Sidewinder unannounced nerf

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animerat
animerat Posts: 18 Just Dropped In

Non ascended version

Ascended version

What a Gambit level nerf!?!? I feel sorry for those that ascended him or spent HP to added levels.

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Comments

  • BlackBoltRocks
    BlackBoltRocks Posts: 1,251 Chairperson of the Boards

    It wasn't unannounced. They already said they'd be revisiting his Yellow after his boost had ended.

    Many thanks to the devs for fixing him. Better late than never.

  • will7612
    will7612 Posts: 136 Tile Toppler

    Way UNFAIR for those who invested

  • WilliamK1983
    WilliamK1983 Posts: 1,178 Chairperson of the Boards

    I invested in health packs cuz of his broken ability. No sympathy from me for anyone who invested, especially since it was announced this was coming.

  • trenchdigger
    trenchdigger Posts: 233 Tile Toppler

    That's quite a savage nerf. They could have introduced either the 400% match damage limitation or the drain 2ap and either would have been sufficient in my opinion.
    This just utterly crushes the character into oblivion.

  • Kross
    Kross Posts: 161 Tile Toppler

    Because I cannot remember, and have not used him much, what was his yellow before this?

  • DAZ0273
    DAZ0273 Posts: 11,383 Chairperson of the Boards

    It seemed pretty obvious he would be destroyed. The gentle little nudge to slow him down slightly they gave him whilst boosted was obviously to appease the early adopters who probably spent $$$ and wanted to go full rampage but after that, he was always going down hard.

  • lbiajante
    lbiajante Posts: 19 Just Dropped In

    What a load of ****! I invested in this character, and they nerfed it way too fast. The character changed the gameplay style, but they nerfed it just because the "elite" was offended by getting beaten by a noob.

  • DAZ0273
    DAZ0273 Posts: 11,383 Chairperson of the Boards

    @lbiajante said:
    What a load of ****! I invested in this character, and they nerfed it way too fast. The character changed the gameplay style, but they nerfed it just because the "elite" was offended by getting beaten by a noob.

    I don't think that has anything to do with it. I am pretty sure that the "elites" had Sidewinder and whatever else they needed too and PvP for most of them is collusion anyway and they already had ways to win Turn whatever in PvE.

    They actually waited too long to nerf him exactly because of reactions on this thread of players feeling cheated and thinking he was their meal ticket moving forward when it was obvious they got the maths on his boost very very wrong.

    I'm not an "elite" by the way, unless you count my ability to create versions of Daredevil with different fists in paint.

  • trenchdigger
    trenchdigger Posts: 233 Tile Toppler

    I don't feel cheated, but then I didn't chase him because of the warning that they were still looking at him after the initial tweak to his numbers.

    I just think it is a shame that they had a first attempt at reigning him in, which obviously didn't go far enough, and as a result have over compensated and gone way too far the other way.

    That would be fine, if after another month they had a process to revisit him again, look at the usage and win rates and tweak him based on the stats. But of course they won't and we are left with another character to add to the teetering pile of characters that never see the daylight.

    And of course this also speaks to their ability to create well balanced characters.

  • DAZ0273
    DAZ0273 Posts: 11,383 Chairperson of the Boards

    I think it was because of his potential to be a "Gambatt" style problem - partially built or with only a maxed yellow is not how they want or intend us to build characters (the old Devs at least said so). It is still the Devs fault for thinking that yellow was OK TOGETHER with the teleport shenanigans and also to wait to nerf but this one was flashing all the warning lights from the very beginning.

  • LavaManLee
    LavaManLee Posts: 1,688 Chairperson of the Boards

    I think a nerf is fine. But this went way beyond a nerf. Biggest nerf the new devs have made and he is basically worthless at this point. Whether or not one wants to deflect blame to people who went "all in" it really isn't a great business practice to allow it to happen without any restitution. They can obviously do what they want. It's their game. But I don't think anybody expecting a nerf thought it would be THAT drastic as this dev group had not done anything like that since taking over the game.

    Chasm is probably the biggest nerf and he is still definitely playable. Sidewinder is now DOA. There is a nice middle ground that could have occurred but they chose not to do that, for whatever reason.

  • Kross
    Kross Posts: 161 Tile Toppler

    This just gave me an idea.

    How about an event that the boosted list every nerfed character, only for that event they are unnerfed.

    Playing some old school Gambit again would be fun.

  • DAZ0273
    DAZ0273 Posts: 11,383 Chairperson of the Boards

    @LavaManLee said:
    I think a nerf is fine. But this went way beyond a nerf. Biggest nerf the new devs have made and he is basically worthless at this point. Whether or not one wants to deflect blame to people who went "all in" it really isn't a great business practice to allow it to happen without any restitution. They can obviously do what they want. It's their game. But I don't think anybody expecting a nerf thought it would be THAT drastic as this dev group had not done anything like that since taking over the game.

    Chasm is probably the biggest nerf and he is still definitely playable. Sidewinder is now DOA. There is a nice middle ground that could have occurred but they chose not to do that, for whatever reason.

    I suspect they saw something in the data they really didn't like. Chasm was a 5* problem but I think Sidewinder had potential to be far worse than that and without the need to even champ him.

  • dianetics
    dianetics Posts: 1,487 Chairperson of the Boards

    He’s still very strong.
    Just try running Okoye / Mephsito or ORed / Sidewinder.

    This isnt a nerf into the ground. His boost is still very strong and the extra tick of damage does a lot with okoye.

  • dokiy
    dokiy Posts: 245 Tile Toppler

    Pour one out for OG Sidewinder. He was super fun to play with, but totally broken. A few TU boots and Fasticar could wipe out entire teams on one turn. I normally hate nerfs, but this guy needed one. Will have to play with him now to see how he is, but I understand why the Devs did what they did. We all knew it was coming too.

  • LavaManLee
    LavaManLee Posts: 1,688 Chairperson of the Boards

    @dianetics said:
    He’s still very strong.
    Just try running Okoye / Mephsito or ORed / Sidewinder.

    This isnt a nerf into the ground. His boost is still very strong and the extra tick of damage does a lot with okoye.

    Definitely disagree. This is certainly a nerf into the ground. Losing the 2 TU each turn of a match plus the huge damage nerf (especially on the ascended version) makes him unusable. And he wasn't good at defense before and he really isn't good at it now.

  • dianetics
    dianetics Posts: 1,487 Chairperson of the Boards

    Okoye with RTF Mephisto with Omni City. Turn 2 10+ AP.

    Everything is still dying on the second turn. Okoye match 3 ap 45k.

    By himself he is bad, but he was always bad by himself.

  • DAZ0273
    DAZ0273 Posts: 11,383 Chairperson of the Boards

    @LavaManLee said:

    @dianetics said:
    He’s still very strong.
    Just try running Okoye / Mephsito or ORed / Sidewinder.

    This isnt a nerf into the ground. His boost is still very strong and the extra tick of damage does a lot with okoye.

    Definitely disagree. This is certainly a nerf into the ground. Losing the 2 TU each turn of a match plus the huge damage nerf (especially on the ascended version) makes him unusable. And he wasn't good at defense before and he really isn't good at it now.

    I'm confused how he wasn't good on defence? Doesn't he literally teleport himself and his team mates to safety?

  • Codex
    Codex Posts: 429 Mover and Shaker

    My biggest takeaway is how fast sidewinder got nerfed. It makes me thinks that he usage and win rate must have been through the roof even more so than chasm and mthor.

    And the second question is around budget. With a nerf this big shouldn't numbers somewhere else have gone up? In health or other damage numbers in the kit?