Character Rebalance: Moon Knight (Avatar of Khonshu) - 01/04/2024
Didn't have enough time to create a pretty format for the rebalance of 5 Star: Moon Knight (Avatar of Khonshu) so here's a little side by side comparison for those who were curious.
Note: 550 Stats
Comments
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Nice. Both purple and green get an AP discount and the traps on purple got a lot more useful. Can't wait to take him out for a spin.
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Will there be a special Legendary store for the rebalanced Moon Knight?
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@bladewing said:
Will there be a special Legendary store for the rebalanced Moon Knight?Featuring Doctor Strange, naturally...
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@bladewing said:
Will there be a special Legendary store for the rebalanced Moon Knight?I’d say February’s Classic poll needs to include MK….
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Featuring Doctor Strange, naturally...
Speaking of which, still waiting for his promised rebalance..?
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Still a little disappointed the first power isn't called "Random Bullsh*t Go!" But otherwise I'm very happy with this!
I always liked his green & black just needed the AP reduction so he didn't need a battery. Purple was mostly a throwaway before, but definitely viable now!
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Yeah this looks to be a really good rework!
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MK was useful before, just high ap costs like most have pointed out. He reads like an absolute beast now.
Unsure of the build to use. 5/3/5 or 5/4/4? Gonna play around in shield sim.
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Great rework> @WilliamK1983 said:
MK was useful before, just high ap costs like most have pointed out. He reads like an absolute beast now.
Unsure of the build to use. 5/3/5 or 5/4/4? Gonna play around in shield sim.
100% 5/3/5 . His green reflects dmg multiple times from aoe, even the passives. With some boosts you can get it going as soon as turn 2 now. Purple trap tiles are huge for the damage alone, which now triggers on any sort of destruction.
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I liked him before and always used him boosted even though he could be slow and now I like him even more and that purple is BOOM! Gives me hope for good things for Doc Strange.
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Wong will boost his already high damage by 30% plus strikes and his red can hit traps for big damage. Always wanted to use him for a supernatural team for Wong but he was too expensive. Now they can team with the soon to be buffed Strange for a full rainbow, boosted supernatural team.
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My MK is 463 & all of his damage numbers are about half of what's listed here...
Is this what his numbers look like at 550?
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@Painmonger said:
My MK is 463 & all of his damage numbers are about half of what's listed here...Is this what his numbers look like at 550?
The answer is yes…
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@Domitronas said:
Great rework> @WilliamK1983 said:MK was useful before, just high ap costs like most have pointed out. He reads like an absolute beast now.
Unsure of the build to use. 5/3/5 or 5/4/4? Gonna play around in shield sim.
100% 5/3/5 . His green reflects dmg multiple times from aoe, even the passives. With some boosts you can get it going as soon as turn 2 now. Purple trap tiles are huge for the damage alone, which now triggers on any sort of destruction.
3/5/5.
The increase on the reflect damage isn't great between 3 and 5 in green, but that black is an absolute killer at 5, while the true healing doubles.0 -
He’s really good now. Stick him with She-Hulk and go hunt the RiRi teams.
He is viable now that he can get his powers off. That was the major complaint on his release.
As for builds I’m between 445 and 355. The green is a cheap easy cast. If I’m pairing him with She Hulk then 355 for sure.
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@Bowgentle said:
@Domitronas said:
Great rework> @WilliamK1983 said:MK was useful before, just high ap costs like most have pointed out. He reads like an absolute beast now.
Unsure of the build to use. 5/3/5 or 5/4/4? Gonna play around in shield sim.
100% 5/3/5 . His green reflects dmg multiple times from aoe, even the passives. With some boosts you can get it going as soon as turn 2 now. Purple trap tiles are huge for the damage alone, which now triggers on any sort of destruction.
3/5/5.
The increase on the reflect damage isn't great between 3 and 5 in green, but that black is an absolute killer at 5, while the true healing doubles.Yeah I’m torn myself. But you might be right. Black can totally turn the tide and now that the other powers are good, you actually can reach 10 ap.
Trying him out in sim has been fun anyway. Always liked him.0 -
@dianetics said:
He’s really good now. Stick him with She-Hulk and go hunt the RiRi teams.He is viable now that he can get his powers off. That was the major complaint on his release.
As for builds I’m between 445 and 355. The green is a cheap easy cast. If I’m pairing him with She Hulk then 355 for sure.
She-Hulk? Why SHe-Hulk?
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She hulk does 10% damage equal to their max health on return from airborne. RiRi goes airborne for her aoe stun.
Between the 2 that is half her health for a 1 turn stun that he is immune to.*edit: you don’t even have to target her for the damage. It is automatic. So it’s a decent team for SheThor RiRi teams.
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Agreed that this is a great rework! I ran MK with ascended 3* Magik and got to 10 black AP very quickly, so it’s an easy 3/5/5 for me.
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