New Character - Red Skull (Johann Schmidt) 5*

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Comments

  • Bustapup
    Bustapup Posts: 302 Mover and Shaker

    The more I use this guy the more I like him!

    He works amazingly well with Dark Beast and Killgrave too> @MCPenance said:

    Great videos @Bustapup! A very intriguing character. I wouldn't mind a new meta with this playstyle that isn't speed related at all.

    Are you still running him 3/5/5 in these clips?

    Yeah 3/5/5 in these but I've experimented a bit with 5/3/5 and it's still strong!

  • Bustapup
    Bustapup Posts: 302 Mover and Shaker
    edited 23 October 2025, 18:32

    @LavaManLee said:
    Very curious what his best build is, if any has been found yet.

    I definitely think his blue is a must at 5 as a universal damage bonus is too good to ignore. Even if you're not running him with special tile creators, his own tiles (countdown, repeater and hydra) contribute to the damage bonus that boosts his other two abilities and the damage of your whole team. Plus the self healing is nice and I've found him to be surprisingly durable with the repeated/stackable healing tiles..

    I've used him mainly with Zemo, Killgrave, Sunspot and Dark Beast and just think he's a strong versatile character.

    Probably as tough as a wet lettuce on defence but I'm not bothered about that. In fact Dark Beast, Skull and Nemo synergise so we'll id say he's a better teammate for them than Zola (especially with Low Level A.I). He helps get Zemo's black firing early on

  • Bustapup
    Bustapup Posts: 302 Mover and Shaker

    So after a LOT of playing around with this guy I'm comfortable saying I think his best build is by far 3/5/5/

    The black gains a lot of damage at 5 covers but if you're running him with Zemo, the sheer power of the synergy is coming from the amount of hydra tiles on the board and even against characters that create special tiles, it only removes one tile reach time a hydra tiles expires.

    Zemo (3/5/5) and now Viper (3/5/5) make it so easy to flood the board with hydra tiles and this is boosting damage and improving utility in the entire team.

    Zemo's damage is affected by the number of hydra tiles
    Vipers damage is affected by the number of tiles
    Skulls blue powers up everything else based on the number of special tiles so the that is still making his black deal a lot of damage whilst still maximising his red and blue

    The synergy is insane.

  • DAZ0273
    DAZ0273 Posts: 12,026 Chairperson of the Boards

    @Bustapup said:
    So after a LOT of playing around with this guy I'm comfortable saying I think his best build is by far 3/5/5/

    The black gains a lot of damage at 5 covers but if you're running him with Zemo, the sheer power of the synergy is coming from the amount of hydra tiles on the board and even against characters that create special tiles, it only removes one tile reach time a hydra tiles expires.

    Zemo (3/5/5) and now Viper (3/5/5) make it so easy to flood the board with hydra tiles and this is boosting damage and improving utility in the entire team.

    Zemo's damage is affected by the number of hydra tiles
    Vipers damage is affected by the number of tiles
    Skulls blue powers up everything else based on the number of special tiles so the that is still making his black deal a lot of damage whilst still maximising his red and blue

    The synergy is insane.

    How do you have him champed already?!?

  • heybub
    heybub Posts: 313 Mover and Shaker

    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

  • entrailbucket
    entrailbucket Posts: 7,747 Chairperson of the Boards

    @heybub said:
    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

    Red Skull is cool and fun but Frankie is the best new character in a VERY long time.

  • bluewolf
    bluewolf Posts: 6,659 Chairperson of the Boards

    @heybub said:
    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

    The order of characters is/was:

    Frankie
    Zemo
    Sunspot
    Skull

    Frankie is definitely the best known character of the 4 available and probably will be for a while. I still think she was a soft test for a 6* given all her resistances and cheap aoe.

    I would definitely pull as much as possible before she leaves next Wednesday night.

    The others are amusing and effective but not as fast or as reliable nor as simple to use with existing characters. Hydra seems relatively good but you need to build them all up since they’re all basically new.

  • JoeHandle
    JoeHandle Posts: 824 Critical Contributor
    edited 4 November 2025, 18:15

    @heybub said:
    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

    No, no I would not (If I had to choose between them ... I don't have to choose between them, ha!) .... The Hydra people need each other to be worth a flip. So you would lock yourself in to having to build all of them, and use them together. Zero flexibility or variety.

    Frankie is not great on her own, but, like a lego brick, does one thing well that can be combined in many ways with many other bricks to solve many problems.

  • LavaManLee
    LavaManLee Posts: 1,830 Chairperson of the Boards

    @JoeHandle said:

    @heybub said:
    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

    No, no wouldn't not. The Hydra people need each other to be worth a flip. so you would lock yourself in to having to build all of them, and use them together. Zero flexibility or variety.

    Frankie is not great on her own, but, like a lego brick, does one thing well that can be combined in many ways with many other bricks to solve many problems.

    Ummmm Frankie is definitely great on her own. Is she better with others? Yep. But is she good on her own? Absolutely. Not sure why you think she isn't great on her own.

  • Borstock
    Borstock Posts: 3,138 Chairperson of the Boards

    @LavaManLee said:

    @JoeHandle said:

    @heybub said:
    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

    No, no wouldn't not. The Hydra people need each other to be worth a flip. so you would lock yourself in to having to build all of them, and use them together. Zero flexibility or variety.

    Frankie is not great on her own, but, like a lego brick, does one thing well that can be combined in many ways with many other bricks to solve many problems.

    Ummmm Frankie is definitely great on her own. Is she better with others? Yep. But is she good on her own? Absolutely. Not sure why you think she isn't great on her own.

    Play her, unboosted, with Anti-Venom and 5* Natasha.

    Then play her with Iron Man and mThor. Or with iHulk and someone.

    She's not that good on her own at high levels, except to cheese some of PvE. She's game-breaking with synergy.

    Regarding the Hydra teams.... Listen to Joe. As of today, you kinda need them all for it to get stupid. And that's a major commitment. Not necessarily a bad one if you love the way they play, but major.

  • Bustapup
    Bustapup Posts: 302 Mover and Shaker
    edited 4 November 2025, 23:10

    @heybub said:
    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

    Frankie in her meta teams is ridiculously OP often with the near instant team damage on turn one followed by airborne attacks.

    Outside her meta, however, I don't think she's that great because she's completely reliant on charged tiles to function. If I see Frankie then I install pop in Sebastian Shaw and once MThor is out of the picture she's pretty useless. He literally stops her green from doing any damage after the first hit

    I'd say Skull is more versatile and easier to slot into a wider range of teams.

    Skull doesn't need Zemo, Zola or Viper in the way that Zemo, Zola and Viper need skull and indeed, need at least one other

    Skull can slot into any team and is brilliant at removing tiles, dealing damage, and providing a huge damage buff with his blue ability that is pretty self sufficient. Does it ramp up faster with other special tiles creators? Yes it does, but his abilities produce enough special tiles on their own that it's still impactful

    Zemo needs Hydra tiles to really pop off, so he needs Skull or Viper to be fully utilised, even though his black and yellow abilities are a bit more universal.

    You also need to protect the tiles, but it's often so easy to create a lot of them that it's not a problem. However, if I come up against MThor, I usually swap Zemo or Viper out for Killgrave and stun her to mitigate that

    I've used Skull with so many different teams and found his blue damage boost to be absolutely insane

  • Bustapup
    Bustapup Posts: 302 Mover and Shaker
    edited 4 November 2025, 23:11

    @Borstock said:

    @LavaManLee said:

    @JoeHandle said:

    @heybub said:
    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

    No, no wouldn't not. The Hydra people need each other to be worth a flip. so you would lock yourself in to having to build all of them, and use them together. Zero flexibility or variety.

    Frankie is not great on her own, but, like a lego brick, does one thing well that can be combined in many ways with many other bricks to solve many problems.

    Ummmm Frankie is definitely great on her own. Is she better with others? Yep. But is she good on her own? Absolutely. Not sure why you think she isn't great on her own.

    Play her, unboosted, with Anti-Venom and 5* Natasha.

    Then play her with Iron Man and mThor. Or with iHulk and someone.

    She's not that good on her own at high levels, except to cheese some of PvE. She's game-breaking with synergy.

    Regarding the Hydra teams.... Listen to Joe. As of today, you kinda need them all for it to get stupid. And that's a major commitment. Not necessarily a bad one if you love the way they play, but major.

    I'd say Skull might be the exception to this as he really can fit into a variety of teams and be impactful. He definitely thrives with his B.I.S teammates but he's not a slouch without them either

    His personal damage and utility make him much more flexible than Frankie

  • entrailbucket
    entrailbucket Posts: 7,747 Chairperson of the Boards

    @Bustapup said:

    @Borstock said:

    @LavaManLee said:

    @JoeHandle said:

    @heybub said:
    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

    No, no wouldn't not. The Hydra people need each other to be worth a flip. so you would lock yourself in to having to build all of them, and use them together. Zero flexibility or variety.

    Frankie is not great on her own, but, like a lego brick, does one thing well that can be combined in many ways with many other bricks to solve many problems.

    Ummmm Frankie is definitely great on her own. Is she better with others? Yep. But is she good on her own? Absolutely. Not sure why you think she isn't great on her own.

    Play her, unboosted, with Anti-Venom and 5* Natasha.

    Then play her with Iron Man and mThor. Or with iHulk and someone.

    She's not that good on her own at high levels, except to cheese some of PvE. She's game-breaking with synergy.

    Regarding the Hydra teams.... Listen to Joe. As of today, you kinda need them all for it to get stupid. And that's a major commitment. Not necessarily a bad one if you love the way they play, but major.

    I'd say Skull might be the exception to this as he really can fit into a variety of teams and be impactful. He definitely thrives with his B.I.S teammates but he's not a slouch without them either

    His personal damage and utility make him much more flexible than Frankie

    They're different kinds of characters. Frankie has a 6AP AoE that's castable off of supports (sometimes twice!), comes with free defense, and does pretty big damage.

    Red Skull really needs to get his red out (and there's just the one red support that's restricted-equip), have it survive on the board and then tick a couple times.

    In a game where speed and consistency matter as much as they do, it's hard to make a case for a character like Red Skull, who can do big damage but needs time and for some stuff to go his way. By the time he can even cast his red you've eaten several rounds of AoE from Frankie.

    I wish they'd start slowing the game down a bit, but that's just not where we're at.

  • MgoBlue51
    MgoBlue51 Posts: 129 Tile Toppler

    @entrailbucket said:

    @Bustapup said:

    @Borstock said:

    @LavaManLee said:

    @JoeHandle said:

    @heybub said:
    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

    No, no wouldn't not. The Hydra people need each other to be worth a flip. so you would lock yourself in to having to build all of them, and use them together. Zero flexibility or variety.

    Frankie is not great on her own, but, like a lego brick, does one thing well that can be combined in many ways with many other bricks to solve many problems.

    Ummmm Frankie is definitely great on her own. Is she better with others? Yep. But is she good on her own? Absolutely. Not sure why you think she isn't great on her own.

    Play her, unboosted, with Anti-Venom and 5* Natasha.

    Then play her with Iron Man and mThor. Or with iHulk and someone.

    She's not that good on her own at high levels, except to cheese some of PvE. She's game-breaking with synergy.

    Regarding the Hydra teams.... Listen to Joe. As of today, you kinda need them all for it to get stupid. And that's a major commitment. Not necessarily a bad one if you love the way they play, but major.

    I'd say Skull might be the exception to this as he really can fit into a variety of teams and be impactful. He definitely thrives with his B.I.S teammates but he's not a slouch without them either

    His personal damage and utility make him much more flexible than Frankie

    They're different kinds of characters. Frankie has a 6AP AoE that's castable off of supports (sometimes twice!), comes with free defense, and does pretty big damage.

    Red Skull really needs to get his red out (and there's just the one red support that's restricted-equip), have it survive on the board and then tick a couple times.

    In a game where speed and consistency matter as much as they do, it's hard to make a case for a character like Red Skull, who can do big damage but needs time and for some stuff to go his way. By the time he can even cast his red you've eaten several rounds of AoE from Frankie.

    I wish they'd start slowing the game down a bit, but that's just not where we're at.

    Proxima midnight support gives red and needs a villain

  • entrailbucket
    entrailbucket Posts: 7,747 Chairperson of the Boards

    @MgoBlue51 said:

    @entrailbucket said:

    @Bustapup said:

    @Borstock said:

    @LavaManLee said:

    @JoeHandle said:

    @heybub said:
    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

    No, no wouldn't not. The Hydra people need each other to be worth a flip. so you would lock yourself in to having to build all of them, and use them together. Zero flexibility or variety.

    Frankie is not great on her own, but, like a lego brick, does one thing well that can be combined in many ways with many other bricks to solve many problems.

    Ummmm Frankie is definitely great on her own. Is she better with others? Yep. But is she good on her own? Absolutely. Not sure why you think she isn't great on her own.

    Play her, unboosted, with Anti-Venom and 5* Natasha.

    Then play her with Iron Man and mThor. Or with iHulk and someone.

    She's not that good on her own at high levels, except to cheese some of PvE. She's game-breaking with synergy.

    Regarding the Hydra teams.... Listen to Joe. As of today, you kinda need them all for it to get stupid. And that's a major commitment. Not necessarily a bad one if you love the way they play, but major.

    I'd say Skull might be the exception to this as he really can fit into a variety of teams and be impactful. He definitely thrives with his B.I.S teammates but he's not a slouch without them either

    His personal damage and utility make him much more flexible than Frankie

    They're different kinds of characters. Frankie has a 6AP AoE that's castable off of supports (sometimes twice!), comes with free defense, and does pretty big damage.

    Red Skull really needs to get his red out (and there's just the one red support that's restricted-equip), have it survive on the board and then tick a couple times.

    In a game where speed and consistency matter as much as they do, it's hard to make a case for a character like Red Skull, who can do big damage but needs time and for some stuff to go his way. By the time he can even cast his red you've eaten several rounds of AoE from Frankie.

    I wish they'd start slowing the game down a bit, but that's just not where we're at.

    Proxima midnight support gives red and needs a villain

    Yeah, but it's only 3AP. The Thanos people supports are ok but I don't count them with the 6AP ones.

  • Read_Only
    Read_Only Posts: 60 Match Maker

    I 550'd Nova with the current vault. Getting Sunspot and Zemo to 510ish. I will try and get Red Skull to 550 when he drops in while finishing off Sunspot and Zemo. I might not quite get Skull there but I can then finish him off as a fav.

  • Bustapup
    Bustapup Posts: 302 Mover and Shaker
    edited 5 November 2025, 09:10

    @MgoBlue51 said:

    @entrailbucket said:

    @Bustapup said:

    @Borstock said:

    @LavaManLee said:

    @JoeHandle said:

    @heybub said:
    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

    No, no wouldn't not. The Hydra people need each other to be worth a flip. so you would lock yourself in to having to build all of them, and use them together. Zero flexibility or variety.

    Frankie is not great on her own, but, like a lego brick, does one thing well that can be combined in many ways with many other bricks to solve many problems.

    Ummmm Frankie is definitely great on her own. Is she better with others? Yep. But is she good on her own? Absolutely. Not sure why you think she isn't great on her own.

    Play her, unboosted, with Anti-Venom and 5* Natasha.

    Then play her with Iron Man and mThor. Or with iHulk and someone.

    She's not that good on her own at high levels, except to cheese some of PvE. She's game-breaking with synergy.

    Regarding the Hydra teams.... Listen to Joe. As of today, you kinda need them all for it to get stupid. And that's a major commitment. Not necessarily a bad one if you love the way they play, but major.

    I'd say Skull might be the exception to this as he really can fit into a variety of teams and be impactful. He definitely thrives with his B.I.S teammates but he's not a slouch without them either

    His personal damage and utility make him much more flexible than Frankie

    They're different kinds of characters. Frankie has a 6AP AoE that's castable off of supports (sometimes twice!), comes with free defense, and does pretty big damage.

    Red Skull really needs to get his red out (and there's just the one red support that's restricted-equip), have it survive on the board and then tick a couple times.

    In a game where speed and consistency matter as much as they do, it's hard to make a case for a character like Red Skull, who can do big damage but needs time and for some stuff to go his way. By the time he can even cast his red you've eaten several rounds of AoE from Frankie.

    I wish they'd start slowing the game down a bit, but that's just not where we're at.

    Proxima midnight support gives red and needs a villain

    Yeah I agree I did mention this in an earlier comment (her near instant team wide damage on turn one is OP but skull has more utility) but I think his blue is more impactful than his red. If you cast it and you're using snack cart you get a decent damage bonus that gets stronger every time a special is created. If you use him with Hawkeye, Killgrave, Avalon, any character with Low Level AI, Polaris, dark beast etc..... you can easily spam special tiles and get huge flat damage bonuses quite easily.

    The reality is that Franky needs charged tiles otherwise she's pretty much useless

    But I wish they slow it down too. One turn wins are boring

  • entrailbucket
    entrailbucket Posts: 7,747 Chairperson of the Boards

    @Bustapup said:

    @MgoBlue51 said:

    @entrailbucket said:

    @Bustapup said:

    @Borstock said:

    @LavaManLee said:

    @JoeHandle said:

    @heybub said:
    What is the rotation looking like? I can't seem to find when sunspot was released. I had previously thought about pulling for Frankie Raye, but sounds like Zemo/Skull might be a good combo.

    Would you take Skull over Frankie? Does Skull need Zemo to be great?

    No, no wouldn't not. The Hydra people need each other to be worth a flip. so you would lock yourself in to having to build all of them, and use them together. Zero flexibility or variety.

    Frankie is not great on her own, but, like a lego brick, does one thing well that can be combined in many ways with many other bricks to solve many problems.

    Ummmm Frankie is definitely great on her own. Is she better with others? Yep. But is she good on her own? Absolutely. Not sure why you think she isn't great on her own.

    Play her, unboosted, with Anti-Venom and 5* Natasha.

    Then play her with Iron Man and mThor. Or with iHulk and someone.

    She's not that good on her own at high levels, except to cheese some of PvE. She's game-breaking with synergy.

    Regarding the Hydra teams.... Listen to Joe. As of today, you kinda need them all for it to get stupid. And that's a major commitment. Not necessarily a bad one if you love the way they play, but major.

    I'd say Skull might be the exception to this as he really can fit into a variety of teams and be impactful. He definitely thrives with his B.I.S teammates but he's not a slouch without them either

    His personal damage and utility make him much more flexible than Frankie

    They're different kinds of characters. Frankie has a 6AP AoE that's castable off of supports (sometimes twice!), comes with free defense, and does pretty big damage.

    Red Skull really needs to get his red out (and there's just the one red support that's restricted-equip), have it survive on the board and then tick a couple times.

    In a game where speed and consistency matter as much as they do, it's hard to make a case for a character like Red Skull, who can do big damage but needs time and for some stuff to go his way. By the time he can even cast his red you've eaten several rounds of AoE from Frankie.

    I wish they'd start slowing the game down a bit, but that's just not where we're at.

    Proxima midnight support gives red and needs a villain

    The reality is that Franky needs charged tiles otherwise she's pretty much useless

    I agree, but she makes her own, both passively and as part of the AoE ability itself, so that's kind of irrelevant. She'd be a far more interesting (and slower, and worse) character if she had to rely on someone else for this.

  • JoeHandle
    JoeHandle Posts: 824 Critical Contributor

    @Read_Only said:
    I 550'd Nova with the current vault. Getting Sunspot and Zemo to 510ish. I will try and get Red Skull to 550 when he drops in while finishing off Sunspot and Zemo. I might not quite get Skull there but I can then finish him off as a fav.

    Fed by Zola and Viper. If you max+max both of them, they will pay out 18 covers for Skull along the way.

  • bottleface
    bottleface Posts: 2 Just Dropped In

    I was definitely disappointed to see Red Skull as a playable character. As a boss to defeat would have been great, but I've no desire to play as him.