Character Rebalance: Moon Knight (Avatar of Khonshu) - 01/04/2024

Didn't have enough time to create a pretty format for the rebalance of 5 Star: Moon Knight (Avatar of Khonshu) so here's a little side by side comparison for those who were curious.
Note: 550 Stats
Comments
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Nice. Both purple and green get an AP discount and the traps on purple got a lot more useful. Can't wait to take him out for a spin.
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Will there be a special Legendary store for the rebalanced Moon Knight?
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@bladewing said:
Will there be a special Legendary store for the rebalanced Moon Knight?Featuring Doctor Strange, naturally...
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@bladewing said:
Will there be a special Legendary store for the rebalanced Moon Knight?I’d say February’s Classic poll needs to include MK….
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Featuring Doctor Strange, naturally...
Speaking of which, still waiting for his promised rebalance..?
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Still a little disappointed the first power isn't called "Random Bullsh*t Go!" But otherwise I'm very happy with this!
I always liked his green & black just needed the AP reduction so he didn't need a battery. Purple was mostly a throwaway before, but definitely viable now!
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Yeah this looks to be a really good rework!
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MK was useful before, just high ap costs like most have pointed out. He reads like an absolute beast now.
Unsure of the build to use. 5/3/5 or 5/4/4? Gonna play around in shield sim.
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Great rework> @WilliamK1983 said:
MK was useful before, just high ap costs like most have pointed out. He reads like an absolute beast now.
Unsure of the build to use. 5/3/5 or 5/4/4? Gonna play around in shield sim.
100% 5/3/5 . His green reflects dmg multiple times from aoe, even the passives. With some boosts you can get it going as soon as turn 2 now. Purple trap tiles are huge for the damage alone, which now triggers on any sort of destruction.
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I liked him before and always used him boosted even though he could be slow and now I like him even more and that purple is BOOM! Gives me hope for good things for Doc Strange.
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Wong will boost his already high damage by 30% plus strikes and his red can hit traps for big damage. Always wanted to use him for a supernatural team for Wong but he was too expensive. Now they can team with the soon to be buffed Strange for a full rainbow, boosted supernatural team.
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My MK is 463 & all of his damage numbers are about half of what's listed here...
Is this what his numbers look like at 550?
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@Painmonger said:
My MK is 463 & all of his damage numbers are about half of what's listed here...Is this what his numbers look like at 550?
The answer is yes…
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@Domitronas said:
Great rework> @WilliamK1983 said:MK was useful before, just high ap costs like most have pointed out. He reads like an absolute beast now.
Unsure of the build to use. 5/3/5 or 5/4/4? Gonna play around in shield sim.
100% 5/3/5 . His green reflects dmg multiple times from aoe, even the passives. With some boosts you can get it going as soon as turn 2 now. Purple trap tiles are huge for the damage alone, which now triggers on any sort of destruction.
3/5/5.
The increase on the reflect damage isn't great between 3 and 5 in green, but that black is an absolute killer at 5, while the true healing doubles.0 -
@Bowgentle said:
@Domitronas said:
Great rework> @WilliamK1983 said:MK was useful before, just high ap costs like most have pointed out. He reads like an absolute beast now.
Unsure of the build to use. 5/3/5 or 5/4/4? Gonna play around in shield sim.
100% 5/3/5 . His green reflects dmg multiple times from aoe, even the passives. With some boosts you can get it going as soon as turn 2 now. Purple trap tiles are huge for the damage alone, which now triggers on any sort of destruction.
3/5/5.
The increase on the reflect damage isn't great between 3 and 5 in green, but that black is an absolute killer at 5, while the true healing doubles.Yeah I’m torn myself. But you might be right. Black can totally turn the tide and now that the other powers are good, you actually can reach 10 ap.
Trying him out in sim has been fun anyway. Always liked him.0 -
@dianetics said:
He’s really good now. Stick him with She-Hulk and go hunt the RiRi teams.He is viable now that he can get his powers off. That was the major complaint on his release.
As for builds I’m between 445 and 355. The green is a cheap easy cast. If I’m pairing him with She Hulk then 355 for sure.
She-Hulk? Why SHe-Hulk?
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Agreed that this is a great rework! I ran MK with ascended 3* Magik and got to 10 black AP very quickly, so it’s an easy 3/5/5 for me.
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I remember when MK was first released his match damage was unusually low compared to the other 5s released around that time. Not sure if any of yall remembered that. My lvl 455 MK has 978/870/761 showing for his top colors match damage. That is still lower than many 5s, whether released around his time period, or newer 5s or ascended 4s now. Would've been nice to get the match damage boosted up a bit, but I'm still happy his abilities are now cheaper and easier to fire off.
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Actually, sticking with the Wong theme to boost damage, I haven’t ascended Mordo yet, but that feels like he could hit hard with blue and be a black battery for MK.
2
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