted to yellow. Any green or blue cascades - you get 2 AP per any match 3 or above converted to yellow.

  • Blackstone
    Blackstone Posts: 745 Critical Contributor

    @Daniel2121 said:
    I have no idea why the yellow AP pool fluctuates so much just when making random cascades though. Like, you start with 10 yellow AP, cast her yellow, get a few cascades, yellow AP pool varies wildly with each tile match. You may get it up to 14 yellow AP while tiles are falling and being matched, but then it all settles down you're standing at 6 yellow AP. Why does she drain her own yellow AP just from random color matches? I don't remember any of her skill descriptions saying she drains yellow AP from making matches. Just from using her red or purple powers.

    Anyways, that's why she still needs a little yellow AP boost per ability cast, so Cart it is for me.

    KGB answered your question with succinctness, so I'm going to address something else.

    In your example, you started with ten, got up to 14, then ended with six... The 14 would suggest you got two matches that would grant yellow AP... Or perhaps you made one black match 4 that granted 2 yellow via her passive and two more by destroying the row... Then the cost of firing yellow caught up to subtract the 5 yellow leaving you with...6?

    I understand you approximated your numbers, but that's why it's important to test things when you have questions.

    Next time you use her yellow, take note of how many yellow you have before using the power and how many yellow you have when everything stops.

    Don't worry about the spike in yellow in between.

    If you start with ten yellow, you should end with at least 7 yellow (10-5+2=7) and that's assuming you make exactly one match that grants yellow AP.

    You'll also notice you end with more yellow AP if you make more black matches than if you only make one match 5.

    The more specific you are in noticing these things the better you'll understand what's happening. And, if something else is draining your yellow, the minor details can help figure out the issue.

  • MegaBee
    MegaBee Posts: 1,193 Chairperson of the Boards

    @MCPenance said:
    How is everyone running her abilities?

    3/5/5, 5/4/4 or?

    I don't have her champed yet...